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  1. #1
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70

    Don't think the monk buffs are going to work out all that well.

    If they increase the duration of GL I will just be running low/out of tp on more fights than I do now. If they increase the damage output its going to cause more threat problems then I already have. If they increase the attack speed I am going to run out of TP even faster.

    None of that really seems all that great to me. Maybe it is intended that monks have balance damage, threat and TP but it seems to me at some point monk is going to cap out on what it can really do.

    I am not that well geared yet but every fight I am either running out of TP (t1, titan), threat capping (t2), or really running out of TP (t4). Doesn't seem right that more gear leeds to doing less because resources run out. That seems like a design flaw the fact that monk has no way to regen TP on their own and no threat reducing abilities makes me think they wanted it this way. I just don't understand why.
    (0)

  2. #2
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Problem with Monks is that they DPS way too fast. This is why Skill Speed is retarded even if the bonus you'd get was worthwhile, because you'd be using your skills in a rate that is unmanageable for your TP regen. And since Invigorate was made mainly with DRGs in mind, it has an extremely long cooldown because DRGs barely have TP issues to begin with (we are TP friendly because we have slower and more damaging attacks).

    Monks are going to need something like 'Fists of Water' that gives them TP for each auto attack or something.
    (0)

  3. #3
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mekhana View Post
    Monks are going to need something like 'Fists of Water' that gives them TP for each auto attack or something.
    They could add that to fists of wind to make it suck less and that would be perfect. I am all for more things to manage like that. What I don't like is the "don't use any cross class skills and slow down your attacks in general for a bit" or "don't aoe because your going to run out of TP in ten seconds".

    They caught on that warriors where having TP issues and are taking steps to help them out. Maybe we get lucky and they notice monks as well. I love skill speed and wish I could stack it. Its the type of play style I have always enjoyed but they found a way to make it not so fun here and I hope they do something about it.
    (1)

  4. #4
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Hmm. I pretty much never run out of TP outside Coil. My skill speed is about 480 at present. In Coil as long as I Invigorate as soon as I'm down to about 540 TP it'll last me for the rest of the fight. If it's going longer than expected it'll come off CD again before I'm out.

    Using Fracture too much can strain it, and sometimes I ignore it (mainly in Coil). Fracture's a nice DoT, but if you use it every single rotation in any Coil-length boss then it's asking for trouble. In Turn 4 I'd avoid Rock Breaker altogether.

    A Greased Lightning duration buff wouldn't matter in Coil as you never have to disengage long enough to lose it right now anyway.

    Threat capping is a bit harder, I've done coil with several tanks in my FC, with varying ranges of threat generated. On my first ever venture into there I had to stagger my attacks a little to prevent taking agro, but with all others I've been able to go all out with no consequence. Not sure what to suggest there.
    (0)

  5. #5
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Can't please everyone, huh? Even buffs make some people complain
    (9)

  6. #6
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    I haven't had any harsh problem with TP, up until T2 at least as long as I'm not spamming AotD or RB in my rotations and popping Invigorate at roughly 500 TP. The cooldown on Invi is short enough to be up again without dropping too far in TP in-between. It's a bit rougher when you're silencing ADS, but there should always be someone else in the party helping out with it.

    Regarding aggro, the tank should be ways ahead of you unless the fellow is slacking on the job in my experience. It might be that you output more DPS than I do, I can't tell from here.

    As for the buffs, I remember them being more or less "More DPS from behind" and "Improved Greased Lightning bonuses". I do agree that Monks might have enjoyed a better stack mechanic for GL, as in you lose a stack level rather than dropping the buff entirely when the timer runs out. Would have made my day for sure. It would however be plain out silly to provide monks with some easy way to regain TP in large amounts, since it would invalidate the resource.
    (0)
    Last edited by Eisenhower; 11-30-2013 at 11:53 PM. Reason: 1k char limit messing with my style

  7. #7
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lecreuset View Post
    Can't please everyone, huh? Even buffs make some people complain
    Considering MNK doesn't need DPS buffs, they need QoL changes, I would complain.
    (2)

  8. #8
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Hmm, let's see, a resource that regenerates in combat at a fixed pace, cannot be replenished by potions and is only affected by a very limited number of skills? Oh, right, rogue energy and haste problem. Old one.

    It took Blizzard some time to realize that combat resource generation speed needs to scale with attack speed. Rogues had the same problem back in the day - when haste rating on gear reached really high values it became apparent that fixed energy generation (and other similar resources like Runes and Focus) cannot catch up anymore.

    SE cloned a lot of WoW stuff, along with many old WoW's problems. Needs a fix, but there's no telling when/if it's going to happen.
    It will get more and more apparent with time, as new tiers of gear (think ilvl 100 and above) appear while level cap stays at 50, since gear will have more and more skill speed on it.
    (0)

  9. #9
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post
    Considering MNK doesn't need DPS buffs, they need QoL changes, I would complain.
    Oh well we get a free buff cause noobs cant play the class :P

    The greased lightning buffs are still pretty vague, could be anything tbh. And the increased damage from behind promotes using more skills, many monks simply used flank combos and dot's with very minimal damage loss.
    (2)

  10. #10
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    They could just increase the damage buffs from each level of GL (or stack it all at the third level) and keep the skill speed the same. But I agree that skill speed is trash until they do something about TP regen.
    (0)

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