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  1. #1
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Have you tried using selene for the DPS buff ?

    Heals are pretty much the same overall only the buffs differ really, and tbh you were not really struggling with health.

    Also,

    Any chance you can get the sch to pop the sacred soil on the larger pulls
    (0)
    Last edited by Sasagawa; 12-06-2013 at 09:18 PM.

  2. #2
    Player
    Cael's Avatar
    Join Date
    Nov 2013
    Posts
    8
    Character
    Cael Vakarian
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sasagawa View Post
    Have you tried using selene for the DPS buff ?

    Heals are pretty much the same overall only the buffs differ really, and tbh you were not really struggling with health.

    Also,

    Any chance you can get the sch to pop the sacred soil on the larger pulls
    This isn't a bad idea for selene, I'll run that by my scholar. The video doesn't show it obviously, but I get bursted down occasionally on the first and last pull. We try to have 6 lustrates ready on each. This is the main reason we find white mage so unreliable with warrior. I'll see what he thinks about sacred soil too.
    (0)

  3. #3
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sasagawa View Post
    Any chance you can get the sch to pop the sacred soil on the larger pulls
    Shadowflare and Sacred Soil can't be up at the same time if cast by the same SCH. Limit on ground based effects or some nonsense, but casting one will immediately end the other.

    Sacred Soil is just 10% damage reduction for 15s (30s cooldown) and does no damage. Shadowflare does damage for 30s (possibly cleric stanced - believe it's 250 potency over the entire duration), which is useful for a speedrun, and all but guarantees Slow (20% slower auto attacks/casts, I think) on anything standing in it that isn't immune. The slow lasts until Shadowflare goes away (slow debuff doesn't have a timer), so no diminishing returns to worry about either unlike Lethargy or Feint.

    Soil also costs an Aetherflow charge, which is one less Lustrate (or maybe two!) that's available per minute. When it works (aka, applies Slow), Shadowflare wins by a mile.
    (0)