
Originally Posted by
Xeak
This is a post that will probably get a lot of hate from fans of FFXI and haters of WoW, and it's in this section because I didn't know where else to put it. Also, I have yet to see any topics on it as well. Now to the chase ...
I, along with countless other hardcore MMORPGers, would like to see some kind of PvP in FFXIV. FFXI tried it with Ballista, and that was a good start, but FFXIV is a new-age game and thus its PvP system, if implemented, should be new-age as well. I have a few ideas in mind for it as well.
First of all, world PvP is a bad idea! I agree with tons of people that it's annoying as heck to do quests and have a random PKer come up and kill you. If there is any PvP, it should be controlled in arenas, such as in Ul'dah's coliseum, or in some specified open world area where people know PKing is possible. Another idea that I've seen in many other MMOs would be to have a hostile or passive mode for PKing, so only those in PK mode can fight each other, while someone in PK mode cannot kill a passive character.
Open world dueling is great. Being able to duel in a place like the area right outside of Limsa Lominsa with your buddies or any other player willing to show their skills against you is wonderful. It would beat having to wait a time limit to battle with other people. Party dueling, which I've yet to see in any other MMO, would be a nice addition as well.
PvP quests and achievements would be great. Maybe a quest would be to duel a player on your friend list and win? Or something to do with arenas? And to boost the equipment system, design gear that gives benefits specific to PvP, such as resilience to magic or certain kinds of weapons. And create weapons that fight resilience, but of course cannot outdo the resilience of armor, otherwise obtaining that gear would be useless.
I should've stated this before, but my belief in a PvP system comes from gear competitiveness. To me, it's not enough to obtain armor just to kill some monster that's too big for his own good or to better my performance in a party. I want to be able to put the gear to real use in an aspect of the game that could never grow old, because unlike NPCs with their AI systems built in, people learn and evolve, making two fights with the same person completely different.
All right, there's my 2 cents. I hope to see plenty of comments about this, be it positivity or negativity, so that the devs can decide for themselves what they want for the game.