
You are right and I completely agree, however, there is many times a large heal (healing up a tank from hoodswipe, normal damage, someone derped and split heals so Cure II is needed, etc.) that makes an instant provoke worth it. Its best to feel it out, but a crit Cure II (regen prob up as well) will put a simple Tomahawk/Shield Lob to shame. Its best to feel things out, if I see the tank get low and big cures coming I do a provoke > Halone (or BB) > run and Toma/Lob and always has secured hate easily. In fact even without the Halone/BB if you Provoke over the large cure and Toma/Lob it'll secure hate 90% of the time. You can even jump and throw a 2nd to feel comfortable.
Either way OT should drag the add. As people have said earlier, keeping DD going on established threat is better then holding back for OT to pick up. Also comes into effect with existing CDs up, and melee being nearly incapable of hitting things while they move (trololol SE). I usually MT this fight now, our OT never has a problem, and our first down of T1 was me OTing doing this without issue. Honestly it was my first day doing it as well.. so ya.. There is a difference between "beginners guide" and "for bads guide". Its simply more efficient to have the OT move theirs.
*Edit* Also I'm not saying MT moving is for bads, just that the reasoning for doing it is expecting people to be bads. If you are a skilled group, try OT moving for efficiencies sake if nothing else.
Last edited by Traek; 12-05-2013 at 04:28 AM.
Player
Maybe you misunderstood what I said.
Tomahawk/flash or whatever enmity move you use, should be enough. You can use provoke too should you get into trouble. Sometimes one of the healers heal someone with a large heal, resulting in the tank losing it. So you could use provoke there so you're +1 one and then use another enmity skill.
So your comment is better addressed to the ones saying 'provoke and then Tomahawk', which is useless unless the clone is on somebody else the moment it splits..
Thnx for the lesson though..
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