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  1. #1
    Player
    Aronos's Avatar
    Join Date
    Feb 2013
    Posts
    95
    Character
    Aronos Ahri
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70

    Need a good rotation for 40 durability synths

    Check sig for current level 50 skills.

    I'm having a tough time HQing 40 durability synths for alchemy. Specifically until I get to 30 or 40 where I have more CP and I can stack up more Inner Quiet for Byregot's.

    Currently I'm doing something like this:

    Inner Quiet > Steady Hand II > Waste Not > Hasty Touch x4 > Steady Hand II > Waste Not > Hasty Touch > Intenuity II > Great Strides > Byregots > Careful Synthesis II

    I need the Ingenuity II to finish of the synth in a single Careful Synthesis II.
    (0)
    Last edited by Aronos; 12-08-2013 at 05:53 AM.

  2. #2
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aronos View Post
    Check sig for current level 50 skills.

    I'm having a tough time HQing 40 durability synths for alchemy. Specifically until I get to 30 or 40 where I have more CP and I can stack up more Inner Quiet for Byregot's.

    Currently I'm doing something like this:

    Inner Quiet > Steady Hand II > Waste Not > Steady Hand II > Waste Not > Hasty Touch x4 > Steady Hand II > Waste Not > Hasty Touch > Intenuity II > Great Strides > Byregots > Careful Synthesis II

    I need the Ingenuity II to finish of the synth in a single Careful Synthesis II.
    Ingenuity II seems a waste since you have the durability to finish the craft in two careful synthesis's.

    I use a rotation that was posted around here somewhere. Goes something like...

    Inner Quiet
    Steady Hands II
    Waste Not
    Hasty Touch x4
    Manipulation
    Steady Hands II
    Waste Not
    Hasty Touch x4
    Great Strides (Byregot's if Excellent Condition)
    Ingenuity (Byregot's if Excellent Condition)
    Byregot's Blessing
    Careful Synthesis x2

    Works everytime.
    (0)

  3. #3
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    It takes me three, Careful Synthesis II to complete a 1Star 40. Meaning either 3xWaste Not or Waste Not II and a Waste Not.
    You don't have comfort zone or waste not II so I don't know if you can reclaim enough CP to do it and not rip your hair out.
    (0)

  4. #4
    Player
    Aronos's Avatar
    Join Date
    Feb 2013
    Posts
    95
    Character
    Aronos Ahri
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I don't have the CP for that being only level 30 Alch. I'm looking for the most efficient setup for mid level crafting for triple turn ins on 40 dyra synths.

    I tried it a few times without great strides and ingenuity II at the end and can get around 90% without food. I'll try it with food but it seems much better. I had forgotten about manipulation because of the large CP requirement but it's great on 40 durability synths. Most other crafts I've done have all been 80 dura synths for the turn ins.
    (0)
    Last edited by Aronos; 12-08-2013 at 05:35 AM.

  5. #5
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aronos View Post
    I don't have the CP for that being only level 30 Alch. I'm looking for the most efficient setup for mid level crafting for triple turn ins on 40 dyra synths.
    When I was levelling Culinarian to 37 I just shortened that rotation a little and it worked like a charm too, even with NQ mats.

    Inner Quiet
    Steady Hands II (I didn't have this so used Steady Hands I)
    Waste Not
    Hasty Touch x4
    Manipulation
    Steady Hands II
    Waste Not
    Hasty Touch x2
    Great Strides (Byregot's if Excellent Condition)
    Byregot's Blessing
    Careful Synthesis x2

    Just took a look at your rotation ...

    Quote Originally Posted by Aronos View Post
    Inner Quiet > Steady Hand II > Waste Not > Steady Hand II > Waste Not > Hasty Touch x4 > Steady Hand II > Waste Not > Hasty Touch > Intenuity II > Great Strides > Byregots > Careful Synthesis II
    You seem to be using Waste Not three times when the actions you use only take 40 durability? You'd be wasting 100+cp right there...

    I'm guessing you wrote your rotation down wrong since you seem to be using Steady Hands II and Waste Not twice each before even raising the quality/progress.
    (0)
    Last edited by Grembo; 12-08-2013 at 05:43 AM.

  6. #6
    Player
    Aronos's Avatar
    Join Date
    Feb 2013
    Posts
    95
    Character
    Aronos Ahri
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Yeah I definitely wrote it down wrong. It's been edited now.
    (0)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I used this rotation :

    Inner Quiet, Hasty/Basic touch, Hasty/Basic Touch, Manipulation, Steady Hand, Hasty Touch, Hasty Touch, Hasty Touch, best Touch, Synthesis.

    If the recipe took more than one Synthesis, then I would use it in place of the FIRST Hasty/Basic touch. Best Touch means that that was where I would add in Great Strides, use Advanced, Standard, or Basic Touch, depending upon what skills I had and the amount of CP remaining. If I could, I would extend the CP to the last Hasty touch and convert it into a better Touch, and so on.

