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  1. #51
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by rowdey1 View Post
    ur right in eq2 you had to EARN things
    ahahaha

    I stopped reading here.

    Go home and be deluded if you want, come back with a valid point if you actually want a discussion.
    (0)

  2. #52
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Borfin View Post
    ahahaha

    I stopped reading here.

    Go home and be deluded if you want, come back with a valid point if you actually want a discussion.
    i stopped reading once i realized you had no clear counter argument for why his argument seems to be invalid to you.... Go home or some such and come back when stuff or something? did i do the A-hole bit right?
    (8)

  3. #53
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Divinemight View Post
    At best you get 150 myth when full clear Coil, I will give you 2 hours for that. That is if your group is able to clear 4 turns so smooth every night, in which is highly unlikely. Myth cap is 500 in 2.1 if i remember it correctly. You are still short 350 myth.
    Coil is 200 myths. That's 1-1.5 hours for a decent group farming it. The myth cap is being raised to 450. Getting 250 more tomes using ~10 minute WP runs like now is another 1.5 hours. That's 2.5-3 hours to clear coil and cap myths. Until we have a better idea of CT (which isn't progression) and myth yields from new dungeons it's silly to speculate beyond that.

    Personally, I think an easy bandaid would be letting us reset coil freely but giving it a loot limit similar to CT so that we can farm it for items we want while still not exhausting the content too fast. That would also address RNG frustration (e.g., in my group in 3 months we've never seen tank body or feet drop from turn 1).
    (1)

  4. #54
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Azurus View Post
    i stopped reading once i realized you had no clear counter argument for why his argument seems to be invalid to you.... Go home or some such and come back when stuff or something? did i do the A-hole bit right?
    His argument boils down to "it took forever to get raid-ready and I LIKED THAT".

    Why would I counter-argue that when I used it as a point in a previous statement? Those nostalgia goggles are pretty thick.

    It's not a point for EQ having content. It's a point for EQ gating content. If you don't understand the difference between the two, you're completely right about us having nothing to discuss.

    illusion of content =/= content
    (0)

  5. #55
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Borfin View Post
    His argument boils down to "it took forever to get raid-ready and I LIKED THAT".

    Why would I counter-argue that when I used it as a point in a previous statement?

    It's not a point for EQ having content. It's a point for EQ gating content. If you don't understand the difference between the two, you're completely right about us having nothing to discuss.
    well both games gate content then, thats a fact. Still doesnt change the fact that a much older game released with more end game content. regardless of whatever you consider a gate.
    (4)

  6. #56
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Azurus View Post
    well both games gate content then, thats a fact. Still doesnt change the fact that a much older game released with more end game content. regardless of whatever you consider a gate.
    See:

    illusion of content =/= content
    /10char
    (0)

  7. #57
    Player
    Incredible's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Incred Ible
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I find it odd so many people point out older games release when trying to defend a lack of content. New games should learn from the mistakes of older games, not repeat them.
    (6)

  8. #58
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Incredible View Post
    I find it odd so many people point out older games release when trying to defend a lack of content. New games should learn from the mistakes of older games, not repeat them.
    hard to justify that they should "learn" from older games mistake when those "older" games lasted alot longer then the current 3 month then free to play trend we got goin for the past 8 big mmos
    (2)

  9. #59
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Incredible View Post
    I find it odd so many people point out older games release when trying to defend a lack of content. New games should learn from the mistakes of older games, not repeat them.
    So are you suggesting FF14 ARR repeated old mistakes and didn't learn from them?
    (0)

  10. #60
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Incredible View Post
    I find it odd so many people point out older games release when trying to defend a lack of content. New games should learn from the mistakes of older games, not repeat them.
    Let's say 15% of the players are playing once a week and clearing Coil.

    The other 85% are still trying to get their relics or haven't beaten the main story yet.

    Can the game still be considered a failure? That's what I don't get. The game needs more endgame content, I agree, I'm tired of running AK/WP myself (haven't done coil yet), but I'd say it can be considered a failure when MOST of the population has ran out of things to do.

    Just my opinion.
    (1)

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