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  1. #171
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    Never said they should. But they deserve access to the content just like you, and they are just as interested in rewards for the efforts they put into the game - and deserve them equally as much as you do so long as they put in the effort. They may not get there as fast as you do, but that doesn't mean that when they DO get there, they shouldn't be able to get the same shinies you did the first week.
    And they can get their when they are ready to put in the effort to do so. not complain, "oh its too hard" and bish n moan for a easier game aka "Handout" The way the game is set up now with most content is everything is to easy to get and everyone has all the same stuff even in XI WoW and many other MMOs isn't as bad as it is in ARR.
    (1)

  2. #172
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    LOL. I'm pretty sure I've spent more time raiding than you have playing any games at all. And, btw, I do agree that the raiding content is somewhat lackluster - primarily because it's nowhere near as difficult as hardmode raiding in WoW. But sure...I'm just weaksauce. *pats*
    You have no shot at putting more time into games than I have just saying.
    (0)

  3. #173
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    [/QUOTE]I haven't seen any "casual" players whining about the content. But I have seen you whining that there's nothing to do. You're also doing the hardcore raiding community a disservice because you are exactly the kind of elitist that people point to when they say that the hardcore community is ruining the game. QUOTE]

    Well Casuals have been whining read more posts and you'll see it too. I don't care that there are casual players just saying that content should be a challenge for all and not handed to everyone because a select group "don't have the time or want to put the effort to do what needs to be done" hence there is a token system in the game because ppl whined getting stuff from a chest like in 1.0 was to hard. hence twintania tornado phase was nerfed because ppl cryed "too hard." I am Elite I like my content nice n hard so when I finaly beat it I can claim a prize that not everyone has or can get by running the same dungeon X amount of times.
    (1)

  4. #174
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aruseth View Post
    Well Casuals have been whining read more posts and you'll see it too. I don't care that there are casual players just saying that content should be a challenge for all and not handed to everyone because a select group "don't have the time or want to put the effort to do what needs to be done" hence there is a token system
    If casuals can't progress even at a slower rate than the hardcore then the casuals will simply stop playing. If the casuals stop playing you end up maintaining a game that only caters to 4% of your playerbase. So your suggestion for Yoshi is to go back to 1.0 and have a game with 30,000 players. Sorry, that'd bankruipt SE. They want a game that's better than that.
    (3)

  5. #175
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50

    ><

    Quote Originally Posted by Reslin View Post
    Not wanting to play a grind fest being weak. Sorry. There's people who only play an hour a day out there that are better than you at gaming. Time consuming does not mean difficult. If you think time sinks = difficulty please learn to play. Askin for certain things harder is fine. I don't want more timesinks. I want an actual challenge.
    I did not say time consuming means difficult, time sink is there so you dont end up with a flood in markets content and ppl getting bored to quickly and end up quitting your game before new content can be release. Its called a lvling curve n every game but this one has it. Any class can be done in a few days to cap. And I doubt anyone who play only an hour a day is better than I am hence the phrase "practice makes perfect" that statement was just dumb. And if you can only play an hour a day you really shouldn't be in the MMO community. Paying 10$-14$mnth for only 31 hours of content is dumb, your point is invalid there.
    (1)

  6. #176
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aruseth View Post
    Paying 10$-14$mnth for only 31 hours of content is dumb, your point is invalid there.
    Really? Last I checked the leveling curve in wow is pretty damn quick. It also has more players than any other mmorpg. In fact, many modern mmorpgs have a short leveling curve. You know what happens when they don't? Game gets called a korean grinder and people stop playing. You should really see ESO online. It has a very long leveling curve. Guess what? Most people even in the beta are saying "I refuse to continue this beta. I can't stomach leveling any longer." They're saying this by level six. People want end game now. They don't want to spend years leveling up. I did EQ. I also did FF11. I'll never do that kind of level grind again. The number one complaint in Aion when it released was the level grind too btw and it wasn't even as long as EQ or FF11 just long compared to modern mmorpgs. They also reduced their level grind.
    (4)
    Last edited by Reslin; 12-01-2013 at 10:05 AM.

