It's honestly a bunch of things and has more to do with how ARR is structured as a whole rather than just the lockout's fault, primarily it's the lack of paths of progression for your character once you've hit your weekly Coil, CT runs and myth caps.
As bad as the RNG was in 1.0, at least you could still run the content and get something out of it with only a 15 min lockout between runs due tomore artificial content limitingbad server code that's still a thing. Sure the droprates for Darklight the best gear back then were really awful like seriously lower than 1%, but you could at least get something else from the dungeons that ranged from bad to decent to good and you could also sell that extra gear on the markets for decent profit.
Plus there was always that expectation of maybe finally getting lucky, only for your hopes to be destroyed each time but in the end it also encouraged you to run the content again and you had no limitations doing that aside from the small 15 minute wait. With Coil's lockout you can't even rechallenge the content and even with two guaranteed ilv90 drops per turn except turn 3, there's still no guarantee you'll see drops for your class for weeks, with CT you only get one iLV80 item a week and sure you can still go in and help your LS and FC buddies get their drop, or run it just for fun with random people just like running Cape Westwind for fun might be a thing for some I guess.
There was also the fact that the best gear wasn't just limited to one or two dungeons, it was scattered in different pieces of content and you had alternatives and some sidegrades, some pieces were in AV/CC, some were in Primals, some others were in Hamlet, some were crafted with materia, some were in Skirmish, some were in your GC which needed seals to be farmed, some were in Beastmen Strongholds, some in high level leves, some were NM drops or crafted from their dropped mats.
There's also the fact the relic quest was more involved and admittedly RNG heavy in some steps which was bad, but the non RNG parts aside from maybe currency farming were a bit more challenging and took much longer to clear than just the 2 something hours it takes now with a good group.


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