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  1. #11
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    If you have 1 monk doing dragon kick full time, surely the other monk/s can use Bootshine for a DPS increase...

    Dragon Kick = 150potency
    Bootshine = 195potency (130 + guaranteed crit = 50% increase)

    So yeah, the other monk gets close to 30% increase in damage for that GCD compared to the other monk who his now Dragon Kick Bitch.
    (0)

  2. #12
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Even then, one of the MNKs has to do it a/w, whether is the only one or not.
    If that helps increasing the global damage output I don't see the issue, unless your epeen is going to hurt.
    (0)

  3. #13
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noroi_Kisaragi View Post
    the problem with doing that is that a full set of endgame crafted gear costs MILLIONS OF GIL. So if I wanted to see how a PGL healer could fare, I would need to be richer than Tom Hanks to try it out!
    Well considering you want to 5x meld which even if you knew exactly what you wanted stat wise would cost a lot of gil and you will lose materia in the process of attempting which is already a pretty large investment.

    Second Pug is a DPS class, just because you found a way to equip healing spells does not mean this is optimal. If you want to try this however you are going to have to circumvent your job, class, role, and gear as there is no gear for Pug that has healing stats applied to them.

    With all of that being said I am confused as to why you are surprised about the cost involved here. What you want to do is 100% optional and not how the system was designed, did you really think you could do this on the cheap side?
    (0)

  4. #14
    Player Noroi_Kisaragi's Avatar
    Join Date
    Jun 2013
    Posts
    193
    Character
    Noroi Kisaragi
    World
    Hyperion
    Main Class
    Pugilist Lv 65
    Tested on the level 50 striking dummy with the help of a friend w/ parser.

    My equipment was Ifrit's Claws because relic can't be used on PGL, and because i don't have allagan wep.

    PGL DPS was 93, MNK DPS was 83. This was without using any positional advantages, attacking only the front side, and only parsed during the full duration of Blood for Blood.

    MNK did 1.5k damage total, whereas PGL did 2k damage total.

    PGL setup is
    >Straight shot and internal release for crit
    >Blood for Blood and Raging Strikes for dmg

    PGL beats MNK DPS in burst only. I believe that in Turn 5, Twitania, Burst DPS matters, so therefore, PGL is far more viable than MNK in that specific turn. You lose fists of fire and shoulder tackle, that's it. Shoulder Tackle isnt really THAT Necessary in turn 5, and your overall dps hurts, but it spikes like hell during the burst parts where it matters.

    However, to even take advantage of this, you'll need allagan wep OR the ilvl 90 primal wep from 2.1 anyway, so it won't matter for most of you guys.
    (1)
    Last edited by Noroi_Kisaragi; 12-05-2013 at 05:32 PM.

  5. #15
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Flionheart View Post
    Classes are just pointless outside of niche solo play (and I probably wouldn't make an exception for that, seeing as solo content is generally easy).

    In 1.0 you could cross a lot of skills, so you could go tanky pgl kinda, but in 2.0 the lack of available cross skills make classes feel like inferior versions of jobs, instead of a jack of all trades.

    I really would like them to make most skills available on classes.
    I know of a group that runs a thaumaturge on coil because it can output insane dps, granted it has allagan weapon and gear but can with all buffs on do 2100 fire III's, just like in 1.0 some classes dominate jobs this is 1 of them.
    (0)

  6. #16
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I would suggest that instead of spending millions of gil, get a crafting job that makes armor for your chosen class to 50, and also perhaps goldsmith for your accessories and make your own spirit bind gear. I say this because you could make some one star gear to spirit bind for your character, then just run something like CM a bunch of times.

    Yes it's boring, but you can get alot of materia that way. Also, you get tomes for completing the instance. Using all that, you can either craft your desired two star crafted gear yourself, or have someone do it for you. By using your own tomes to buy the needed potash, animal fats or cokes/etc you don't have to spend money. Yes you would have to buy the mats for the gear you are crafting to spirit bind, but then again, you will have alot of extra materia that you may not want to use that you can sell to replace that gil.

    I do this often and it's how I finally got all my crafted accessories.
    (0)

  7. #17
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Flionheart View Post
    In 1.0 you could cross a lot of skills, so you could go tanky pgl kinda
    We used a pugilist tank very effectively on misers mistress in 1.0 ( for people who didn't play 1.0 the aurum vale was a tougher dungeon back then)
    Our LS main tank found it really enjoyable to tank it as pgl and the extra dmg output was noticable.
    (0)

  8. #18
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    PGL beats MNK DPS in burst only. I believe that in Turn 5, Twitania, Burst DPS matters, so therefore,
    Therefore, you have never set foot into coil-5 and hopefully, never will.
    Conflagrations appear too often to have all your burst cooldowns ready for them, Dreadknights spawn faster than that too, and there goes your "burst is useful" bubble.
    Also, losing stats (and especially VIT, considering you have to eat fireballs) is bad enough for turn 5.
    (1)

  9. #19
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Noroi_Kisaragi View Post
    PGL beats MNK DPS in burst only. I believe that in Turn 5, Twitania, Burst DPS matters, so therefore, PGL is far more viable than MNK in that specific turn. You lose fists of fire and shoulder tackle, that's it. Shoulder Tackle isnt really THAT Necessary in turn 5, and your overall dps hurts, but it spikes like hell during the burst parts where it matters.
    No, just no.
    When it comes to burst especially on Cornflags there is no excuse to not having Shoulder Tackle and Howling fist up which is off GCD and does more than make up for the loss on cross class buffs in short burst phases.
    (2)

  10. #20
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Am I the only person here that keeps up ToD too - I've not seen it mentioned once?
    (0)

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