[QUOTE=mbncd;1611049] snip
You are mising the point, say for example we are currently level 50 and we have mobs that pose a threat to all levels so a level 50 would be threaten by something above it level, say a level 60. Now we can either run (make sure leashes are off) or b we can stay and fight and see if we can solo it. Its the thrill of not know currently we know that every encounter in the open world isnt a threat will not kill us. We need mobs in the open world that CAN kill us that can pose a threat. Hiding in an instance its boring the dungeon is always the same no matter how many times you do it. The open world is less controlled and anything can and will happen. All low levels do is sprint away due to the short leashes on mobs. What ever happened to the thrill of the open world, why is the majority afraid of something like this? At least things would be interesting and not so boring.
Everything should NOT be in an instance, everything should not be soloable but a balance between somethings being soloable and others open world included requires a party. We currently have players that just solo, thats fine but we also need content that is not instanced that requires a party for those that wish to do it. Again high risk vs reward, not low risk vs (we) get same reward. The mind set that we currently have is everyone gets anything they want at little risk, give it to me know attitudes. There is nothing wrong with high risk, long term content that you are only rewarded after completing a series of task that take a long time to accomplish.
Once you explore the open world there is no reason to do it again, dungeons are so linear that they get old and boring. Ask for something more than being hand held thru every piece of content released, ask for content that will challenge every player, but at the same time make content for those that dont want the challenge. For example seeing as Yoshi said he will nerf older content, my suggest would be dont nerf the content till a new expansion is released.