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  1. #11
    Player
    rexie's Avatar
    Join Date
    Nov 2012
    Posts
    34
    Character
    Recca Cool
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    Token-based system is the best; there are few ways how to do it.

    I don't mind them forcing me to do coil for months so I'm subscribed...
    But at least for those MONTHS I'm putting, I want some reward!

    So far I tanked coil for 2 months, and all I got is 1 drop, out of 2 that dropped in those 2 months.
    that is 8 weeks of raiding, 8 x 3 x 2 = 48 drops doing t1-t4... and only 2/48 are tank drops.


    Solution(s):
    1- A better system is to have "token" to drop that I can exchange for gear; since a raiding group is entitled 2 drops per turn, ALLOW US to choose those drops ^_^
    (downside: no need/greed, there might be bickering in between raids since anyone & everyone can always technically need, but then again this isn't much of a downside DKP is well-established)

    2- A smart loot table that produces random yet something that is relevant per group.
    (downside: what if you have 2 x WHM or 2 x BRD where they got 1 piece, so that means this piece will not drop again which the 2nd player needs)

    3- Tokens that players get by default (no lotting) and special taken that is worth more points that is lotted. (the sum of all points is again, 6 items per 3 turns)
    (while internal fighting is possible it is much less now, because at least I know I'll be getting tokens that will allow me say in 2 weeks get an allagan piece! just an example)

    I'm sure there are many other creative solutions, simple solutions......

    Just do something about it.. the way it is right now simply is not acceptable, given how much SE & Yoshida are preaching about:

    --> NEW MMO TREAND, NEW MMO TREAND
    --> Adjusting for new generations, Adjusting for new generations, Adjusting for new generations,
    --> people don't have much time! people don't have much time! people don't have much time! people don't have much time!

    They keep repeating it as design philosophy, so why not apply the same principle here?

    PLEASE.
    (2)
    Last edited by rexie; 12-04-2013 at 11:09 PM.

  2. #12
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rexie View Post
    Solution(s):
    1- A better system is to have "token" to drop that I can exchange for gear; since a raiding group is entitled 2 drops per turn, ALLOW US to choose those drops ^_^
    (downside: no need/greed, there might be bickering in between raids since anyone & everyone can always technically need, but then again this isn't much of a downside DKP is well-established)

    2- A smart loot table that produces random yet something that is relevant per group.
    (downside: what if you have 2 x WHM or 2 x BRD where they got 1 piece, so that means this piece will not drop again which the 2nd player needs)

    3- Tokens that players get by default (no lotting) and special taken that is worth more points that is lotted. (the sum of all points is again, 6 items per 3 turns)
    (while internal fighting is possible it is much less now, because at least I know I'll be getting tokens that will allow me say in 2 weeks get an allagan piece! just an example)
    The token system, I believe, would actually lend itself to strengthening some FCs bonds. Running with a static group means building your group, gearwise, in a fashion that helps the whole of the group. Assuming heads are removed from asses, future content that allows for alliances to enter pre-built will mean FCs building proper teams and gearing them in ways that help the FC as a whole. Could there be some in-fighting, sure, but I think the pros for this outweigh the cons by a fair margin.

    Smart loot tables can adjust for the party composition, 2 brds and only 1 has a Turn 1 drop, the rate would still be increased. Only if both of them have that item already would it be nixed from the loot table. Expanding it to take into account total number of items owned by each party member, that DRG w/ 7 allagan drops already could see the drg slots in the table significantly reduced, normalizing the gear per party member. There are a number of ways to implement it so that things become more balanced than pure RNG, how sad is it to watch an Allagan ring of striking hit the floor cause everyone has one ... that's just broken.

    So everyone gets 1 "coin" per turn cleared and a 5piece also drops each turn that everyone can try to need, that's the first system only with the potential to need alot more "coins" to get a piece of gear. Reminds me of Dyna.

    Nyzul Isle ... how long did that last before people were sick of it, combined random loot and fixed rate currency ...


