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  1. #81
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Maxthunder View Post
    It is not silly nothing random every happens its always the same. Maybe you like to run the same dungeon thousands of times but others dont it gets old it gets boring. What is wrong with have an open world that anything can happen. Give mobs tp moves let them do those moves at random and not some script it would be more interesting than what we have now. This is a care bears paradise but that is not how it should be there should be risk vs reward, it shouldnt be no risk but you still get the reward as it is now.
    I'm really not into combat, dungeons, combat based FATE's, etc, so forgive me if I'm missing something here but...

    Everything you're suggesting there seems to be applicable to enemies in dungeons as well and doesn't actually have anything to do with being open world or not open world. Any instanced enemy can have TP moves and a more random script (sorry but scripts are necessary, even modern "AI" rely entirely on scripts, it's just that they can be more randomised and less obvious). Instancing is the only way to play the content without the zergfest and without the pointless waiting around for a claim battle. You could make it appear uninstanced by putting it in the open world but making it player trigger based (item/quest/leve/etc) but that's still instanced.
    (3)

  2. #82
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Uveck View Post
    I agree whatever ARR is it's no where near as good as the end of 1.0. It has turned into a kiddy show. You can thank WoW for that.
    Fixed. /10char
    (1)

  3. #83
    Player

    Join Date
    Dec 2011
    Posts
    512
    [QUOTE=mbncd;1611049] snip

    You are mising the point, say for example we are currently level 50 and we have mobs that pose a threat to all levels so a level 50 would be threaten by something above it level, say a level 60. Now we can either run (make sure leashes are off) or b we can stay and fight and see if we can solo it. Its the thrill of not know currently we know that every encounter in the open world isnt a threat will not kill us. We need mobs in the open world that CAN kill us that can pose a threat. Hiding in an instance its boring the dungeon is always the same no matter how many times you do it. The open world is less controlled and anything can and will happen. All low levels do is sprint away due to the short leashes on mobs. What ever happened to the thrill of the open world, why is the majority afraid of something like this? At least things would be interesting and not so boring.

    Everything should NOT be in an instance, everything should not be soloable but a balance between somethings being soloable and others open world included requires a party. We currently have players that just solo, thats fine but we also need content that is not instanced that requires a party for those that wish to do it. Again high risk vs reward, not low risk vs (we) get same reward. The mind set that we currently have is everyone gets anything they want at little risk, give it to me know attitudes. There is nothing wrong with high risk, long term content that you are only rewarded after completing a series of task that take a long time to accomplish.

    Once you explore the open world there is no reason to do it again, dungeons are so linear that they get old and boring. Ask for something more than being hand held thru every piece of content released, ask for content that will challenge every player, but at the same time make content for those that dont want the challenge. For example seeing as Yoshi said he will nerf older content, my suggest would be dont nerf the content till a new expansion is released.
    (3)
    Last edited by Maxthunder; 11-29-2013 at 01:45 PM.

  4. #84
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    I feel like the above post touches upon something fairly important: mystique. Not knowing everything about something adds a certain allure that I feel is extremely lacking in this game. Everything in XIV is slapped on the table so you know what to expect: scripted instanced dungeons, crafting/gathering logs listing all available items and recipes, very very hold-your-hand questing style, crafting rotation that practically guarantee HQ, large indicators for all FATE style activities, and more. While transparency is good, I feel that some cases being secretive can make things more interesting. Take the Titantic Sawfish for example. While fishermen know that it seems to only comes out on clear sunny days, that alone isn't enough to ensure catching it. It took forever to fish it up but it had me holding my breath every double mooch!
    (6)

  5. #85
    Player
    NasuAegis's Avatar
    Join Date
    Sep 2012
    Posts
    8
    Character
    Nasu Yoichi
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If we had open world pop NM's with triggers we farm, with worthwhile drops, there would be no camping for 12 hours, no worries everyone seems to have with claiming, and we could go do them with friends or FC members to either challenge it solo or low man it with any number of people... no more waiting for people to be on to go do a 4-8 man instances..Yeah i know i dont have to wait and i could use the derp finder, but most of you know how that goes 99% of the time.

    FATE's are a way for people to zerg through levels, without properly learning their jobs.. you just run as fast as possible to the FATE and spam your one AOE move to try and maximize xp before the FATE ends.. Behemoth & odin FATE as open world end game is the biggest joke ever. It turned out to be what most people predicted it to be, a mindless zerg with no strategy.

    hardmode primals, hardmode low level dungeons...another AK type dungeon we will be bored of in a week, then next patch, more recycled content hardmodes, with another coil turn..
    (4)
    Last edited by NasuAegis; 11-29-2013 at 03:44 PM.

