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  1. #1
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    I'm most looking forward to the Holmgang and Storm's Path changes. Those skills will finally have a use outside of the slime boss and trying to solo bosses with low damage.

    I'm kind of not excited by Vengeance. The damage reduction is nice, but I liked using it as either an extra point of wrath or as AoE control... its now too good to throw it out for an extra point of Wrath (not that we really need to anymore, since Wrath stacks are worth a lot less) and its probably too good to use on packs of trash that have no chance of killing you. You want to save it for the DR.

    I'm least excited by the Inner Beast changes, as it's almost a nerf outside of a few encounters in the game*. All that needed to happen here was to move the healing buff from Wrath to Defiance (done, and it honestly wasn't needed), buff our eHP by 10-20% (Soak tank, gotta have some extra 'soak') and give Steel Cyclone a use (Still not done, threat is not something I have issues with). Instead we get this nice little mitigation buff and lose a large chunk of our healing ability, while Steel Cyclone remains basically worthless because it only gives threat (which isn't an issue) and our other Wrath spenders give either a good amount of damage reduction or more damage than Steel Cyclone. I mean you pop Unchained and hit Overpower 2-3 times and you've made up the damage difference, and you still have more than half the duration left on Unchained.

    Other problems that were left untouched:
    - Bloodbath as a cooldown is only situationally useful (and I use the term useful very loosely) against several mobs when you have Vengeance active and are spamming Overpower.
    - Foresight is still completely worthless and can be macro'd into your combos and forgotten about.
    - Still the only class in the game with no ability to regenerate their resources outside of waiting or using a bard.
    - Still no silence and the stun cooldown needs to be 15s not 20s.
    - You will now be able to miss the Mercy Stroke heal 30% more often, which is nice I guess.
    - Accuracy still a huge issue, to the point where I have had pieces of gear sitting in my bags that I simply can't use for periods of up to 2 weeks at a time (twice now). Where's the Accuracy on our weapon like every other class gets?
    - Defiance still not equal in effectiveness to Shield Oath. For that matter, still no offensive stance. Losing access to a bunch of abilities if we want to do damage sucks.

    *for my gear, I was carried by my healers, I out-gear the content blah blah blah excuses for why other people are bad/can't do it. Figured I'd get in first.
    (2)

  2. #2
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Paikis View Post
    Snip
    Buzz kill lol.

    Side note, Although its not a tank skill, I really wish Haymaker was off GCD so I could make more use of it. I'd use it over flash for sure.
    (0)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    buff our eHP by 10-20%
    This imbalances 4-man content.

    - Bloodbath as a cooldown is only situationally useful (and I use the term useful very loosely) against several mobs when you have Vengeance active and are spamming Overpower.
    - Foresight is still completely worthless and can be macro'd into your combos and forgotten about.
    - Still the only class in the game with no ability to regenerate their resources outside of waiting or using a bard.
    - Still no silence and the stun cooldown needs to be 15s not 20s.
    - You will now be able to miss the Mercy Stroke heal 30% more often, which is nice I guess.
    - Accuracy still a huge issue, to the point where I have had pieces of gear sitting in my bags that I simply can't use for periods of up to 2 weeks at a time (twice now). Where's the Accuracy on our weapon like every other class gets?
    - Defiance still not equal in effectiveness to Shield Oath. For that matter, still no offensive stance. Losing access to a bunch of abilities if we want to do damage sucks.
    Quality of Life changes
    (0)

  4. #4
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by OmegaSinX View Post
    I really wish Haymaker was off GCD so I could make more use of it. I'd use it over flash for sure.
    I wouldn't... but I might drop Internal Release for it... maybe.

    Quote Originally Posted by Exstal View Post
    This imbalances 4-man content.

    Quality of Life changes
    How on earth do you figure these are QoL changes?

    As for the extra eHP, why is this an issue? The idea is to make us last a bit longer so we can use our heals. 20% is not a huge deal, PLD uses just about any of their cooldowns and they get this.
    (1)

  5. #5
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Paikis View Post
    I wouldn't... but I might drop Internal Release for it... maybe.



    .
    I find myself only using Flash when im pacified and thats only because I dont have many options during pafication. And even then, the effect is moot since i very rarely have issues with threat. All off GCD move can be used during pacification. Flash is the only exception. Maybe because its magic !? Anyway... Flash to me is only needed if we have to Sleep Targets
    (0)

  6. #6
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    As for the extra eHP, why is this an issue? The idea is to make us last a bit longer so we can use our heals. 20% is not a huge deal, PLD uses just about any of their cooldowns and they get this.

    Only Rampart does.
    Bulwark, Holy ground and Sentinel offer far more.
    It also makes it harder to design for future content because you are working with different eHP's for the two tanking classes.
    (0)

  7. #7
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    How on earth do you figure these are QoL changes?

    As for the extra eHP, why is this an issue? The idea is to make us last a bit longer so we can use our heals. 20% is not a huge deal, PLD uses just about any of their cooldowns and they get this.

    As the only issue in there that is actually a problem is Defiance vs Shield Oath


    - Bloodbath as a cooldown is only situationally useful (and I use the term useful very loosely) against several mobs when you have Vengeance active and are spamming Overpower.
    - Foresight is still completely worthless and can be macro'd into your combos and forgotten about.
    Remember, all classes are more or less garbage skills. Why should Warrior get ALL of their trashy skills fixed? That'll be for later.

    - Still the only class in the game with no ability to regenerate their resources outside of waiting or using a bard.
    Missed this, might need to give them Invigorate?

    - Still no silence and the stun cooldown needs to be 15s not 20s.
    Considering you're supposed to have synergy with Paladin (who has a silence) and is largely unnecessary (silence/stun) in 4 man content.

    - You will now be able to miss the Mercy Stroke heal 30% more often, which is nice I guess.
    - Accuracy still a huge issue, to the point where I have had pieces of gear sitting in my bags that I simply can't use for periods of up to 2 weeks at a time (twice now). Where's the Accuracy on our weapon like every other class gets?
    Melee have accuracy. Magic does not. It's not like every other class doesn't have problems with accuracy. The only difference is tank classes are screwed because their Darklight pieces NEED to be replaced by 2 pieces and usually those 2 pieces don't have accuracy.

    - Defiance still not equal in effectiveness to Shield Oath. For that matter, still no offensive stance. Losing access to a bunch of abilities if we want to do damage sucks.
    In reality, you only lose 1 (in the current use of Warrior) that maybe be worth using. But the healing required to put you back at 100% probably won't ever be fixed.
    (0)
    Last edited by Exstal; 12-07-2013 at 05:50 PM.