Page 1 of 2 1 2 LastLast
Results 1 to 10 of 218

Hybrid View

  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sasagawa View Post
    Seriously ??? I mean what does it take to make you guys happy.
    Content that drops gear that is not negated by turn 1-4 that will last more then 2 months. Content that does not have ridiculous lockouts that prevent people who want to play the game to play. Content that allows us to play with our friends instead of focusing us to leave people behind.

    There is a lot of interesting stuff but so much of it is worthless besides just doing it once. New dungeon... you can speed run WP for 100 phil and 30 myth. 70 Gear > 60 gear. So unless the new dungeon is sub 15min it is worthless doing besides the achievement and saying you did it.

    PvP is ok I guess, but from what I am reading there are sever restrictions if you make your own group. (will take alot longer to que)

    Crystal tower is screwing over guilds and forcing you to pug with people who have no intention of playing the game the style you want to. Aka forcing casual and hardcores together... which is like oil and water.

    Solo endgame crap.. WOO MORE STUFF TO DO ALONE LIKE 1-50 WAS NOT ENOUGH.. .and yes fate is solo even if you are with 100 others no one works together.

    Duty Roulette ... So I can 100 phil and 10 myth for doing a 50min run with a pug... or I can get 100 and 30 in 15mins with a shout/guild group. Hard decision there.

    Moogle fight is a good starter fight I guess... but you need to beat the hardmodes to get crystal tower and access to other things anyways... so the weapon is worthless because you will have your relic already. Due to the fact SE refuses to add special stats so everything is stupid linear with primary stats.

    Housing looks ok I guess, a -1 from newer mmo with alot more freedom but decent none the less.

    Dungeon xp Boost... the one thing they got right... hope it is better the FATES or few people will do it still.

    Almost everything being developed for this patch has a massive flaw to it which makes it so other things are just more worth your time or they are screwing over guilds which should be the focus at endgame. Great ideas... but horrible implementation.
    (3)

  2. 12-06-2013 11:38 PM
    Reason
    shouldn't have bothered

  3. #3
    Player
    Marzapan's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Marzapan Kat
    World
    Behemoth
    Main Class
    Archer Lv 50
    Gear progession IS fun for some... why is this so hard to comprehend? The rest of it is not as fun to those people.
    Fun is subjective. My wife doesn't think ANY of this is fun.
    She builds terrariums. NOT FUN.
    It is concievable to me that some may not find this patch to their liking.
    There is still only 1 dungeon for end game... I don't think that's enough. For ME, there is other stuff that's FUN to do, but for others there won't be.
    (1)

  4. 12-06-2013 11:45 PM

  5. #5
    Player
    Marzapan's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Marzapan Kat
    World
    Behemoth
    Main Class
    Archer Lv 50
    SE has to prioritize. If in fact MOST players aren't up to coil yet, SE should be making more mid to high level content. Leaves some of us in the lurch though.
    I'm only 'farming' T1 & T2. I don't consider myself to be hardcore at all. Infact, the opposite.
    But my wishlist remains the same. 2 end game dungeons. Variety is the spice of life after all.
    (0)

  6. #6
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xatsh View Post
    -Snip-
    OK

    Firstly may I ask why you play this game at all ?

    Your post indicates that you do not play for fun or embrace and experience gaming with other people outside your own social circle.

    I have said this before to many people --- A game is what you make of it !

    Fates are fun if you get a party of 8 people from friends or PUG and go to areas noone bothers with, yes its not the best EXP but its still 12-18k most of the time and a lot more entertaining.

    Another great bit of fun is big game hunting with a healer friend --> Basically go to a large fate area on a tank class that well geared and tank the bosses for the fate grinders its a challenge trying to keep hate against many tanks and good fun.

    There are many other fun things to do like helping random parties through hydra/titan etc with a good group of 4 people.

    On to your point about Free companies (NOT GUILDS):

    This is probably my biggest annoyance in this game thanks to FCs the mentality of "I will only do things with my FC(guild) has entered FF" Here is an idea that worked in FFXI and FFXIV 1.0 join multiple LS have multiple friends outside you FC as essentially an FC is meaningless apart from a few extra perks like housing and minute bonuses.

    An example is my coil group, we have a great time playing together pretty much every night and you know what we have about 5 different FCs between us.

    how did we find each other ?

    well funnily enough I run a cross FC LS with about 25 different FCs in it and guess what ?

    when people ask for help I go help. I have helped any other FCs out when they needed a tank or a healer and made friends with many of them as such I made a name for myself in these FCs as a "good player" and from there I was asked to join a number of coil statics and other statics.

    Basically what I am saying is this patch is great for people who actually want to do different things in game with different people, and experience not only loot but also have fun with the quests.

    I really pity the people in restrictive FCs that state you cant do anything outside the FC.

    Also Duty roulette again is designed to integrate the community and help people !, if more people helped others this community would not be in toilet its currently in.
    (9)
    Last edited by Sasagawa; 12-06-2013 at 11:57 PM.

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sasagawa View Post
    Snip
    Drastic different mentalities is the core issue.

    In XI is was exactly the same way. An endgame shell (guild) what ever you want to call it focused on doing almost everything in house. It was all about bringing together everyone to do things that you could not do alone. I was about improving efficiency and working together. Guild > The individual. That was the key to keeping XI alive for so long, it was the bonds formed in that game. Was the same in old EQ, Lineage, and Old WoW to an extent honestly.

    XIV is tearing guilds apart left or right. The content is centered around individual progression not guild. You are forced to split up groups of friends due to forced lowman in everything, the lockouts are just another punch to the gut of someone trying to run something formal instead of a free for all random event.