  6. #86
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by NasuAegis View Post
    If we had open world pop NM's with triggers we farm, with worthwhile drops, there would be no camping for 12 hours, no worries everyone seems to have with claiming, and we could go do them with friends or FC members to either challenge it solo or low man it with any number of people... no more waiting for people to be on to go do a 4-8 man instances..Yeah i know i dont have to wait and i could use the derp finder, but most of you know how that goes 99% of the time.
    FATE's are a way for people to zerg through levels, without properly learning their jobs.. you just run as fast as possible to the FATE and spam your one AOE move to try and maximize xp before the FATE ends.. Behemoth & odin FATE as open world end game is the biggest joke ever. It turned out to be what most people predicted it to be, a mindless zerg with no strategy.

    hardmode primals, hardmode low level dungeons...another AK type dungeon we will be bored of in a week, then next patch, more recycled content hardmodes, with another coil turn..
    Exactly! I am hoping we get fraction leves back at least. In 1.0 it was kind of like force pop NM...except you activate it with a leve. Some of them were pretty tough too. It was so cool...they were in tiers and the very last tier of fraction leve NM would drop coliseum gear ^^ Devs!!! If you are reading this please give us open world content. sigh this instanced only stuff for end game is so boring
    (2)

  7. #87
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azurus View Post
    look forward to elder scrolls online...its looking to be the more open world experience you are looking for, at least out of what is releasing in the near future
    If you enjoy korean grinders you'll love ESO. People I know in beta are talking about 16 hours to get to level 8-9 while already being out leveled by quests. Oh, and it is still very "quest" and "Dungeon oriented." despite that. I love the ES series. I own every single game even the more obscure spin offs but the game is a bust.
    (2)

  8. #88
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NasuAegis View Post
    If we had open world pop NM's with triggers we farm, with worthwhile drops, there would be no camping for 12 hours, no worries everyone seems to have with claiming, and we could go do them with friends or FC members to either challenge it solo or low man it with any number of people... no more waiting for people to be on to go do a 4-8 man instances..Yeah i know i dont have to wait and i could use the derp finder, but most of you know how that goes 99% of the time.

    FATE's are a way for people to zerg through levels, without properly learning their jobs.. you just run as fast as possible to the FATE and spam your one AOE move to try and maximize xp before the FATE ends.. Behemoth & odin FATE as open world end game is the biggest joke ever. It turned out to be what most people predicted it to be, a mindless zerg with no strategy.

    hardmode primals, hardmode low level dungeons...another AK type dungeon we will be bored of in a week, then next patch, more recycled content hardmodes, with another coil turn..
    One thing I can agree on is while the concept of FATE's are really nice and makes the world feel alive, it does go without saying it does have flaws. For starters, fights like Odin and Behemoth while fun, are abysmal to fight due to the high amount of players going at it, forcing SE to limit how many characters can be in one area. I think these large scale FATE's need to be thought out better or leave Behemoth and Odin in forced spawn locations when given an item and you enter their instance. I also hope SE doesn't continue to use FATE as a means to host events like the recent Lightning event. So many people on these mobs it is hard to have fun with them and I couldn't even see Lightning most of the time. It completely sucks the fun out of the event. It would of been better if Lightning event was made into a Guildhest/Guildleve, where you spawn the fight and it is you and your group fighting whatever the event offers. It doesn't need to have 50 others finishing the fight in seconds. While I think 95% of the FATE's are fine, these large scale ones I don't believe were well thought out and either they need to go back to the drawing board on how to handle FATE higher NM's, or go with my idea and have them force spawned instances not through Duty Finder.

    Actually, I think that is one thing a lot of people complain about is most content is accessed simply through Duty Finder. For most cases, the Duty Finder is great. When spamming dungeons all day, it is nice to be in town and get things done while waiting for it to go off. On the other hand, when it comes to specific or special fights, this is one concept I would welcome is if we use the concept of treasure hunting coming out to get an item that force spawns an instanced NM like (insert any famous FF monster here) and group engages it, when you beat it the item disappears. It is a nice concept, especially since the bulletin board is coming in 2.1. "Need help killing (insert any famous FF monster here)". This is an example of bringing concepts of open world without hindering the accessibility and concepts of instances at the same time. Hell why don't we bring back Faction NM Guildleves from 1.xx? This was actually a great idea. Allowed you and your party to engage in open world fighting and guaranteed no interference from the outside beyond your party because well, other people can't actually engage it. I do believe guildleves were a good idea on paper, 1.xx just executed it wrong by making it the main concept. Make it your form of playing on the outside with special and unique fights and it can be used to utilize special events like Lightning's.

    Which is what a lot of people need to learn here is that this game has established systems and they are not going to change them because you have some weird memories of competitive open world HNM's being a good thing. Argue with me all you want, but it has it's own extreme flaws that people don't consider. People should be suggesting how to implement open world content without shattering the already established concepts of the game.

    tl:dr: Make guildleves bigger than they are right now and find concepts that bring open world and instance game play together.
    (0)

  9. #89
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reslin View Post
    If you enjoy korean grinders you'll love ESO. People I know in beta are talking about 16 hours to get to level 8-9 while already being out leveled by quests. Oh, and it is still very "quest" and "Dungeon oriented." despite that. I love the ES series. I own every single game even the more obscure spin offs but the game is a bust.
    This is 100% accurate.
    (0)

  10. #90
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Golden Saucer is not planned like a amusement park, but more like a Las Vegas style dungeon

    True story
    (0)

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