    Edit: 1000 chars ... why? really? I mean is text that data intensive we can't get 2500 or 5000... ???
    (0)

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  3. #13
    Player
    rexie's Avatar
    Join Date
    Nov 2012
    Posts
    34
    Character
    Recca Cool
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    I agree with you ^^

    i was just typing worst case scenario

    I hope SE listens, and more importantly, responds..
    (0)

  4. #14
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    They have a really great idea going with CT, and hopefully they will bring it to coil.

    With CT's loot ticket system, you could run coil over and over as many times as you want, and you get loot locked (from all turns) the moment you pick one piece of gear. So now you need to figure out which piece you want and which pieces that drop are worth losing your chance at other pieces in the future. It also allows people to run with their friends after being loot locked, thus extending the play time of each player each week.

    You can run the dungeons 50 times in a week for a chance at that last bis for your main class or you can settle for a good upgrade on an alt class that just so happened to drop.

    I love the idea and I hope they change coil loot to be like CT as soon as possible and in future turns.
    (0)

  5. #15
    Player
    Kaelon79's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    17
    Character
    Maren Elizabeth
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by zdub303 View Post
    With CT's loot ticket system, you could run coil over and over as many times as you want, and you get loot locked (from all turns) the moment you pick one piece of gear. So now you need to figure out which piece you want and which pieces that drop are worth losing your chance at other pieces in the future. It also allows people to run with their friends after being loot locked, thus extending the play time of each player each week.
    This is what I see happening with the proposed CT system
    24 people (16 being pugs) running crystal, first boss gets killed x,y,z get loot.... x and z say well I am done cya next week and drop group and system bugs out not replacing them as it does often in 4 mans... yep the other 21 people get screwed.

    I like the fact that we can rerun to help our friends as there are certainly times when a group is missing a class and the only person available is already locked out of a turn.
    (0)
    Maren Elizabeth
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    "Any fool can criticize, condemn and complain - and most fools do." - Benjamin Franklin

  6. #16
    Player
    rexie's Avatar
    Join Date
    Nov 2012
    Posts
    34
    Character
    Recca Cool
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    that is assuming they'll allow you to run coil as much as you want for 1 week... and locking you for that week... sure..yeah..they'll do that >_>;;;

    I wish they do, it is an excellent idea! at least I know I should be able to get 1 piece of gear!!
    (0)

  7. #17
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    So I might have missed it while I was sleeping but did they confirm how the CT loot system works?
    (0)

  8. #18
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Altena View Post
    Funny you say that, because since the 2nd week after release, our group have only seen 1 major piece of DRG armor--
    I am with Altena on this one. I hear groups complain that all they get is DRG loot yet all I have seen is an earring. We've mostly received BRD gear with a mixture of tank and healing gear + a small number of casting gear.
    (0)

  9. #19
    Player
    Wonderbound's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    11
    Character
    Dream Weaver
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Maybe DPS gear drops more cause DPS is more expendable? (obviously i jest to an extent but there is some truth to this statement) I can actually see why SE would have mnk/drg/brd stuff drop more often from a couple of different perspectives. A; in an 8 man party with 2 healers 2 tanks and 4~ dps, there are just more dps to cater too than the other players. B; I know people arent actually likethis but what if all the tanks n healers got the gear they wanted and just stopped doing coil all together, leaving all the poor dps with no one to do the rest of the fighting rolls for them. Creating a system in which healers n tanks get gear last or not as often keeps them coming back and keeps your party flowing smoothly. lastly maybe they give DPS the items first so they can increase DPS and get you through to higher levels of said dungeon faster, seeing as how this game has so many fights that focus specifically on DPS "racing". im just playing the devils advocate though...
    (0)

  10. #20
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tanama View Post
    I am with Altena on this one. I hear groups complain that all they get is DRG loot yet all I have seen is an earring. We've mostly received BRD gear with a mixture of tank and healing gear + a small number of casting gear.
    It's arbitrary, really. Random loot is "random". While we get nothing but DRG/MNK loot, you get mostly BRD loot. The issue is with the system at its core. I've no idea why MMO developers simply don't implement adaptive loot wherein you look at the history of gear received by the players whom took down an encounter and drastically increase the percent chance for "needed" items to drop.
    (0)

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