


Duly noted. 'Engineer' could better fit the idea of mixing magic and tech, as well.
I get the feeling some people believe an evasion tank evades everything so can't take damage so never needs healed. Seriously wise up. This just isn't the case, it will dodge, partially dodge or block and parry as well as dodging. Its essentially mitigation just in a different form. And people are so pessimistic "O it's SE, it won't be balanced" I think they've done a pretty good job so far. Also evasion tank off monk would be good make musketeer a DD, just my preference![]()



Last edited by Duuude007; 12-03-2013 at 07:45 PM.
I get the feeling some people believe an evasion tank evades everything so can't take damage so never needs healed. Seriously wise up. This just isn't the case, it will dodge, partially dodge or block and parry as well as dodging. Its essentially mitigation just in a different form. And people are so pessimistic "O it's SE, it won't be balanced" I think they've done a pretty good job so far. Also evasion tank off monk would be good make musketeer a DD, just my preference![]()



Why did you just repost the same comment?
A tank coming form Musketeer a ranged class is fail on every level you try to place it.
The evasion tank will be melee for the simple fact you can not range tank in a game where you have no choice but to tank at point blank trying to change the game to allow this would screw the whole game as every mob/boss would have to be remake to allow it.
The Evasion tank might happen and if so the odds are it will be Ninja or Dancer and to be fair i am not sure we will ever have one since its to hard to balance as there able to avoid every thing or die.
The whole FF11 Ninja tank was broken and made PLD semi worthless when you could run NIN and only have to cast stoneskin and with that you free up the healer to de/buff or toss out some dps or worst still replace the healer as long as some one can stoneskin the NIN.
The NIN was broken even as a sub class many times i would play smn and run with just rangers all i ever had to do was use titans stone skin effect and the rangers would burn down ANY THING with out ever been hit.



No to "ninja" tanking.

Musketeer really needs to be like Corsair was. The game has a history of chance based attacks and buffs that involve swift mini games. I'd be very disappointed if it was not something similar.
If you want to have two sides to Musketeer and have one side do something else, okay... but I don't see it ever being a front line job. What's the point of having a gun if you take away one of the benefits of having a gun... ranged attack.
I see Muskeeter splitting into a Corsair like job..... Possibly a Puppetmaster like job with some sort of magitech automaton. (Ain't crazy about the puppetmaster Idea, but I've heard it so much I've accepted it as a possibility.

I'm not against gun weilders as tank jobs, but more of a armored soldier with a gun tank, rather than a nimble musketeer dodging stuff.
Evasion tanks just don't work. They end up either to week or way overpowered. Being an evasion tank you have to have some drawbacks since you take damage less often - generaly be more squishy. This means the fight will go: Miss, Miss, Miss, ... 35 misses later ... Hit -> Dead. So your survival is up to rng and in addition to that healers can just go dps.
Sure you could say that your evasion won't be that great and you maybe wouldn't be that squishy so you'd still need heals - you get hit less often but get hit for more. Averages in the same amount of healing so healers can't just go dps. But you have to be squishier so you take more damage if you do get his. If you're not, you're outright better than other tanks. So this means that with bosses that have heavy one shot moves that do, say, 5k damage to current paladins you'd either dodge it and be happy with healers not having to worry. Or eat it and die. So even with the necesity of healing the little hits it would still be broken because of the big ones.
And making the dodges be partial damage reduction instead of complete would have the same problems. If you can frequently (but still randomly) reduce damage, you''l have to be squishier which means die to big hits. And if you buff up the tank and reduce the frequency and damage reduction of the "dodges" you end up with with a paladin with it's shield blocks.
Last edited by AryaUnderfoot; 12-03-2013 at 10:47 PM.


Like it's original intended design in XI. You know a Debuff/DoT, mixed Melee/Ranged DPS?
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