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  1. #11
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I'm thinking the are just going to increase GL duration to 15sec and maybe add 2% to attack and SkSp buff. As for the TP T4 is the only place I have some issues. But here's the thing on T4, As your group gets better gear (assuming static) TP starts to become less of an issue during AoE spam because everything gets burned down faster.

    I would rather see Twin Snake buff get increased by 3-5 secs than GL get a buff.

    Another thing to I use to have over 500 SkSp but in all turns I was burning through TP way to fast.
    (1)

  2. #12
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkista View Post
    I'm thinking the are just going to increase GL duration to 15sec and maybe add 2% to attack and SkSp buff. As for the TP T4 is the only place I have some issues. But here's the thing on T4, As your group gets better gear (assuming static) TP starts to become less of an issue during AoE spam because everything gets burned down faster.

    I would rather see Twin Snake buff get increased by 3-5 secs than GL get a buff.

    Another thing to I use to have over 500 SkSp but in all turns I was burning through TP way to fast.
    If the buff to GL involved the speed buff, it will give monks more wiggle room with Twin Snakes.
    Of course, this will lead to more TP issues most likely, but it's tough to say yet. Either way, buffing the Skill Speed of GL will compliment the buffs to "behind damage" (i.e. True Strike and Bootshine).

    I hope GL sees no duration increase, but maybe it'll be more helpful for the extreme primals.

    Quote Originally Posted by Rochetm View Post
    If they increase the duration of GL I will just be running low/out of tp on more fights than I do now.
    How? It's not like GL causes you to use more TP.
    (0)
    Last edited by Allyrion; 12-01-2013 at 03:41 AM.

  3. #13
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Allyrion View Post
    If the buff to GL involved the speed buff, it will give monks more wiggle room with Twin Snakes.
    Of course, this will lead to more TP issues most likely, but it's tough to say yet. Either way, buffing the Skill Speed of GL will compliment the buffs to "behind damage" (i.e. True Strike and Bootshine).

    I hope GL sees no duration increase, but maybe it'll be more helpful for the extreme primals.


    How? It's not like GL causes you to use more TP.
    Greased lightning lowers GCD, if they raise the percentage values, then it is the same effect as getting more skill speed. (Good for me, I like skill speed).
    (1)

  4. #14
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I don't see how you could ever have TP problems unless you aren't killing something fast enough or just blowing through aoes all the time.
    Same with the threat, you are a monk if you pull threat your tanks must be bad.
    (0)

  5. #15
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Etgar View Post
    I don't see how you could ever have TP problems unless you aren't killing something fast enough or just blowing through aoes all the time.
    Same with the threat, you are a monk if you pull threat your tanks must be bad.
    When you get full i90 you will see why MNK's pull so much hate. As for the lack of TP issues I hear most MNKs having this is due to taking dots out of their rotation, which can result in a major loss of DPS. With my old build I could blow all of my TP in less than 3 minutes using no AoE's. You are highly confused if you think MNKs don't have TP problems when going all out.
    (3)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Skill speed gets you three Impulse Drives without breaking rotation, at about .032% speed increase or 2.42 base GCD (though a bit risky there). After that it's a detriment. For BRD and DRG it's always a detriment. Spell Speed, similarly, probably isn't necessary even for the BLM Quick-Flare rotation (Fire III, Flare, Trans, Blizzard IIx2, repeat), since I can strip off all Spell Speed gear and still pull it off with the tick hitting within .3 seconds of Transpose. I really don't see a single use except for healing for it. Lets you run out of resource faster with no bonuses...

    Having Speed affect regen would at least make it an asset instead of a liability, though not really any different from Det or Crit unless it allows a change in rotation given non-Speed-affected buffs. DRGs might be able to get one more Thrust combo off before Disembowel fades and they have to reapply, and Monks could throw even out more TP-burning Impulse Drives. In the case of mana, it'd be useless for BLMs, unnecessary for SMN, useful to healers, fairly useful to tanks, and would essentially allow Bards to tick their Ballad and Paeon and mana returns faster, and maybe even improve dps once they can throw out an extra Heavy Shot (which would take ~11.1% more haste... hard to get that much even when we don't want it). The problem is how we split those effects across Skill and Spell speed. Bard especially seems like it'd be at a loss as to which is more useful. Furthermore, if DoTs (buffs, of sort, in their own right, especially for physical dps) were also affected, Skill/Spell speed would create no variance at all. It'd just be identical, but faster. Pretty dull.

    _____________________________

    A pipe-dream, off the subject of Skill/Spell Speed:

    What if we were to make the other Fists useful, especially Wind... preferably in a unique way? Any ideas, just out of curiosity?

    I'm mostly remembering some ideas from the Beta forums that asked for unique stacking buffs for each type of Fist or unique effects from Internal Release, but I don't have anything concrete.
    I've also generally associated Opo-Opo with Wind (fast, and somewhat utilitarian, yet still graceful), Raptor with Earth (buff/piercing/debuff, sturdy sort of moves), and Couerl with Fire (evocative, heavy, oppressing attacks).
    (1)

  7. #17
    Player
    raikage's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Maybe you could just say bard play tp song plz?
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by raikage View Post
    Maybe you could just say bard play tp song plz?
    When the healers need Ballad and BLMs and Bards themselves want Foe?
    (0)

  9. #19
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Shurrikhan View Post
    When the healers need Ballad and BLMs and Bards themselves want Foe?
    The only reason a BRD should want Foe is a selfless desire to make the BLM/SMN/SCH/WHM happy.
    (1)

  10. #20
    Player
    raikage's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shurrikhan View Post
    When the healers need Ballad and BLMs and Bards themselves want Foe?
    yes that maybe the case now but we need to be talking 2.1 where more melee might be in a party now that the buff will be there.
    (0)

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