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Thread: Dual Wield

  1. #1
    Player
    Friore-Kun's Avatar
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    Dec 2013
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    Character
    Friore Katenagi
    World
    Mateus
    Main Class
    Gladiator Lv 38

    Dual Wield

    Personally I don't like the shields in the gladiator fighting class. I would prefer a dual wielding class for gladiators for players like myself who feel more comfortable being able to dish out more damage and faster I believe that as a patch this would increase the amount of players playing FFXIV ARR. what are you thoughts on a dual wielding class for gladiators similar to the pugilist class with hand to hand combat dual wielding classes could be based around quick damage and speed.
    (1)
    Black Swordsmen

  2. #2
    Player
    Myrhn's Avatar
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    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    For a new class yes, for an existing class wouldn't make too much sense to me
    (2)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    Friore-Kun's Avatar
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    Dec 2013
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    Character
    Friore Katenagi
    World
    Mateus
    Main Class
    Gladiator Lv 38
    I would have to start all over but I would be all i to it for the fact that I prefer it, but that is an excellent idea I didn't come to that conclusion yes something along these lines would to me be a major hit among players
    (4)
    Black Swordsmen

  4. #4
    Player
    Sylari's Avatar
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    Character
    Asriel Blackthorne
    World
    Malboro
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    Arcanist Lv 60
    Quote Originally Posted by Myrhn View Post
    For a new class yes, for an existing class wouldn't make too much sense to me
    I don't think it'd be that hard to give the gladiator's second job the ability to equip two swords instead of a sword and shield. Would make more thematic sense than a DPS with a shield or somesuch.

    That said I think the most likely candidate for dual wielding would be a thief and ninja class/job somewhere down the line rather than modifying an existing class.
    (0)

  5. #5
    Player
    Darkstride's Avatar
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    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Dual daggers (or something to that effect) will likely come into play once Thief or Ninja or Dancer or something along those lines comes into play. Gladiator is a tank class that promotes to a tank job, so a shield certainly makes more sense than carrying an off-hand blade.
    (1)
    Last edited by Darkstride; 12-04-2013 at 01:05 PM.

  6. #6
    Player
    Lucke's Avatar
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    Lucke Arrayo
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    Hyperion
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    Gunbreaker Lv 80
    Quote Originally Posted by Darkstride View Post
    Dual daggers (or something to that effect) will likely come into play once Thief or Ninja or Dancer or something along those lines comes into play. Gladiator is a tank class that promotes to a tank job, so a shield certainly makes more sense than carrying an off-hand blade. Pretty much everything else uses a 2-handed weapon so dual wielding with current class/job options wouldn't work.
    Actually, something like a "parrying dagger" could be used. They were real things used in the Middle Ages instead of a shield. Not dual-wielding in the sense of using it to attack, it's a defense weapon. You don't attack with it, but deflect enemy attacks.

    Parrying Dagger
    (0)

  7. #7
    Player
    Darkstride's Avatar
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    Ruin Darkstride
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    Excalibur
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    Sage Lv 100
    Quote Originally Posted by Lucke View Post
    Actually, something like a "parrying dagger" could be used. They were real things used in the Middle Ages instead of a shield. Not dual-wielding in the sense of using it to attack, it's a defense weapon. You don't attack with it, but deflect enemy attacks.

    Parrying Dagger
    I'm aware of what a parrying dagger is, however the OP specifically spoke of dealing more damage with a second weapon rather than using it defensively. As for Gladiator/Paladin, which was also mentioned in the OP, a shield is more thematically appropriate. They are intended to be able to withstand blows, eat the damage and survive rather than being evasive.
    (0)
    Last edited by Darkstride; 12-04-2013 at 01:19 PM.

  8. #8
    Player
    Kitru's Avatar
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    Kitru Kitera
    World
    Cactuar
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    Marauder Lv 50
    Quote Originally Posted by Sylari View Post
    I don't think it'd be that hard to give the gladiator's second job the ability to equip two swords instead of a sword and shield.
    It's more complex than you think. The only off hand items we get right now are, for all intents and purposes, stat sticks (the block value/rate are simply stat increases to hidden values). Weapons actually have unique values that other stats modify (i.e. weapon damage; everything else damage based is purely a multiplier to weapon damage). On top of this, all weapons have normalized damage values: a sword and an axe of the same i-level deal the exact same amount of damage; auto-attack damage might be different (to account for differences in attack speed), but the damage dealt per potency is exactly the same. Adding in an offhand weapon that also damage stats would create some balancing as well as mechanical problems: if the weapon damages are added together, even if one is added at less than full value, you end up being able to do substantially more damage per potency. It also creates animation problems and a whole slew of other issues.

    The devs have basically said that, if they do add dual wielding classes, they are, in all likelihood, going to have both weapons as part of the same slot (I believe the devs referenced this when discussing NIN and THF). As such, you would have a brace of weapons in your main hand instead of weapon in your main hand and a separate weapon in your offhand. Even if you clone the main hand for animation purposes, you still have issues with the stats on weapons intended to be used with an OH weapon having only 2/3rds of the itemization as "full" weapons.

    Would make more thematic sense than a DPS with a shield or somesuch.
    I don't entirely agree with this, mainly because I'm not sure that I see the necessary disconnect between a shield and DPSing. Shields don't thematically imply tanking any more than a 2h weapon thematically implies DPS. Shields are a fundamental part of Gladiators: you get several *offensive* attacks that use your shield so it's not like it's just sitting on your arm blocking stuff.

    If a DPS class is going to be drawn out of the Gladiator, I fully expect it to keep using a shield. Getting rid of it would require too much work (redoing animations, renaming and completely reworking abilities; balance and mechanical changes to account for gear changes/discrepancies) and there isn't even a particularly compelling thematic or mechanical reason to do so while there are certainly a number of mechanical hurdles that would need to be taken care of it it *were* done.
    (1)

  9. #9
    Player
    Mcshiggs's Avatar
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    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    DPS Gladiator= Gunshields.
    (3)

  10. #10
    Player
    Friore-Kun's Avatar
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    Character
    Friore Katenagi
    World
    Mateus
    Main Class
    Gladiator Lv 38
    While there are many valid point made about the Gladiator class and its foundation I agree with a new class idea but I don't believe it would be all that hard to make and program in to the game main reason is the pugilist class system is a dual wield hand to hand close combat therefore I believe that the same bases to create that classes move sets and movements could be all most if not completely identical to use for a dual wield sword class with the main weapon slot being to only slot used for the swords but it would appear in game in both hands not slowing down graphics or causing lags and glitches by simply going to fast to process
    (0)
    Black Swordsmen

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