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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lerris View Post
    Ideally each class should eventually have 3 roles available: DD, tank and support, whether this is accomplished by mixing-and-matching jobs to classes or by having a unique set of jobs for each class.
    I say that it would make sense for certain jobs to have multiple roles available. Dark Knight being tank or DPS, Red Mage being melee DPS or healer, Samurai being tank or DPS, Ninja being ranged DPS or melee DPS, and so on. I don't think it's something that can be done with all jobs. Using the weapon classes for that makes things a bit awkward, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Duelle View Post
    I say that it would make sense for certain jobs to have multiple roles available. Dark Knight being tank or DPS, Red Mage being melee DPS or healer, Samurai being tank or DPS, Ninja being ranged DPS or melee DPS, and so on. I don't think it's something that can be done with all jobs. Using the weapon classes for that makes things a bit awkward, IMO.
    I don't know...

    The Jobs are, seemingly, only really meant to expand on or specialize the capabilities of the Class that they work with, so to me, it seems like it would make more sense for each Class to be capable of the different roles by way of different Jobs attached to them.

    The downside to that, of course, would be that it would pretty much just be a spec system at that point, with each Class having three available Jobs, each working for a different role. So in the end, what started out looking really flexible, actually leads to very few options.

    I say just give all Classes/Jobs abilities that enable them to perform the different roles, and from there just restrict them in such a way as to not allow omnipotence . High price point abilities or 'if you take this, you can't take that' setup's are very minor examples.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    The sword and shield for Red Mage isn't just aesthetic, but if they had meant for RDM to have an emphasis on melee, then they probably would have called it a Magic Knight or something, instead of a MAGE. The sword is meant as a fallback.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Malakhim View Post
    The sword and shield for Red Mage isn't just aesthetic, but if they had meant for RDM to have an emphasis on melee, then they probably would have called it a Magic Knight or something, instead of a MAGE. The sword is meant as a fallback.
    they are supposed to be whm/blm/melee hybrids.

    http://finalfantasy.wikia.com/wiki/Red_Mage
    (1)