Correct, good eye. I find it handy, although I'm sure the setup could be mimicked very easily with regular hot bars.
Jager,
Some good information thank you! I've updated the main post!![]()
- Spirit Bonding through crafting is not related to level. It's tied to difficulty. A One star 50 like Rose Gold Nuggets or Twin Thread will get you less sprirt bonding per synthesis than a level 48, 80 Durability Synthesis.
- Random useless information: I just took a set of level 55 gear to 43% spirit bond in the Sylphlands and the loot drop count was at a solid 0. Good if you like to spiritbond with no inventory clutter. Bad if you like to get loot.
Having a chocobo out will increase your drop rates. I have noticed substantially more drops from solo to solo with chocobo when farming eggs. I think this might have something to do with the chocobo being counted as a party member thus you get 2 rolls for the same item instead of one.
Updated once more.
- Ksenia great info on the SB information for crafting, I wasn't aware.
- Hioki that is incredible if true. I'll test it out!
Here's my layout. I play on a 42" Sony TV so I have plenty of screen space
And here's the actual layout:
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Enemies are bound by the same spellcasting mechanics as players. If you move behind them or otherwise out of their Line of Sight when they are casting a non-AoE spell, their casting will fail. In this way, you can force mobs to fail at spells like Void Thunder III, Fire III, even Water and Fire. This does not apply to spells that are AoE like Blizzard II, Fire II, etc.
Further to this, you can fight some enemies without taking any damage at all. Firemane in Halitali is one example. Lock on and strafe in a circle around it. Every single cast of Fire it attempts will fail because of the above mentioned mechanic.
LONG bit on hotbars, and some macro commands
1: you can open your item set list and drag it on to your hotbar to change at a mouse click
2: you can open up the marking menu and drag them on to a hotbar (they can also be added to macros with /marking)
3: /echo is a great way to remind yourself of cooldowns
4: If you use a macro it will stop any other macro you have going, be aware of this when using macros with /wait in them
5: you should really have limit-break on your hotbar somewhere, you can find it in the actions tab
6: you can place any system menu items you want on your hotbars from the actions tab
7: you can place chocobo commands on your hotbar, drag them from the actions tab
8: you can place minions and emotes on the hotbars ... they come from the emote and actions menus
9: there are TONS of different target options for spells in macros ... I don't know them all but I think there is an official list somewhere look it up sometime
Code:<t> - target <tt> - target's target <ft> - focus target <1>, <2>, <3>, <4>, <5>, <6>, <7>, <8> ... this will use the party list and target the player in that member slot <pet> - this will target your pet (Arc/Smn/Sch) <mo> - mouse-over this will target whoever your mouse is currently hovering over... either in the party list or their character
This one is a bit more complex...
more UI configure things... you can actually make macros to add or remove UI elements. This can be used to remove clutter on your screen by adding/removing things like the mini-map, duty list and hot-bars.
commands are:
/hotbar display <number> <on/off> ... on/off is an optional command when left out it will toggle the bar
/hud <hud element> <on/off> ...
one way I use this is to have 2 hotbars in the same space, with a macro to change which is visible/clickable. My hotbar's 5 and 6... and 7 and 8 are on top of one another, each one has a macro similar to what I have below this. Since I never need to see all the elements at the same time this allows me to save on screen space.Code:<hud element> can be Target Bar Focus Target Parameter Bar Minimap Main Menu Server Info Gil Inventory Grid Duty List Item Help Action Help Limit Gauge Experience Bar Status Effects
In my particular case, hotbar 5 is shared (and has all my DoW/DoM job swap macros) and hotbar 6 is shared (and has all my DoH/DoL job swap macros)
I have dragged targeting markers out of the targeting menu and put them on hotbar 7... on hotbar 8 I have some food, emotes and other items I only need rarely and never "in a fight"
Code:/hotbar display 6 /hotbar display 5
Last edited by Teleniel; 12-07-2013 at 04:05 PM.
Updated once more with Teleniel's & Alerith's information. Thank you so much!![]()
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