This is how it works for me whilst on the gamepad for the pc. Gotten used to it over the weeks.For some reason, I thought it was simply going left to right, starting with the left-most mob currently fully visible onscreen. Thus, if my character is standing within arm's length of mob that is to her left, but the mob is half off-screen, tab-targeting will ignore that mob and move to the next mob to the right, regardless of its physical distance to/from my character.
Of course, that's not what I want, but for some reason, I thought that's how it worked.
Ok well for everyone that doesn't know tab targeting is not broken at all. Its backwards. And before I get flamed for saying that, yes, you can fix it. Simply go into keybinds in your system menu, go to the targeting tab. You will see Cycle through Enemies (nearest to farthest) = shift tab and then Cycle through Enemies (farthest to nearest) = tab. Switch the keybinds. Tab should be the first keybind, shift tab should be the next one. That's all you need to do. The system was never broken, it was just translated wrong, probably because you read JP left to right. And you're welcome internet.
This does not solve the problem at all. I just tested this on the beach in Costa with the Sardine throwers. There were 4 of them and the targeting went like this:Simply go into keybinds in your system menu, go to the targeting tab. You will see Cycle through Enemies (nearest to farthest) = shift tab and then Cycle through Enemies (farthest to nearest) = tab. Switch the keybinds. Tab should be the first keybind, shift tab should be the next one. And you're welcome internet.
TAB 1: Closest
TAB 2: 2nd Closest
TAB 3: Furthest (clearly)
TAB 4: 3rd Closest
Then they started to wander at which point distance no longer mattered. It rotated between the 4 in the same pattern regardless of their relative distance.
The TAB targeting (closest to farthest and farthest to closest) is not working correctly.
Has there been any SE recognition of this issue?
Its at the top of the dev tracking....
This is about the provided tools not working as they are described. Thanks for participating though.
That is in regards to an issue with a separate targeting mechanic.
Well, I am glad that 2.1 will fix this issue. There is no point in targeting something thats out of range of your attacks
I have no issues with the current tab targeting.
Only option I would like tab all objects, not just enemies.
or an option Weapon away all objects weapon out enemies
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.