War easier than Bard? ...
War easier than Bard? ...



If I got her message right, you're completely missing the point (and confirming what she said).*Plays on PS3 1500 miles from data center*
*Doesn't miss interrupts*
Or maybe you're just bad? I run with a bard and a warrior and I must say that warrior is by far easier. I mean, I just sneeze at the boss and can never lose aggro, so it's just staying alive after that. I actually have to play the game when using a DPS class and play attention to what I'm doing. And oh yeah, as a person who has main tanked titan, there is never an instance where the melee should stop attacking the boss. You can dodge everything and still be in attacking range of the boss. Of course that's granted that your tank is not incompetent and also dodges things like bombs.


Tanks can take a hit from a bomb, a melee can't... well shouldn't. In the X formation, a melee can get closer to where the tank is and dodge the bombs while still DDing, but there is always a chance of getting hit by his swipe if you aren't careful. In the 3x3 formation, you still have to leave Titan depending on which bombs drop first. You can go to the edge, technically, but doing that on the fly is VERY dangerous as you risk walking off. But all of this is beside the point. None of this changes the fact that melee still have more to dodge than ranged in most battles. (Which is just fine and is why I prefer playing a melee)As for always being in range to hit a boss, that doesn't mean you are able to position yourself where you need to be. There are positional requirements for drg and, I suppose, suggestions for monk that can lower your damage if they aren't fulfilled. Just because you can swing at the boss doesn't mean you are doing your full damage, whereas ranged always can.*Plays on PS3 1500 miles from data center*
*Doesn't miss interrupts*
Or maybe you're just bad? I run with a bard and a warrior and I must say that warrior is by far easier. I mean, I just sneeze at the boss and can never lose aggro, so it's just staying alive after that. I actually have to play the game when using a DPS class and play attention to what I'm doing. And oh yeah, as a person who has main tanked titan, there is never an instance where the melee should stop attacking the boss. You can dodge everything and still be in attacking range of the boss. Of course that's granted that your tank is not incompetent and also dodges things like bombs.
As for melee always being in range to hit a boss, that doesn't mean they are always in the position they need to be. There are positional requirements for drg and, I suppose, suggestions for monk that need to be fulfilled to maintain maximum damage.
Last edited by Ryans; 12-01-2013 at 05:51 AM.


Circle-strafe to flank or back attack. You should be doing this anyway as a melee DPS. If a mob rotates 90 degrees, they're doing the work for you.
Balls are larger targets than their models suggest. While you can't reach clear across the diameter of a gravity well, you can often find a safe space along the rim. Feel around for the absolute limit of melee range instead of watching a movie and you'll be fine.
Kill Sanitary Node.pacman aoe
Coil positioning as Melee isn't even hard..
melee dps = in the shit / ranged dps = sit back do max damage and win fights easily.. i have a all ilvl90 drg with 8 pieces of coil gear that i only do coil as. i cant wait til monday so i can do coil with my blm and just chill thru all the turns and never be in danger. should be fun!
I disagree with Coil being too hard on melees, I feel it's way more enaging and fun as monk because you actually do have to watch for tons of stuff, I litteraly fall asleep when I play ranged in Coil.
I wouldn't mind if they throw even more stuff at us.
As monk who also goes on silence duty on ADS and has to dodge 3 times the stuff you dodge as brd I don't think it's all that difficult to push silence every 48-55 seconds.You've got to be kidding me. The only thing a melee DPS needs to do is dodge AoE. That's it.
BRD has to silence, pass rot, and dodge attacks (piercing laser, gravity, etc.). It is incredibly ignorant than you think melee jobs are more difficult. Good luck ever playing BRD.
Besides what is that etc. you mentioned? You already named everything you have to take care of. Melee has to watch the stuff you mentioned and the frontal cone, Ring AoE, Ballista.
Now I'm not saying thats difficult but you can hardly say bards are harder to play than a melee, I have both lvled and geared and disagree, I play brd when I brain afk.
Last edited by Atreides; 12-01-2013 at 07:37 AM.


"I'm Ranged and you're Melee but let's play together."
"Society won't like it."
"I don't care."
*Nods* "Good for you. Good for you."
Last edited by Terius; 12-01-2013 at 08:12 AM.
Sorry, but to be it sounds more like it's an awareness issue than a mechanic issue. Yes sometimes it's frustrating when stuff happens in the Melee zone but you should be working around the tanks and the mechanics instead of the other way around.
If you're having trouble with ADS facing the tank while you're in the cone area then you should have the tanks (assuming you use VoIP) to call out when they are about to aggro it. You should have enough time to reposition yourself. Sure there's a chance you may lose your position bonus but surviving to make up for it us better than eating damage and a debuff, no?
Gravity Field is totally avoidable. If it's in that bad of a position then strafe to the tank not currently tanking the boss or move completely out of the danger zone and not into the ranged area. Assuming you are one Melee rest ranged you shouldn't be in Allagan Rot order assuming your ranged can count down to 5 before passing. Ballast is the easiest one to dodge, stand in pacman mouth and run out as soon as the cast is done because the boss can't do anything anyway till it's done. You should be Limit Breaking after repositioning from Ballast and it nearly be GG anyway.
You see you're dying first like many of the Melee in the videos you watch because it seems like you are using their strats rather than learning and adapting what works for you in your raid group. Not every fight should cater for us Melee like the borefest that is Caduceus. Besides, having played T2 as ranged also I can tell you which one us more fun. It's definitely not Bard.
Edit: Also if you're raging about T2, you'll love T4 where most of the stuff you're killing have 270 degree swipes or deadly 180 degree attacks.
Last edited by Loxley; 12-01-2013 at 08:13 AM.
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