This lag issues has poped up since last patch/update and is not an issue that can be fixed with smoothping, battleping or pingzapper.
The bottle neck seems to be once again the duty finder instance server.

This lag issues has poped up since last patch/update and is not an issue that can be fixed with smoothping, battleping or pingzapper.
The bottle neck seems to be once again the duty finder instance server.

Except I get the exact same symptoms out in the general game world, and not just instances. Constant hiccups, people stopping and then jerking forward a few feet, monsters acting unresponsive and then using multiple moves at once. It's only way more apparent in Instances since you're starring at four specific people, and have longer fights to observe it.

The game was pretty much unplayable (rubberbanding, long delays between actions) for me and my roommate for the last few days (LA - Timewarner). Ended up having to get a subscription to Overplay to make the game playable yesterday.



No, SE has noted they don't violate the TOS. I recommend Pingzapper to be honest. Battleping was very unprofessional like to me. It's still silly we have to pay $4-5 extra bucks a month for stability though.I'm getting desperate enough to consider using one of those, but do they violate the TOS in any way? I wouldn't if that's the case. As I understand them, they're just VPNs ensuring a straight(er) line to the game server with less chance for hiccups and screw ups in-between, but I'd still hesitate to use anything that touches the game in any way.
If you do decide to give them a go, type Wagram in the referral page and you'll get a free extra 30 days after you sign up.
Last edited by Zezlar; 12-01-2013 at 03:15 AM.

Silly is not among the top 20 adjectives I'd used to describe what having to turn to third party VPNs and pay more in order to get stable performance out of a game I'm already paying a fee for.No, SE has noted they don't violate the TOS. I recommend Pingzapper to be honest. Battleping was very unprofessional like to me. It's still silly we have to pay $4-5 extra bucks a month for stability though.
If you do decide to give them a go, type Wagram in the referral page and you'll get a free extra 30 days after you sign up.
Don't think these type of services would exist if they breached MMO TOS. Especially the one's designed for gaming and not just using Netflix in some random country.I'm getting desperate enough to consider using one of those, but do they violate the TOS in any way? I wouldn't if that's the case. As I understand them, they're just VPNs ensuring a straight(er) line to the game server with less chance for hiccups and screw ups in-between, but I'd still hesitate to use anything that touches the game in any way.
So the only solution people can offer are these third-party services that basically rid of these lag spikes. I'm not desperate enough to play this game to pay for an additional service, but I do hope that 2.1 promises us a major network fix, if not just some sort of recoding so we don't get these fast-forwarded situations.
Also, the problem is recurring even in open world, menu, actions, npcs, etc. This is not client based as I've tested it with other computers and at different locations. It's entirely SE's network or some faulty provision by Time Warner.



Most cable companies throttle and generally mess up any traffic that even remotely looks like bit torrent.
Unfortunately, this game does look like torrent traffic to them.
I like frog
played again today and the lag is retarded, it ALWAYS SEEMS LIKE when a patch comes out a couple days after the patch it goes to all hell,
i use bit torrent all day and never seen my company throttle, and like others have stated other games do not lag at all its defiantly SEs end
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