Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35
  1. #11
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by OmegaSinX View Post
    I really wish Haymaker was off GCD so I could make more use of it. I'd use it over flash for sure.
    I wouldn't... but I might drop Internal Release for it... maybe.

    Quote Originally Posted by Exstal View Post
    This imbalances 4-man content.

    Quality of Life changes
    How on earth do you figure these are QoL changes?

    As for the extra eHP, why is this an issue? The idea is to make us last a bit longer so we can use our heals. 20% is not a huge deal, PLD uses just about any of their cooldowns and they get this.
    (1)

  2. #12
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by OmegaSinX View Post
    10 More Days Till 2.1!!!!!
    10 More Days Till we have a bunch of WAR's who still won't know how to tank crap complain that the update did nothing.

    Not that I'm not excited about some of the prospects in a WAR+PLD group mind you. I just still don't think WAR will be any easier for players to play, and even less so if they have trouble actually playing the job as it is.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #13
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Paikis View Post
    I wouldn't... but I might drop Internal Release for it... maybe.



    .
    I find myself only using Flash when im pacified and thats only because I dont have many options during pafication. And even then, the effect is moot since i very rarely have issues with threat. All off GCD move can be used during pacification. Flash is the only exception. Maybe because its magic !? Anyway... Flash to me is only needed if we have to Sleep Targets
    (0)

  4. #14
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by SwordCoheir View Post
    10 More Days Till we have a bunch of WAR's who still won't know how to tank crap complain that the update did nothing.

    Not that I'm not excited about some of the prospects in a WAR+PLD group mind you. I just still don't think WAR will be any easier for players to play, and even less so if they have trouble actually playing the job as it is.
    There will be just as many Scrub Paladin out there. Only difference now, is that those Scrub WARs wont have any excuses now. I do believe 2.1 Changes give WARs more than enough surviabilty as they will fall slightly behind PLD for Survivability, while PLD will fall slightly behind WAR DPS.

    WAR's had good reason to complain about Survivability before because regardless if they were good or bad players.... A mediocre PLD would still be more efficient.This is the key difference in 2.1.

    A Good WAR will possibly be better than a good PLD. Prime Example would be Inner beast for every Mountain Buster, Death Sentence etc
    (1)
    Last edited by OmegaSinX; 12-07-2013 at 05:05 PM.

  5. #15
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    As for the extra eHP, why is this an issue? The idea is to make us last a bit longer so we can use our heals. 20% is not a huge deal, PLD uses just about any of their cooldowns and they get this.

    Only Rampart does.
    Bulwark, Holy ground and Sentinel offer far more.
    It also makes it harder to design for future content because you are working with different eHP's for the two tanking classes.
    (0)

  6. #16
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    How on earth do you figure these are QoL changes?

    As for the extra eHP, why is this an issue? The idea is to make us last a bit longer so we can use our heals. 20% is not a huge deal, PLD uses just about any of their cooldowns and they get this.

    As the only issue in there that is actually a problem is Defiance vs Shield Oath


    - Bloodbath as a cooldown is only situationally useful (and I use the term useful very loosely) against several mobs when you have Vengeance active and are spamming Overpower.
    - Foresight is still completely worthless and can be macro'd into your combos and forgotten about.
    Remember, all classes are more or less garbage skills. Why should Warrior get ALL of their trashy skills fixed? That'll be for later.

    - Still the only class in the game with no ability to regenerate their resources outside of waiting or using a bard.
    Missed this, might need to give them Invigorate?

    - Still no silence and the stun cooldown needs to be 15s not 20s.
    Considering you're supposed to have synergy with Paladin (who has a silence) and is largely unnecessary (silence/stun) in 4 man content.

    - You will now be able to miss the Mercy Stroke heal 30% more often, which is nice I guess.
    - Accuracy still a huge issue, to the point where I have had pieces of gear sitting in my bags that I simply can't use for periods of up to 2 weeks at a time (twice now). Where's the Accuracy on our weapon like every other class gets?
    Melee have accuracy. Magic does not. It's not like every other class doesn't have problems with accuracy. The only difference is tank classes are screwed because their Darklight pieces NEED to be replaced by 2 pieces and usually those 2 pieces don't have accuracy.

    - Defiance still not equal in effectiveness to Shield Oath. For that matter, still no offensive stance. Losing access to a bunch of abilities if we want to do damage sucks.
    In reality, you only lose 1 (in the current use of Warrior) that maybe be worth using. But the healing required to put you back at 100% probably won't ever be fixed.
    (0)
    Last edited by Exstal; 12-07-2013 at 05:50 PM.

  7. #17
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by OmegaSinX View Post
    There will be just as many Scrub Paladin out there. Only difference now, is that those Scrub WARs wont have any excuses now. I do believe 2.1 Changes give WARs more than enough surviabilty as they will fall slightly behind PLD for Survivability, while PLD will fall slightly behind WAR DPS.
    Oh no doubt, but I believe the mechanics of WAR are what a majority of the populace are struggling with and not so much the abilities themselves. We all know there's a continent wide rift on how each person "thinks" WAR should be played, and this update doesn't really change the mechanics of how WAR is played just changed what the abilities will do. Those who struggle with WAR as it is, aren't going to be able to play WAR any better, but those who can are going to have an easier time than they used too.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #18
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by SwordCoheir View Post
    Oh no doubt, but I believe the mechanics of WAR are what a majority of the populace are struggling with and not so much the abilities themselves. We all know there's a continent wide rift on how each person "thinks" WAR should be played, and this update doesn't really change the mechanics of how WAR is played just changed what the abilities will do. Those who struggle with WAR as it is, aren't going to be able to play WAR any better, but those who can are going to have an easier time than they used too.
    This can be said for every class. Good Players will make their class better. But Although WAR is a lil bit harder to play than PLD, I dont think the mechanics of WAR was the cause. Shield Oath & a Shield alone made PLD's more effiecnt tanks.

    IMO both classes should be balance but the harder class to play should shine in right hands. This obviously wasnt the case. WAR was all risk no reward.
    (0)

  9. #19
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    The new Holmgang will be good times. Like Hallowed Ground except that you really don't want it to wear off while you're at 1 HP. Healers are going to have heart attacks after WAR's use that skill.
    (0)

  10. #20
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Illya View Post
    The new Holmgang will be good times. Like Hallowed Ground except that you really don't want it to wear off while you're at 1 HP. Healers are going to have heart attacks after WAR's use that skill.
    Unless Healer lets WAR go down to 1hp, it shouldnt be a issue. Holmgang will not bring down your HP to 1hp, it just prevents you from dying for 6 secs.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast