Zitat Zitat von Mortikhan Beitrag anzeigen
I am just going to throw some ideas out there that might make some sense since I don't really want to make a major argument over this. I will start with Archer and Lancer issues:

Idea #1: Lancer vs Archer damage types

Lancers do better damage with their polearm weapons vs larger heavily armored opponents while archers do better damage toward medium and smaller targets.
Backwards. The English longbow could puncture steel plate. A spear is better for hitting a moving/more agile target. Spears are a more primitive weapon; the development of armor required the development of weapons ( such as greatswords and axes ) that could be swung with enough momentum to penetrate the armor- a spear's thrusting motion is not as effective for that as is an overhand swing- also a reason other polearms such as longaxes were developed.

Idea #5: Archer HP reduction

If you build the hate...they will come. Take down Archer HP to be equal or only slightly better than other back line classes (in effect having same HP as mages but able to to take a hit better due to better armors). Increase the hate values of attacks they make (ie. make multi-shot net the hate of three separate attacks rather than one) and make hate relief slower for high spikes of damage. These methods teach an Archer (or any high spike damage class) that there is a time and place for all things. Solo it would still allow them to go nuts but in a party they would have to pace themselves.
The hate formulae are being reworked to be proportional to actual damage delivered. As far as HP reduction goes, archers need rather to have their effectiveness diminished significantly by wearing heavier armor.