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  1. #141
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Arkista View Post
    I'm 9/11 pieces of ilvl90 and I don't want a lockout. Its not like I'm going to run CT to get full ilvl80 just to wear it to T5. Also we don't even have CT and there is no content to do once you've done it. It doesn't matter lockouts or not Someone is going to be able to play more than others and there for be able to do more stuff.



    Pretty much you have anything else better to do? A lot of us log in a few times a week do CoB, cap Myth in AK/WP which takes maybe 4-6hrs total (including queue time) and log out. With lockouts SE doesn't allow us to take full advantage of the Armoury System, So unless you want to level a new Character then its pointless to have more than a few jobs level 50.

    All this nonsense aside Lockouts are hurting the Casual Player more than it is helping them. The more they fall behind each week the further the are from the "Hardcore" players.

    I'll go look it up but I believe Yoshi said that CT was meant to help Casual Players bridge the gap between them and the hardcore players so they could do CT.
    Well you can start gearing your second job for coil that much sooner then right? After you get your final two pieces of ilvl90, you can start your next job and in one week, you can get up to 2 ilvl90 and one ilvl 80. I know its still not every job gear progressing a week, and some people probably do play every job per week in some fashion, but the potential to really gear one job in about 6 weeks for a TT clear isn't bad either. Of course that's RNG willing. Let's not forget that a lot of gear is job swappable, such as allagan tank gear. You get the chest piece and both WAR and PLD get a boost. If your goal is pure AF+1 gear then yeah, still 2.5 months.
    (1)
    You should have bought an authenticator.....



    Your tears feed me....

  2. #142
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Arkista View Post
    All this nonsense aside Lockouts are hurting the Casual Player more than it is helping them. The more they fall behind each week the further the are from the "Hardcore" players.
    Pretty sure you've got this backwards. The hardcores will have full i80 the week CT comes out with no lockout. The casuals will now be an entire gear set behind.

    How exactly does no lockout help people who don't run CT 100 times a week?
    (2)

  3. #143
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Imho having a lockout per job is the way to go. This takes full advantage of the armor system and increases the time people can spend in CT in a meaningful way. I can see this being something really fun for those in a static group. Suddenly the healers are tanking, the tanks are dpsing, and the dps are healing.
    (3)

  4. #144
    Player
    MarkisKyler's Avatar
    Join Date
    Aug 2013
    Location
    Palm Bay, FL
    Posts
    121
    Character
    Markis Kyler
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    People really just limit themselves in this game. There is so much to do I can never find enough time for it all.
    (3)

  5. #145
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by EmSix View Post
    Just because Coil is the end does not mean players need help catching up, skill can prove an issue to a lot of people. Giving players access to gear 10 levels above their current will yield dramatic increases in the percentage of players that currently clear coil. There are still lots of people that wipe to even Caduceus. Players will have more HP, giving them a bigger buffer for mistakes, such as not dodging AoEs. Healers will heal more, further increasing safety. DDs will do more damage, reducing the occasions where mistakes can happen each fight.
    Coil raiders obviously do not need CT gear, even Yoshi's (laughable) comment in the Live Letter proves this. Therefore, the people who really need CT gear are forced to wait even longer.

    Skill is, read my comment above.
    It's not always skill's fault. While that does have some to do with it, a lot of it falls back on the community. You don't gain skill by hitting 50, or by grinding CM for philo, speed run wp for myth. You gain skill by going into coil and playing. But it gets toxic, when half the time you need to be in the 'in crowd' to go. It's a deterrent for many.

    And to say coil raiders don't need CT gear is downright ridiculous and laughable in its own right. If that were the case, everyone who stepped in coil would have beaten it and speed ran it.

    EDIT: In swimsuits.
    (2)
    Last edited by C-croft; 12-07-2013 at 09:30 AM.
    You should have bought an authenticator.....



    Your tears feed me....

  6. #146
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by EmSix View Post
    For a player with everything leveled and geared (as much as Yoshi will allow us)... What else is there?
    Gather, craft, help your FC, make new friends...

