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  1. #1
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shioban View Post
    Thanks to the really nice low-poly design of pretty much every object in-game, the lighting trickery to disguise this fact and the compressed textures this won't be an issue. Essentially the poly-count for the average character in FFXIV is almost half of that of a normal character, making it rather efficient hence their 100 characters on screen at once limitation.
    By that, do you mean that each displayed character besides your own is half the poly count or that the 2.0 character poly count is half of what 1.0's poly count was?

    If it's just a case of the poly count being half of 1.0's then I wish they would give us an enhanced count in the DX11 client.
    1.0's characters models were far better looking than 2.0's currently are in my opinion.
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  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kittra View Post
    By that, do you mean that each displayed character besides your own is half the poly count or that the 2.0 character poly count is half of what 1.0's poly count was?

    If it's just a case of the poly count being half of 1.0's then I wish they would give us an enhanced count in the DX11 client.
    1.0's characters models were far better looking than 2.0's currently are in my opinion.
    I mean in comparison to that of other games. The FFXIV development team have done a fantastic job at keeping the polycount down whilst retaining enough detail to let the bump-maps do their job.

    Any example of a process similar to FFXIV (although with a metric-ton more poly detail on the far left model for some reason)



    I'd show you what I mean in terms of the polycount for FFXIVs characters, but i'd get into some serious trouble~

    But, the overall polycount for /most/ things did change a bit from 1.0, but in the case of characters it doesn't appear to have changed, and if it has it was only slight after poking, prying and comparing.
    1.0 had a much brighter lighting overall, no matter where you were, this created the illusion that the models were more detailed than they actually were, at the expense of giving it that overly bright look, which leads /alot/ of people to notice that the models in the new deffered rendering system that they aren't actually that high (in terms of polygons).

    But this doesn't matter too much, a low-poly model with a nice bump-map can make a huge difference.
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    Last edited by Shioban; 12-04-2013 at 12:47 AM.