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  1. #251
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    A dev already came in and responded.. so the idea of an easier version of coil strictly for story is out.. but I kinda wanted to repeat one of the posts I made earlier on, or the idea in it.. as it doesn't apply to strictly that.

    A good MMO is going to have a good mix of content both for skilled players (those that possess reaction times and are capable of quickly learning new mechanics) and content for unskilled players (those who maybe lost some reaction time with age, didn't have the reaction time to begin with, or are notoriously slow learners). It will have content that satisfies multiple groups, and not just the hardcore, or the casual. Keep in mind that what seems like easy mode for you or I, is not easy mode for everyone across the board. Difficulty will vary on the individual and it's important to have content that's difficult for a wide variety of skillsets and not just cater to one crowd. That means open world content as well as instanced content and so on. It would be nice if people could focus more on having fun themselves, and be less concerned with how others are enjoying their time.

    That isn't to say that I think the best gear shouldn't be reserved for defeating the hardest content.. I certainly think it should be. However, people shouldn't be against content being developed what-so-ever for a particular crowd. In the end, the company can see where their player's are. They know how many people are doing raids/dungeons.. and they'll be able to weigh the overall benefit. Just because content seems easy for you specifically, doesn't make it bad content in general. It makes it content not suited for you.. and it's okay to have that in MMOs..not everything needs to suit everyone all the time. The importance is a mix. FFXIV is lacking that at this time.. in several areas (note that also isn't saying I'm not having fun with the game, I just recognize it's flaws as well).

    Also, how do we define whether a game has failed? Is it just on whether it has a subscription fee? Many people actually prefer no subscription fee and that would be a win in their case. Is it financial numbers? Most games recover immensely upon going F2P, not because they changed core mechanics of their game to be less casual/hardcore friendly. Number of people playing? Again, most people gain tons of people playing (and more "subscriptions/monthly payments") after going F2P.

    For me, I consider it a failure if it goes F2P.. I simply don't play F2P games as my main MMO. For the company though, I would say player numbers/money show F2P isn't actually a sign of failure. Closing down the game completely (a la Shadowbane) certainly would be. In that sense, none of the MMOs that have come out recently have been failures.. they've just had to re-evaluate their payment models (not their gameplay design).
    (1)

  2. #252
    Player
    MangoChutney's Avatar
    Join Date
    Dec 2013
    Location
    Norwich
    Posts
    9
    Character
    Mango Chutney
    World
    Zodiark
    Main Class
    Warrior Lv 70
    Casuals spoiling the game yet again.

    Don't see it's fair that people who aren't willing to learn and do "hard" content should be rewarded like others... fact is, you don't deserve to have the gear if you cant beat Titan with 5,000 attempts.

    Let's hope this gets mended so there is a clear definition between the decent community and the lacking.
    (2)

  3. #253
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    my .02
    Everyone knows that old content will get nerfed with the release of the new content. What the dev posted is their way of doing the nerf. Not sure what the problem is.

    I understand that the casuals want to see the story, and in some cases indivuduals with physical restrictions of some sorts who can not improve their reaction speed/eye sight to complete the content, but you have options that you NEED to accept.
    (0)

  4. #254
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rose_Vilehart View Post
    yep its end game, only raid in the game. snip
    OK, fair enough.

    The discussion then really is do you consider the topic of Bahamut / Louiseox as main story content? Personally I do. What got me interested in the game a second time (I only played 1.0 very briefly) was the outstanding New Beginnings trailer. This is used as an intro movie to the game, and the story content of Coil will eventually tell the whole story of the calamity and the bridge between 1.0 (or 1.23 or whatever) and 2.0. To me this is about as 'main story' as you can get.

    So, I guess the third question is:

    Do you consider the story content in Coil (consider there is more to come) main story content? And if not, why not?
    (1)

  5. #255
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by KenzieLynch View Post
    *snippity snappity boo!*
    I consider it a preview to story content, this is here for people as a reward for clearing the hardest content the game has to offer at this time, you could just as easily have Bahamut / Louiseox show up later in an update/expansion to this game and would not have to see this part of the game yet, i do think coil should stay as a reward for that, its like in FFX, clearing all the extra content reveals many things about the game that could be used to lead up the the sequel (none of them do of course but that because while FFX-2 has good game-play the story there sucks) however you have to work to get that stuff, you are rewarded for going out of your way and as a woman who has been playing j-rpg games since she was 4 years old i really love things like that and hate when they are dumbed down just so players wont complain and then handed to you.
    @below, oh its you. the woman who isnt even at coil yet but claims its too hard, stop ruining the game for us please.
    (2)
    Last edited by Rose_Vilehart; 12-05-2013 at 05:40 AM.

