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  1. #1
    Player
    Join Date
    Mar 2011
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    1,387
    Why does everyone insist on changing the names to classic final fantasy staples?

    I'd rather a system where you could envisage a final fantasy class and make one yourself, using the armory system. It's called role playing, maybe you've seen that somewhere? Oh yeah, probably in the form of "Massive online Role Playing game".

    They should keep the generic classes that we have at the moment to be kind of like all-encompassing classes. And within these classes you should have the ability to create your own jobs. Notice the distinction between classes and jobs.

    It's like, you go to class to learn. You learn to be able to get a job. Applying this to Final Fantasy XIV, the classes we have now could be the basis for learning, and our final jobs could be anything we so desire: Black mage, red mage, white mage, paladin, etc.

    The only problem we have at the moment is that we currently have no support from SE with making these classes. If we want to make our own BLM, we just can't. We're still a Thaumuturge/Conjurer. So it fails.

    But that doesn't mean it can't work if they try.

    I think they should stick by the philosophy of the armory system ("make your own job"), but support us in our efforts to creating those jobs. The Blackmage gear sets, for example, could give you certain buffs to types of magic, and enfeeble your ability to carry out other kinds of magic.

    To use an example, equipping a full blackmage gear set could effectively render your healing spells useless but heighten your attacking spells. This way you can be a blackmage if you so wish, but still within the confines of the armory system, and also still provide you with a bit of creativity and freedom to mix up spells and abilities.

    Not everything in the world has to be handed to you and digested passively. An MMO should be about multiple people playing the game as multiple people. Not just about several hundred of the same people with all the same abilities and roles.

    The armory system allows for the creation of your designer build already, we should be embracing that, not shooting it down. THe classic jobs can coexist within the boundaries of the ever-flexible armory class system.
    (0)

  2. #2
    Player
    Alothia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Alothia Starkwood
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by gifthorse View Post
    Why does everyone insist on changing the names to classic final fantasy staples?

    I'd rather a system where you could envisage a final fantasy class and make one yourself, using the armory system. It's called role playing, maybe you've seen that somewhere? Oh yeah, probably in the form of "Massive online Role Playing game".

    They should keep the generic classes that we have at the moment to be kind of like all-encompassing classes. And within these classes you should have the ability to create your own jobs. Notice the distinction between classes and jobs.

    It's like, you go to class to learn. You learn to be able to get a job. Applying this to Final Fantasy XIV, the classes we have now could be the basis for learning, and our final jobs could be anything we so desire: Black mage, red mage, white mage, paladin, etc.

    The only problem we have at the moment is that we currently have no support from SE with making these classes. If we want to make our own BLM, we just can't. We're still a Thaumuturge/Conjurer. So it fails.

    But that doesn't mean it can't work if they try.

    I think they should stick by the philosophy of the armory system ("make your own job"), but support us in our efforts to creating those jobs. The Blackmage gear sets, for example, could give you certain buffs to types of magic, and enfeeble your ability to carry out other kinds of magic.

    To use an example, equipping a full blackmage gear set could effectively render your healing spells useless but heighten your attacking spells. This way you can be a blackmage if you so wish, but still within the confines of the armory system, and also still provide you with a bit of creativity and freedom to mix up spells and abilities.

    Not everything in the world has to be handed to you and digested passively. An MMO should be about multiple people playing the game as multiple people. Not just about several hundred of the same people with all the same abilities and roles.

    The armory system allows for the creation of your designer build already, we should be embracing that, not shooting it down. THe classic jobs can coexist within the boundaries of the ever-flexible armory class system.

    This.

    Mind you, I have never played another MMO before...and I have never played a FF game before, and maybe that makes my opinion invalid, but I've been playing since Open Beta, and feel that I have earned the right to state my opinion.

    Part of what makes this game unique is the class flexibility. They keep talking about "Class Uniqueness." How can we be unique when we are pigeonholed into playing one specific type of character. Doesn't anyone see the merits of the system the way that it is? What happens if you're in a party and you lose one of those vital roles? You might not make it. But if, say, someone could quickly change to fill in that gap, you might be able to hold out until the original person makes it back. I'm not saying that you can't have your advanced classes. I like the idea that equipping gear would give you bonuses to certain stats and nerf others. But I think that forcing us to be one thing or another is not the way to do it. There are merits to the class system...and just because it's new and different doesn't necessarily mean that it's broken.
    (0)

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