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  1. #21
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Teleniel View Post
    I'm going to guess playing on PC, with a controller. I don't believe that hotbars 1-10 area available for PS3 users (as they would require a mouse or hotkey binding to use)
    Correct, good eye. I find it handy, although I'm sure the setup could be mimicked very easily with regular hot bars.
    (0)

  2. #22
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Jager,

    Some good information thank you! I've updated the main post!
    (1)

  3. #23
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    - Spirit Bonding through crafting is not related to level. It's tied to difficulty. A One star 50 like Rose Gold Nuggets or Twin Thread will get you less sprirt bonding per synthesis than a level 48, 80 Durability Synthesis.

    - Random useless information: I just took a set of level 55 gear to 43% spirit bond in the Sylphlands and the loot drop count was at a solid 0. Good if you like to spiritbond with no inventory clutter. Bad if you like to get loot.
    (1)

  4. #24
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Having a chocobo out will increase your drop rates. I have noticed substantially more drops from solo to solo with chocobo when farming eggs. I think this might have something to do with the chocobo being counted as a party member thus you get 2 rolls for the same item instead of one.
    (1)

  5. #25
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Updated once more.
    • Ksenia great info on the SB information for crafting, I wasn't aware.
    • Hioki that is incredible if true. I'll test it out!
    (0)

  6. #26
    Player
    Neo_Genesis's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Gavin Malone
    World
    Sargatanas
    Main Class
    Conjurer Lv 63
    Here's my layout. I play on a 42" Sony TV so I have plenty of screen space


    And here's the actual layout:
    (0)

  7. #27
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Neo_Genesis View Post
    Here's my layout. I play on a 42" Sony TV so I have plenty of screen space
    Kinda failing to see the advice in this one. Is the information the Sony TV? Or the HUD?
    (1)

  8. #28
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Enemies are bound by the same spellcasting mechanics as players. If you move behind them or otherwise out of their Line of Sight when they are casting a non-AoE spell, their casting will fail. In this way, you can force mobs to fail at spells like Void Thunder III, Fire III, even Water and Fire. This does not apply to spells that are AoE like Blizzard II, Fire II, etc.

    Further to this, you can fight some enemies without taking any damage at all. Firemane in Halitali is one example. Lock on and strafe in a circle around it. Every single cast of Fire it attempts will fail because of the above mentioned mechanic.
    (1)

  9. #29
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    LONG bit on hotbars, and some macro commands


    1: you can open your item set list and drag it on to your hotbar to change at a mouse click
    2: you can open up the marking menu and drag them on to a hotbar (they can also be added to macros with /marking)
    3: /echo is a great way to remind yourself of cooldowns
    4: If you use a macro it will stop any other macro you have going, be aware of this when using macros with /wait in them
    5: you should really have limit-break on your hotbar somewhere, you can find it in the actions tab
    6: you can place any system menu items you want on your hotbars from the actions tab
    7: you can place chocobo commands on your hotbar, drag them from the actions tab
    8: you can place minions and emotes on the hotbars ... they come from the emote and actions menus

    9: there are TONS of different target options for spells in macros ... I don't know them all but I think there is an official list somewhere look it up sometime
    Code:
    <t> - target
    <tt> - target's target
    <ft> - focus target
    <1>, <2>, <3>, <4>, <5>, <6>, <7>, <8> ... this will use the party list and target the player in that member slot
    <pet> - this will target your pet (Arc/Smn/Sch)
    <mo> - mouse-over this will target whoever your mouse is currently hovering over... either in the party list or their character


    This one is a bit more complex...
    more UI configure things... you can actually make macros to add or remove UI elements. This can be used to remove clutter on your screen by adding/removing things like the mini-map, duty list and hot-bars.
    commands are:
    /hotbar display <number> <on/off> ... on/off is an optional command when left out it will toggle the bar
    /hud <hud element> <on/off> ...
    Code:
    <hud element> can be
    Target Bar
    Focus Target
    Parameter Bar
    Minimap
    Main Menu
    Server Info
    Gil
    Inventory Grid
    Duty List
    Item Help
    Action Help
    Limit Gauge
    Experience Bar
    Status Effects
    one way I use this is to have 2 hotbars in the same space, with a macro to change which is visible/clickable. My hotbar's 5 and 6... and 7 and 8 are on top of one another, each one has a macro similar to what I have below this. Since I never need to see all the elements at the same time this allows me to save on screen space.
    In my particular case, hotbar 5 is shared (and has all my DoW/DoM job swap macros) and hotbar 6 is shared (and has all my DoH/DoL job swap macros)
    I have dragged targeting markers out of the targeting menu and put them on hotbar 7... on hotbar 8 I have some food, emotes and other items I only need rarely and never "in a fight"
    Code:
    /hotbar display 6
    /hotbar display 5
    (2)
    Last edited by Teleniel; 12-07-2013 at 04:05 PM.

  10. #30
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Updated once more with Teleniel's & Alerith's information. Thank you so much!
    (0)

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