  7. #177
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Reslin View Post
    If casuals cant progress even at a slower rate than the hardcore then the casuals will simply stop playing. If casuals stop playing you end up maintaining a game that only caters to 4% of your playerbase. So your suggestion for Yoshi is to go back to 1.0 and have a game with 30,000 players. They want a game that's better than that.
    FFXI didnt cater to the needs of the whinging casuals and that game lasted more than a decade. Then when they did finally make things easier they broke the game and it died they had to cut servers merge others together. so dont give me that crap. I didn't say bring back 1.0 just some of the content and difficulty it had. If you played it towards the end, the content was challenging relic took some work to get, garuda wasnt a push over. ppl cried and they made it too easy now everyone has it. Had they left it alone it wud force ppl to play learn classes, made use of crafted weapons and gear. made a stronger economy
    (1)

  8. #178
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arriverderci View Post
    Fix the fact a lot of people can't see FATE's or Odin/Behemoth.
    Roaming Primal's will be useless because 10000 people will be there...might as
    well go on and make it an instance with a set amount of people....
    Take this with a grain of salt. iirc, and I can't remember which letter or whatnot I heard it in, but the Primals themselves won't literally roam the zones. The entrance would get randomly placed somewhere, and the first to find and beat it, would get the summon.
    (0)

  9. #179
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aruseth View Post
    FFXI didnt cater to the needs of the whinging casuals and that game lasted more than a decade. Then when they did finally make things easier they broke the game and it died they had to cut servers merge others together. so dont give me that crap. I didn't say bring back 1.0 just some of the content and difficulty it had. If you played it towards the end, the content was challenging relic took some work to get, garuda wasnt a push over. ppl cried and they made it too easy now everyone has it. Had they left it alone it wud force ppl to play learn classes, made use of crafted weapons and gear. made a stronger economy
    FF11 is old. Name a modern mmorpg that has managed to make a long level grind work. Times have changed. FF11 also had a plethora of content and many people refuse to leave their first mmorpg unless it changes drastically (case in point with FF11.) due to time invested, friendships, and familiarity. Name an mmo that has just started with a long grind that's successful. ESO already has people bashing it due to it's level grind. That is the main reason people are angry/upset by it. Most people do NOT want a long level grind. There's a reason the term "Korean grinder" exists.
    (0)

  10. #180
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cod_Eye View Post
    Dungeon grinding for gear grind Is the vision for Yoshi and his team for the forseeable future? The sad thing is previous version of XIV ended up being pretty good game comparable to where ARR stands at this moment. Even the update notes are not very encouraging.

    As a previous player of 1.0 I'm not happy with the direction Yoshi and his team are taking this game, I feel like I'm playing a cross between WoW and GW2, not a great fan of both of those games either.

    Is this the game you guys wanted? is Yoshi going in the right direction for those that played the previous version?

    Personally I'd like Hamlet back and chocobo escorting to name a couple, I'd also like to see more open world content instead of this entering instances to do everything.

    I haven't bothered to log into the game for last 4-5 weeks, I'm done with dungeon grinds tbh.
    1.0 was grinder and less accessible. There was only 2 endgame dungeons and a, 3 primal fights, (mog, ifrit, garuda). You are forced to speed run AV or CC else you wouldn't get all the chests could only take certain set ups, and darklight had like a very low maybe 1-5% drop rate so that meant spamming the same zone over and over could do 300 runs not see a body or much of anything else for that matter. People wouldn't invite you unless you have a speed run job, at least now you can queue up in duty finder and go on whatever you want. At least now you do about 50 runs and you know you will be done with darklight.

    The game was even more laggy and less responsive and very slow paced in 1.0. Yoshi said it himself, "There was people who actually liked 1.0?"

    I don't understand about people saying they want open world content. Does it really matter if its instanced or not? Imagine if only 1 party could fight Titan Hard Mode at a time, because he was some ??? you poped on the servers it would do nothing but make people stand around and wait and be pissed off because they don't want to wait for the party to finish. Fates are open world content and it does a good enough job at giving you that feeling of playing with people on your own server. Instances just work better because having mobs you pop with a ??? like in FFXI is archaic and makes people wait for the party fighting X mob. That is why new games instance stuff so people can play the game when they want without waiting.
    (3)
    Last edited by Zumi; 12-01-2013 at 10:23 AM.

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