  6. #256
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Ok, for all the new people that have come in after the dev post, I've been one of the most vocal in support of this idea. Here are my reason swhy:

    I do not want the gear/loot/achievements/prestige.
    I was a 1.0 player, back when you could progress through the entire game with a crafting class as your main.
    I admit that I am not that good at games. I tend to choose them carefully because of this.
    1.0 was chosen because it originally worked well with my skill level and interests.
    1.23 was harder than I expected, but (barely) within the upper level of my skills.
    I am not good at recognizing and responding to patterns, and have trouble with reaction times and hand-eye coordination.
    I AM learning my class, and making some progress over a large amount of time at my skill level, but there will always be a limit.
    The current storyline dungeons are at the top of my physical limits to play.

    I DO NOT want anything else in this game made easier. Please stop and re-read that. I DO NOT want anything else in this game made easier.

    I thought it was a fantastic idea that they release a story mode for Coil.

    Why? For all of the reasons above, but most importantly for this reason:

    1.23 ended over a year ago with a massive battle and a very moving video of Bahamut unleashed, deities petitioned and responding, Bahamut wreaking havoc, and me and Louisoix disappearing.

    I want to know what happened with Bahamut and Louisoix. I do feel that it is unfair to lock this very important bit of story and lore behind THE HARDEST AVAILABLE CONTENT IN THE GAME.

    That's the important part. Not simply that it's hard, but that it is THE HARDEST available content in the game.

    I know I'm not an end-game player, I know I'm not a raider and I know my skill level is not going to allow me to beat coil. Oh sure, if you want to shout 'learn to play' at me, by all means do so. But I have no desire to spend months running the same thing over and over again just to keep losing on the off chance that I might scrape a win or get carried through it. That is not why I play games.

    I DO NOT want all conent or any loot handed to me.
    I DO NOT want everything in the game made easier.
    If 1.0 was released with this combat system, I would not have played it.
    I am not begging, pleading, demanding or threatening to quit.

    I am trying to help people understand that not everyone is able to play video games up to the skill level required by Coil. In a perfect world, people like that would not be playing this game. But, 1.0, 1.23 and 2.0 are all very different games. I simply want to experience (not watch on Youtube, experience) the continuation of the Bahamut storyline. An easy, story mode with no rewards, should not affect end-game raiders. In fact, if mechanics were the same, just tuned down, it would provide some players with much needed experience and confidence to challenge the hard mode.

    Please take into account my reasonable statements and don't focus on the few troll posts if you want to continue this thread's discussion.
    (2)

  7. #257
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rose_Vilehart View Post
    I consider it a preview to story content. snip
    Okay, we'll i'm only on turn 4 so I have only seen 1 of the 2 cutscenes. But even then I can tell this is not 'preview to story' content, and there are still 5 more turns to come. I know we can't go into spoilers here, but I don't believe you have any evidence that the story content we are talking about is not going to be wrapped up within the 10 coils.

    You didn't really answer my question though. The story of Bahamut / Louisaux is either main story content or it is not, regardless of it it continues past Coil, and I would like to know which you think it is?
    (1)

  8. #258
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by MangoChutney View Post
    Casuals spoiling the game yet again.

    Don't see it's fair that people who aren't willing to learn and do "hard" content should be rewarded like others... fact is, you don't deserve to have the gear if you cant beat Titan with 5,000 attempts.

    Let's hope this gets mended so there is a clear definition between the decent community and the lacking.


    Might want to reread what it was the OP wanted. It wasn't anything related to rewards of "gear".
    (2)

  9. #259
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by KenzieLynch View Post
    Off to cut the comment, the wonderful comment of eorzea
    i just explained what i think this is, its bridge content or extra filler to leave you on a cliffhanger, just watch turn 5, and i was only talking about T1-5 which are the ones being considered for nerf and i hope that we get T6+ before that becauuse if we dont my entire FC will probably basically leave and that's not a joke i don't like that they decide to dumb down the game, that is already an endgame problem because the primal fights are full of idiots who don't know how to play and don't prepare properly, and gain to get to coil you have to get through titan HM AND get the relic weapon, which means chimera and hydra, all at least slightly challenging fights with titan being harder than T1-3 so if they moan about anything it should be that titan is too hard first because if they can beat titan, they can beat T1-3
    also @the above post: they dont deserve to see story if they cant beat titan, its like playing FFVII and then complaining about sephiroth being too hard, have people forgotten endgame is supposed to be CHALLENGING?
    (2)

  10. #260
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TrystWildkey View Post
    lots of stuff
    Sounds like you enjoy the game... So what's wrong with waiting for them to put the ezmode buff in as they stated they'll do? Why is it terrible to wait a few months to see a storyline that isn't even complete (t5)? And if anything, they're catering to both sets of players, just letting the hardcores get it out of their system first.

    Plus, making a ezmode right away with no gear/drops/etc would be a waste of money by SE. The amount of people who would do the ezmode would likely not equate to the time and effort spent in setting up instance servers for the ezmode. Especially since most of those people would do coil ONCE on ezmode, then never play it again (especially since cutscenes are always in the inn). Just my opinion.
    (1)

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