Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50

    AM ff11 or FFXIV

    So this is FFXIV Ancient Magic

    www.youtube.com/watch?v=Wodu_aYjSdU

    And this is FFXI Ancient Magic

    www.youtube.com/watch?v=nU5erJB3-To&feature
    (its AM2 but AM2 looks like AM1)

    So witch one looks better?

    I like AM in FFXI and i was hopeing it would look the same in FFXIV....i was disapointed
    (0)
    Last edited by DarkRain; 03-20-2011 at 07:54 AM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Everyone unhappy about AM. It will most likely get fixed.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    514
    FFXI's AM was still pretty weak. For a spell that takes 30 seconds to cast, it really needs to be HUUUUUGE.


    FFXIV... don't even get me started on that. At least Yoshida understands that this is something that needs to be changed.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Yea all the spells effects on XIV are by far the worst compared to other FF games period. Each new FF the spells became a lot better compared to the previous and I don't know wtf made them say "Yea thats cool lets keep it!" Even the Tier 1 spells on XI look better than XIVs Tier 1 spells. Look how better FFXIs stoneskin is compared to this one. I'm really hoping they are just like placeholders or something.

    edit: I have no desire to be a mage because of the lack of fierce destructive looking magic
    (0)
    Last edited by Akumu; 03-20-2011 at 05:57 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    I heard ancient magic is ancient that because its so useless that people haven't used it in thousands of years.
    (0)

    http://doomvoid.guildportal.com

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    everytime I thinking about magic in FFXIV it alway make me want to quit the game
    (0)

  7. #7
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    WOW I never saw 14's AM until now. Just wow. Pathetic. Horrible. And I made a statement saying that SE is known for making the best spell animations in the Final Fantasy series.... Boy was I wrong.

    Notice how that 50 Conj was wearing the EXACT SAME cloak you get at lvl 6 or lvl 11? But it's Black -_- Serious Copy Paste in gear too!

    I concur. The spell animation in this game is horrid and 11 dominates 14 in yet another category.
    (0)

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Well to be totally honest,

    I think the Ancient Magic from both games look pretty crap, although for different reasons, and naturally I'm going to give FFXI a free pass since it's a game built within the tech limits of 2002/2003.

    There really is no excuse for how disappointing AM in FFXIV looks. Seeing it for the first time like this is pretty shocking, and were I a mage I'd be more than underwhelmed/pissed. Flare looks less like a star gone supernova and more like those firecrackers you toss/light on your garage driveway.

    To be fair, the animations themselves look cool, they just need some serious steroids. Example: Tornado needs to last a few seconds and have a much larger/violent looking vortex swirling around, potentially turning the sky immediately surrounding the enemy dark, while flare should have much larger flame orbs and have something akin to the sound effects in FFIV/FFVI, in which it sounded like stars were literally crashing into your face, with maybe a sort of haze appearing over the mob for like a second after the main animation ends.

    Seriously, I'm hoping that battle animations are a big part of the supposed overhaul they're doing. Those effects just don't do the game justice.
    (0)
    Last edited by Malakhim; 03-20-2011 at 07:15 AM.

  9. #9
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    yea the animation is pretty lack luster, as well as the damage vs any thing that maters. got to say the mechanic for it is pretty nifty though. Magic time bomb go!
    (0)

  10. #10
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Accualy i like the idea behind the AM in XIV. its a Timed Nuke. So say the DD's got the mob down a lot and tha Nuke was the finishing touch or say 3 Conjs nukeing all die but the Mob still has the effects of the AM and all 3 AMS pop wile there all dead thay still get credit for the kill and the drops. Unless ofcorse the deaths wipe all effects on the mob.

    I would like to see for example Flare. You cast it and a mid sized fire flash hits the Mob then when the timmer hits zero a HUGE explosion of fire energy is released in a masive fireball sorta like 11s but a hell of a lot better. What would be great also is some kind of effect to the players who stand close to the mob. If say Burst is used a HUGE electric flash of energy at the end of the spell and it makes your screen flash like exiting a dark cave how the visual is very bright then resets to normal. That would be awesome!

    And add an effect that like any Mobs near the mob effected with a AM once the AM timmer hits zero and the blunt of the spell is released all mobs around the effected mob will get like burn , frost , ext. As an after effect of the spell. That would be usefull and impresive
    (0)
    Last edited by DarkRain; 03-20-2011 at 07:32 AM.

Page 1 of 3 1 2 3 LastLast