    I do not play for only fun. I play for my guild, I play for the friendships I made over the past 10yrs within my guild. It is why I put in dozens of hours a week outside the game doing things with my website and various other projects for my guild. This is NOT just a game, MMOs are suppost to go much further than that. Call of Duty, Pokemon, LoL are just games... a mmo is suppose to be much more. Sadly now it is not.

    My FC will not allow people to do things outside FC... at least main events. Because we want to grow ourselves, we want to work together to advance, we want to strengthen the bonds that kept this guild together for now almost 10yrs. A Guild is not a social chat channel, it never will be.
    (3)

  8. #8
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xatsh View Post
    -Snip -.
    I definitely understand your point

    In the past I have been in a very serious FFXI endgame LS (2003-2009) and I can understand your frustration at the current path of MMOs. You can imagine how annoyed I was having leveled summoner in the good old days over 1 year to have them introduce level sync ! (still grinds my gears)

    However, the MMO world is changing, Like the real world you have to network and expand to progress. you cant keep yourselves locked in a bubble anymore and unfortunately that's just the way things are.

    I have made very good bonds with people in this game not because I am forced to play with them under fear of being kicked from my FC/Static/LS but because I helped them when there was little or no benefit for me.

    I think you may have the wrong perspective on the game, it is not about individual progression at all thats just the view of a minority or the "old guard" who cant adapt to the new way of thinking.

    In this game "accessibility" is King. IF people want to come online form a 4 man team with a few friends or complete strangers they should be able to do so and they should be able to challenge any content in the game designed fro 4 people.

    The days of needing a group website and running a group like a well oiled machine with schedules are largely gone. While I miss them I do not wish for them to return.

    The issue is that large teams are not really needed in this game for content nor will they be with the current direction. you only need a max of 8 people and tbh those 8 people can simply be in a static group or LS. I will hope that future changes to CT will not change this, but I cannot see them making it as difficult as a coil run.

    It is people with the old guard mentality such as yours (and my old concepts) that are holding the genre back.

    An MMO is not a job and should not feel like one at any point it is simply a game for people who enjoy playing with others around the world.
    (15)
    Last edited by Sasagawa; 12-07-2013 at 12:39 AM.

  9. #9
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Xatsh View Post
    Drastic different mentalities is the core issue.

    In XI is was exactly the same way. An endgame shell (guild) what ever you want to call it focused on doing almost everything in house. It was all about bringing together everyone to do things that you could not do alone. I was about improving efficiency and working together. Guild > The individual. That was the key to keeping XI alive for so long, it was the bonds formed in that game. Was the same in old EQ, Lineage, and Old WoW to an extent honestly.

    XIV is tearing guilds apart left or right. The content is centered around individual progression not guild. You are forced to split up groups of friends due to forced lowman in everything, the lockouts are just another punch to the gut of someone trying to run something formal instead of a free for all random event.

    I do not play for only fun. I play for my guild, I play for the friendships I made over the past 10yrs within my guild. It is why I put in dozens of hours a week outside the game doing things with my website and various other projects for my guild. This is NOT just a game, MMOs are suppost to go much further than that. Call of Duty, Pokemon, LoL are just games... a mmo is suppose to be much more. Sadly now it is not.

    My FC will not allow people to do things outside FC... at least main events. Because we want to grow ourselves, we want to work together to advance, we want to strengthen the bonds that kept this guild together for now almost 10yrs. A Guild is not a social chat channel, it never will be.
    Honestly, that is a great mentality to have in MMO's, just not near it's release...

    Anyone whose been through multiple launches will know that it's generally possible to reach the end within the first 2 months of an MMO release as an experienced player (not your first MMO). For those with that ideal, once they reach the end it's like watching a deer in headlights. They all just become lost for looking towards something to do.

    You should think about adapting your mentality towards changing things up (just swap everyone job to something new for example) for the sake of a new experience. Create your own challenges within your FC (Best Speed run times tends to be a common one) and you might find that this patch is adding far more then you thought previously.

    If you really want to stick with that philosophy of only working towards growth and development, then I'd recommend to play MMO's that already have the ground works laid out. Something that's been out for 2 years would work best for this, especially if they are releasing expansion packs full of content.
    (1)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  10. #10
    Player
    VidulaSaix's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Tsuki Kiyoshi
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xatsh View Post
    <Snippet>
    This will be coming every other patch. I understand that you want to keep progressing in the end game but you have to realize that this is an MMO. It's built for everyone to have fun in equal ways, not just the very small portion of players at the end game. Now, I do agree with you on the CT lockout. That's just a stupid decision on their behalf. As for the amount of players you're allowed to enter with, I also agree that that's a little silly as well but they have said that we'll be able to enter with 24 people of our choosing in the future.

    When it comes to the new Dungeon and the Duty Roulette, yes, you can always do something like WP if you want the quickest bang for your buck when farming Tomes. However, this goes back to what I said earlier that not everyone plays the game in the same way that others do. I personally don't like doing the same Dungeon 10 times per week, and I dislike WP speed runs even more because I personally don't dabble in crafting and often need Gil to keep up with Repair costs and buying Food. The Duty Roulette makes this perfect for a player like myself.

    I hate to repeat myself a third time here, but the Main Scenario quests are for those of us who actually care about the story. If you don't like it, no one is forcing you to do it. Not overly interested in PVP or Housing myself, but I know a lot of others enjoy the aspect of them so that's even more content for those players.
    (2)

Page 1 of 2 1 2 LastLast