    When I got the skills and the CP for it though, I used :
    Inner Quiet, Steady Hand, Waste Not, 5 Hasty Touch, Manipulation, Steady Hand, Waste Not, 4 Hasty Touch, best Touch, Synthesis.

    If the recipe took more than one Synthesis, I would replace the last Hasty before the Manipulation with a Synthesis. I was also careful to never hit Tricks of the trade while Steady Hand was running - at any other point it was ok, but not while Steady Hand was running.

    This rotation differs slightly from the ones listed above in principle, in that I wait until 10 Durability to hit Manipulation. This allows me to hit 35 Durability, rather than capping at 40 Durability as you would if you used Manipulation at 20 Durability. But, its really just a matter of preference, as you can get the same number of moves in either way.
    (0)
    Last edited by Roth_Trailfinder; 12-08-2013 at 06:21 AM.

  8. #8
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    To finish the synth in 1 turn I use Rumination, steady hands II, and standard touch **.

    People seem to forget that your inner quiet stacks are free CP once you're done with the quality part of crafting. Blow your CP once on getting quality up, then use Rumination for another pile of CP for synth!
    (0)

  9. #9
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    That's ... fine, in some ways. Its also problematic in others. For one, if you are getting to "one and done" status before working on Quality, then you don't need to worry about killing IQ for CP to work on Progress. For another, that habit has to be replaced once you get Byregot's Blessing.
    (0)

  10. #10
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Your sig seems outdated since (for me at least) it shows 30 BSM but you mentioned using Ingenuity II. Lodestone solved that, though. Seems you finished Alch, but still have more to level so the question may still be relevant.

    There's two main rotations I've used for 40 dura mats while leveling. One with HT, the other without. Initially with Hasty Touch I used a WN > SH II > HT x5 > Manipulation method, but eventually I decided I don't really like using Waste Not with HT.

    The entire point of HT is to save CP to allow more actions, and Waste Not really restricts your ability to get more CP from Tricks of the Trade. Manipulation is a lot more flexible. Unlike Master's Mend, you can pop it at 20 Dura and usually be fine unless you get Good > Normal > Good right after it (not a terrible problem to have). Can also go down down to 10 durability depending on when SH is going to expire. Just have to pay a bit more attention to CP and know when to stop spamming HT (depending on if you want to do two Great Strides or just one for BB). I generally tried to not use Hasty Touch a ton, though. The 'hey, you randomly fail a lot for this item synth' got on my nerves, even if it could hit 100% quality fairly often. Also seemed to take longer per craft.

    Here's the non HT method I use. Just remove abilities you don't have/lower touch actions based on CP, etc. Does require you to be able to one shot the progress bar, otherwise it loses a lot of its potency.

    CZ
    IQ
    SH II
    WN
    Basic T x 3
    SH
    GS
    Innovation
    Adv.T
    GS
    BB
    CS II

    Aside from not relying on HT and having a consistently decent quality % even with the worst luck (no Good/Excellent), one of the biggest reasons I kept going back to it was that it's flexible. There's room to grab CP from Tricks during the first WN set (and other spots) as there's a spare turn of SH II/WN buffs. That extra turn can also be helpful if SH II is still up and Excellent pops after the three BTs. If Excellent shows up when you hit SH II, you can just move the Adv.T to there, hit WN on Poor, and proceed to use the three BTs as normal (to boost IQ/BB by the same amount) or even upgrade one since you won't need one of the Great Strides.

    If you don't have Innovation from 50 GSM (looks like you don't yet) then you can use spare CP from Tricks before the final BB to fish for Good/Excellent by using Observe/refreshing SH and GS. Swapping the position of the first GS and SH (risks Excellent showing up without SH active) will give you two turns to Observe before BB without needing to refresh buffs (which obviously costs a lot more CP and is only useful if you have enough for those + an Observe, otherwise just take your two Observes).

    I generally found spending excess CP looking for a proc for BB to be a better use of the CP than upgrading the initial three BTs. Once you have Innovation though, the GS portion gets a bit more cramped/static and fishing for procs is less feasible (and likely less needed if your gear is half decent). At that point upgrading a Basic (if you got CP before you got to them) is likely better. If a Good shows up during the three Basic Touch actions, it's useful to use it for CP if you plan to use it later during the Great Strides steps. If you plan to use it to upgrade a BT, just use a BT on the Good instead (unless it's the first one and you feel like gambling on getting another Good for the third).

    Served me well on my first craft (WVR) before I even had BB. Just got more and more reliable as I got more abilities. As I recall I made around 300 Steel Ingots while at level (so late 20s recipe) as I had a bunch of Bomb Ash from leveling Mining alongside the Smithing crafts (so no Innovation). Only 15 or so came out NQ.
    (0)

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