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  1. #1
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50

    Please bring back the DoH/DoL vision of 1.0

    To start: I love crafting in MMOs. LOVE. IT. It always saddens me when I play one where the crafting is almost pointless or used for one good thing (ie. spam a craft to cap in WoW just for the bonuses).

    I have to say FFXIV's crafting system has been my favorite in any MMO so far (Though honorable mention should go to EQ2's original system where crafting could actually kill you. lol)

    When 1.0 came out I was really excited about the idea that they wanted DoH/DoL to be really classes. I was excited to hear they wanted ways to get them in dungeons and events sometimes. Rather than always being just in town. I feel that really was helping to push the concept of crafting in a very unique and excellent way.

    To give those who didn't experience 1.0 an idea of what I am talking about, in 1.0 we had an event called Hamlet Defense. This was a town siege event that utilized all of the jobs (DoM/DoW AND DoH/DoL). There were npcs that fought with you, and gathers could gather mats to give to crafters. The crafters then made weapons (ex. arrows) to give to the npcs that would make them stronger in helping the fight.

    Yes, during shouts for groups, crafters were in high demands to get into a party for this event. To me, that's awesome. It meant they weren't just important as a singular person sitting in town. They could actually assist in being part of a team to fight something.

    But it seems the direction crafting is going is the same as every other mmo, being pushed further and further away from being important. Endgame gear doesn't need materia, we can no longer repair other people's gear, Halmet was removed and I haven't heard anything of them bringing it back, and iirc a recent live letter stated they weren't giving crafters any new gear above ilvl70 to make.

    Do not get me wrong, I am really looking forward to getting to craft furniture. I know we aren't getting completely ignored. I just feel like crafting started off as such a strong point to 14 that is now being slowly pushed aside. And that makes me sad.
    (82)

  2. #2
    Player Genesis88's Avatar
    Join Date
    Dec 2013
    Posts
    75
    Character
    Reina Soho
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    ^this I love crafted/gathering in 1.0 it felt like a minigame in a game. I always like it you could log in, craft and relax. I feel only crafting furniture is just a slap in the face.
    (10)

  3. #3
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    How you described hamlet sounds like how FATES should be for doh/dol - I hate how they let us "join" the fate but we don't get to help. I'd love to see the interaction your describing.

    3- 8 man parties that require a doh/dol or something in a setting like BC or ct or end game in general would be a really cool concept.
    (4)

  4. #4
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Wow, this hamlet thing sounds so awesome!
    (4)

  5. #5
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I sort of miss the whole idea of FFXIV 1.0 where your starting class could either be a DoW/DoM or you could experience the game solely as a DoL/DoH class starting out. I know there is still the option at level 15 to take up any class, but instead of the idea of crafting/gathering classes being main classes, they now feel more like side projects that don't have as much of an impact like they once did. I used to know people who were master crafters and had to work hard to get to 50 and they could do things that no fighting class or casual crafter could dream of. I know people who would never play FFXIV because they do not enjoy end-game fights and dungeons, but who would like nothing more than to spend time working on a craft and socialize with others and feel valued and necessary in the scheme of things.
    (16)
    Last edited by Uriahnool; 12-08-2013 at 07:39 AM.

  6. #6
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Agree 100%. Crafting and melding seems like a way to just extort money from other players now, BTN and MIN have some of the best weapons in the game, but even when participating in FATEs the only reward is a virtuous fuzzy feeling in your heart, and Fishing might as well be renamed to "Master Baiter".

    The game is still young, in its defense. I hope they expand on these classes and add more, such as aether farming or rancher.
    (4)

  7. #7
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Let me just say that I love crafting and gathering in ARR, even more so than I did in FFXI. However, I never cared much for hamlet in 1.0.

    Personally I would like to see a few things added to crafting and gathering content that I think could really make things fun for these classes.


    For crafting, I would like to see rare materials and recipes drop from boss mobs or treasure map chests. For example, I believe ifrit's horn, garuda's feather, and titan's heart will be crafted into some sort of housing trophy. It would not hurt to see blue crafted allagan gear recipes to drop from coil as well as their necessary materials to make them.

    For gatherers, I would very much like to see the implementation of high risk, high reward gathering. The best example I can think of would be old school ifrit's cauldron elemental ore gathering in FFXI. It took a long time to get to the resource nodes and you had to run around looking for one that was up while popping invis potions to try sneak around very high lvl mobs that would one shot you if they saw you.

    That being said, I truly beleive the dev team has done a helluva job turning crafting and gathering in ARR into truly respectable classes when comparing them to 1.0 and XI.
    (1)

  8. #8
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    What makes me sad is so many good concepts from 1.0 and XI thrown away because Yoshida simply don't like them.
    (9)

  9. #9
    Player gintoki88's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Emiko Gintoki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    could of sworn we where gonna craft airships too
    (5)

  10. #10
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Hamlet was amazing in theory, it gave every discipline a role at end game. In practice it was extremely tedious, repetitive and simple.
    If it could be executed better, I'd love it.
    (6)

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