
Right - repeat Haukke until something good drops.
OK, need to level my GLD some more...
I will try this sequence - thanks!... use an enormous amount of area hate ... it might be a tomahawk to pull the mob, followed by an overwhelm/flash once or twice, heavyswing->skullsunder combo, overwhelm/flash again. This establishes an initial buffer of hate for your healer and any dps. After that, you use flash/overwhelm after every 4 or 5 attacks, depending on your mp/tp.
cced? Not finding the term ...
Did not realize that - will try it :-)
That's the tricky one - we made it that far without any deaths. We got hurt mostly when the acid/poison pools started overlapping so it was difficult to get out of them. I MUST work to keep the boss further away from healer/DPS next time.

You will understand why provoke is so useful once you get it. it is essentially the same as swiftcast for healers.
Oh, CC is crowd-control. It is essentially a way to mitigate damage by preventing the enemies from attacking effectively. Sleep, bind, blind, silence and stuns are all forms of CC.
For the boss, the usual way is to tank the boss on the side so it doesn't sit in the poison pools. The DPS and healers tends to stay on one side of the boss, near the edges of the room. The boss will throw toxic pools at them periodically so they have to dodge it on their own. If ranged, the dps moves out of the pool and a little closer to the boss. You will pull the boss around the edge of the room so it doesn't stand in the pools. That way, it is easy for the dps and healers to run in the center after an aoe and find a new safe spot on the side. It is complicated by melee dps, but isn't too hard except that you have to move more often and at more distance. For those logn pulls, keep throwing axes as you go if you're afraid of losing enmity. I think it spawns a maximum of 4-6 pools before the others begin disappearing. Also, a WHM is very powerful in the fight. A SCH can do well, but they will have to use succor and adloquium a lot more to reduce damage from the poison. Similarly, it is more important to prevent poison stacks with a SCH than a WHM (although it helps both if you can dodge).
Last edited by Anova; 12-08-2013 at 04:51 AM.
Just because a healer generates aggro does not mean they are doing damage.
If you want to keep threat, you should think about how to optimize enmity on each pull.
It might not be the most exciting thought that has occurred to you, but you should probably hit Overpower 3 or more times on every pack that you pull and use Tab to cycle through your targets to get an idea of what you should do to maintain your enmity. If you missed it, while you are in combat targeting a monster, the white bar under the character's class portrait indicates the amount of enmity players are generating.
I personally find that setting up 5 marks is cumbersome. Just bind attack target 1 to a key and switch it to another target as the current marked target is about to die.
You can buy a Keeper's Hymn from your grand company for the price of 10,000 seals. I wouldn't worry about it unless you plan on doing coil, because it won't matter until then.
I am pretty sure that they do not. They would be a lot more difficult to peel if they did. Regardless, the number of scenarios where sleep is actually useful are few and far between. No one should really be using it unless someone accidentally pulled something.
As a SCH, I've used Bane to spread my DoTs all over slept monsters (before you ask, no, Bane does not wake things up). When they wake up, they always come toward me if the tank isn't paying attention. It's been a while since I've tested it with heals, but I doubt it would work differently. Hate CAN change while things are asleep.



Actually enemies don't accumulate hate from healing while they are asleep. DoTs like Bane and stuff that actually affects enemies like Flash will still get hate on sleeping enemies, but if enemies are slept your healer's heals won't get them additional hate.As a SCH, I've used Bane to spread my DoTs all over slept monsters (before you ask, no, Bane does not wake things up). When they wake up, they always come toward me if the tank isn't paying attention. It's been a while since I've tested it with heals, but I doubt it would work differently. Hate CAN change while things are asleep.
Edit: and some advice for Papa_Wilkins, make sure to keep your weapon up-to-date as even +1 physical damage on a weapon over your old one is a substantial increase to damage dealt and enmity gained. If you cannot find a weapon you need for sale in the markets, you can check xivdb.com to see where it is sold. I'm pretty sure there is a weapon for sale from NPCs in various places up to level 50.
Last edited by Estellios; 12-08-2013 at 08:12 AM.

BTW, I feel exceedingly dumb on one point now - it appears that the default location for the enemy / enmity window had the left-hand part of it off-screen, so I had never seen the red/yellow/blue icons to know when I had or was losing enmity. This explains MUCH. Thanks @Ferth for recommending to pull it to the center - that meant I finally saw the important part I was missing!

Right, and thanks for the link - I did not have that site before! I now need to find a HQ Spiked Mythril Labrys now ... or get my blacksmith to level 31 and try to make one... :-)make sure to keep your weapon up-to-date as even +1 physical damage on a weapon over your old one is a substantial increase to damage dealt and enmity gained. If you cannot find a weapon you need for sale in the markets, you can check xivdb.com to see where it is sold. I'm pretty sure there is a weapon for sale from NPCs in various places up to level 50.
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