    If you're only interested in doing one single thing quickly then why play a game designed to make you do everything slowly?
    (2)

  7. #147
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by C-croft View Post
    It's not always skill's fault. While that does have some to do with it, a lot of it falls back on the community. You don't gain skill by hitting 50, or by grinding CM for philo, speed run wp for myth. You gain skill by going into coil and playing. But it gets toxic, when half the time you need to be in the 'in crowd' to go. It's a deterrent for many.
    True, but having better gear goes a long way towards making content easier. Also, there are people that still mess things up no matter how often they've been in coil. One of my good RL friends and their static are still wiping to Turn 2 3 weeks after forming their static.
    And to say coil raiders don't need CT gear is downright ridiculous and laughable in its own right. If that were the case, everyone who stepped in coil would have beaten it and speed ran it.
    Well, it all depends on how many classes they want to gear at the same time. I for one would love to be able to play other classes in Turn 5, but currently I can't as my Myth/Coil loot is taken by my PLD. Also, when the games producer cites a Coil raiders motivation to due CT as "for vanity" it's very telling.
    Quote Originally Posted by Naberrie View Post
    Gather, craft, help your FC, make new friends...

    If you're only interested in doing one single thing quickly then why play a game designed to make you do everything slowly?
    Gathering/Crafting is pretty pointless, the profit margins are appalling even compared to spamming WP for Philosophy materials (which are slowly becoming worthless too), and even then... What is there to buy? My FC is a full end game FC, no one ever needs help. For all of us, the end game is the only reason we play.
    Ideally, I'd love to be able to content at my own pace, but oh well.
    (3)
    Last edited by EmSix; 12-07-2013 at 09:37 AM.

  8. #148
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Toranja View Post
    If you are bored, it is your own fault. Get a life like the rest of us.


    The RL card is in play! Watch out everyone!




    Quote Originally Posted by EmSix View Post
    ... What else is there?


    Snap.
    (0)
    Last edited by GilbertLapine; 12-07-2013 at 09:39 AM.

  9. #149
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Naberrie View Post
    Gather, craft, help your FC, make new friends...

    If you're only interested in doing one single thing quickly then why play a game designed to make you do everything slowly?
    But it's actually designed to get you to 50 fairly quickly. But then slows you down fairly hard when trying to max with one or two jobs, let alone 3+.
    (3)
    You should have bought an authenticator.....



    Your tears feed me....

  10. #150
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by C-croft View Post
    Well you can start gearing your second job for coil that much sooner then right? After you get your final two pieces of ilvl90, you can start your next job and in one week, you can get up to 2 ilvl90 and one ilvl 80. I know its still not every job gear progressing a week, and some people probably do play every job per week in some fashion, but the potential to really gear one job in about 6 weeks for a TT clear isn't bad either. Of course that's RNG willing. Let's not forget that a lot of gear is job swappable, such as allagan tank gear. You get the chest piece and both WAR and PLD get a boost. If your goal is pure AF+1 gear then yeah, still 2.5 months.
    I have PLD in line next for gearing up.

    I don't know if its cause I played FFXI so long but the lockout on CT should be 72hrs not a week. Its not even the best gear. And people act like others are going to max gear one job in a week in CT, They may have some pretty damn good luck to do that.

    I like playing all classes and being able to switch to any job whenever I'm needed or want. It took me many years to max out all my jobs and gear them in FFXI. I don't like having to make a new character to play another class to the max especially in a game with a job system that lets you level more than one job on a single character.

    So going by 6 weeks to gear up one job, by the time you catch up the 3rd you falling behind again because the next patch should be coming.

    Also Lots of people like myself would like to play more than one class and gear them up to the max it going to take time. There's 8 classes/jobs even if it did take you one week to max out a single job in gear that is at least 8 weeks of content to go through. And patches are suppose to happen every 2 1/2 to 3 months right? 8 jobs 8 weeks = 2 months. And with RNG I doubt very many people are going to be lucky enough to get max in a week.


    Quote Originally Posted by Zoomie View Post
    Pretty sure you've got this backwards. The hardcores will have full i80 the week CT comes out with no lockout. The casuals will now be an entire gear set behind.

    How exactly does no lockout help people who don't run CT 100 times a week?
    Damn whoever is planning on running CT 100 times a week needs to rethink their life.

    They have 2 1/2 to 3 months before the next patch. If a casual can't obtain 1 gear set ilvl80 then maybe they should play another game.

    I think most everything between casual vs hardcore is jealousy.

    Quote Originally Posted by Naberrie View Post
    Gather, craft, help your FC, make new friends...

    If you're only interested in doing one single thing quickly then why play a game designed to make you do everything slowly?
    I have 4 level 50 crafts and its a waste. I can make my friends gear for cheap but no real profit, And now that food is getting nerfed it could go both ways get rich or loss gil.
    (2)
    Last edited by Arkista; 12-07-2013 at 09:46 AM.

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