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  1. #21
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Cod_Eye View Post
    text
    are you sane ? 1.0 is pretty much dungeon grind gear just like 2.0

    Defeat primal for wep (not 100% drop rate)
    Grind AV and CC for DL (even more not 100% drop rate)
    OW HNM (most of them are very weak and solo able beside the high lvl one)

    and IF you did played 1.0 (there are multi patch etc but I dont want to get to exactly when and which patch), YOU should know about Yoshi vision of the game because he keep repeat those points. He said that there ll be primal farm and chance to summon primal in battle is a good exampler for a OW content you might want.

    and yeah...door is that way->
    (3)

  2. #22
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Ok, so i am going to post again. I don't want to sound like a D-bag, but i probably will. When someone starts a thread out with a complaint, its usually going to go south from there.

    1: Game released late September (its 4am and i cant remember specific date, but i think it was around the 24th)
    2: you state you played 1.0 therefore it is safe to assume that you had at least one 50
    Question: Did you level an alt to run through the story quest, or did you sit there and expect them to have months and months of content for you to do on your 50?
    3: Have you played an MMO at launch that had tons and tons of if content straight from the start?
    Many players nowadays think "ohhhhh shiny new game, gotta rush to the end" then sit there twiddling their thumbs crying on forums cause they are bored when in actuality they probably skipped all the cut scenes, sped through all the dialog from the NPCs ( my two favorites, during the low quest in Uldah where you have to find the most popular color, a lala says "The color of the dress doesn't matter if it comes off easily at night" and the Roe that pines over Yellow Moon, who is Married to Bitter Snow...wonder if that's why he is Bitter)
    4: Game content takes time to produce. three months after release is fast for a major update.

    Now do i think the game could use more content, Absolutely. Do i think you have some excellent ideas. Yes. But you need to give it time. you want alot of content, then yes, staying out of the game for a few months to let the Devs work on content so you can return and enjoy yourself. Starting "2.0 suxs" thread is just working against you
    (7)
    Last edited by Seezur_Undies; 11-28-2013 at 08:04 PM.
    How I see the new abilities:
    Asylum - Get ready for my holy spam because that's the only healing you gonna get.
    Aero III - I guess I should put some dots up before holy spamming.
    Assize - I need more MP to spam holy even more, also stop getting hit in the face.
    Tetragrammaton - I guess I should heal that tank now.
    Stone III - There's less than 3 mobs left alive. - Ragns Meuhie

  3. #23
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mamba View Post
    You didn't go to strongholds to farm coffer keys? You didn't kill any NMs?
    nm in 1.0 ? The ones who got ignored by everyone because dropped shit and repopped every 5 minutes ? AHAHAHAHAHAH. And this was the better open world content 1.0 had to offer.
    (3)

  4. #24
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Yes, it's true. 1.0 had hamlets and NM's roaming around Eorzea. But, both Hamlets and open world NM's are still in the game, however presented to us through FATEs. Granted, hamlets contained more features which involved the use of emotes and DoH/DoL Which the current "defend the fort" do not have. However, that doesn't mean they cannot expand upon that. I personally hope that SE will add more as well as more diverse FATEs which include DoH and DoL as well.

    The only reason most FATEs ate boring, is because (in my personal opinion) they are being served by hundreds of players. FATEs in less crowded areas are a hell of a lot more fun to do.
    (7)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  5. #25
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Aldora View Post
    Yes, it's true. 1.0 had hamlets and NM's roaming around Eorzea. But, both Hamlets and open world NM's are still in the game, however presented to us through FATEs. Granted, hamlets contained more features which involved the use of emotes and DoH/DoL Which the current "defend the fort" do not have. However, that doesn't mean they cannot expand upon that. I personally hope that SE will add more as well as more diverse FATEs which include DoH and DoL as well.

    The only reason most FATEs ate boring, is because (in my personal opinion) they are being served by hundreds of players. FATEs in less crowded areas are a hell of a lot more fun to do.
    protip: hamlet battles were instances. Paradoxically, now they are turned into fates, they are really open world
    (2)

  6. #26
    Player avecha's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Etoinelle Dolet
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seezur_Undies View Post
    *sighs and shakes head* Another 2.0 sux thread as for the OP: *waves bye bye*

    /closethread
    Where did he say it sucked? His argument is well thought out and seems quite valid to me.
    (8)

  7. #27
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Agree with OP. I feel dissapointed about Yoshida right now. He did a really good job making 1.0 in a better game but now is just worst with everything being instanced.

    Quote Originally Posted by Seezur_Undies
    Ok, so i am going to post again. I don't want to sound like a D-bag, but i probably will. When someone starts a thread out with a complaint, its usually going to go south from there.

    1: Game released late September (its 4am and i cant remember specific date, but i think it was around the 24th)
    2: you state you played 1.0 therefore it is safe to assume that you had at least one 50
    Question: Did you level an alt to run through the story quest, or did you sit there and expect them to have months and months of content for you to do on your 50?
    3: Have you played an MMO at launch that had tons and tons of if content straight from the start?
    Many players nowadays think "ohhhhh shiny new game, gotta rush to the end" then sit there twiddling their thumbs crying on forums cause they are bored when in actuality they probably skipped all the cut scenes, sped through all the dialog from the NPCs ( my two favorites, during the low quest in Uldah where you have to find the most popular color, a lala says "The color of the dress doesn't matter if it comes off easily at night" and the Roe that pines over Yellow Moon, who is Married to Bitter Snow...wonder if that's why he is Bitter)
    4: Game content takes time to produce. three months after release is fast for a major update.

    Now do i think the game could use more content, Absolutely. Do i think you have some excellent ideas. Yes. But you need to give it time. you want alot of content, then yes, staying out of the game for a few months to let the Devs work on content so you can return and enjoy yourself. Starting "2.0 suxs" thread is just working against you
    I think the main problem, at least for me, is every content is instanced. Just dungeons, raids, etc. Don't matter if the game have 500 dungeons to level, coil till T20, etc, for me, the game need more open world content, like 1.0 had. (won't count FATE as a content, is just boring and lame)
    (6)

  8. #28
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    With the next patch they are releasing beastman dailies and the treasure hunts, both open world content. They can't just say here, have one patch full of open world content, one patch full of raid content, oh heres a house, etc. They have to balance the patches out to semi appease everyone. Will these beastman dailies and treasure hunts be enough to satisfy the people who want more open world? I don't know, you don't know (You don't), and only they know. People complaining and crying about content that is not even here yet. Why not just wait until the patch comes and then judge the direction they are going in. I personally think the game is great and there is plenty to do, whether you want to do it or not, there is A LOT of stuff in this game to do right now. It may be a grind, but content is content (Don't say its pointless content, it is still content none the less).

    They already said there would be open world boss primals that would be added into later patches and they would do something for your FC (You can capture them, pokemon?). I have never played FFXI so I can not relate to that, but I did play Ragnarok Online for 10 years, and that game was nothing but open world content, ultimate sandbox, game was amazing. I am still enjoying my time here right now more than I enjoyed RO. Instances and DF are a great fix to do dungeons that you ordinarily could not do in open world games due to lack of companions or just lack of people who knew what was going on. I do not doubt that Yoshi has forgotten open world, as the introduction of beastman dailies and treasure hunts are proof that he still thinking about it. Even if they are just a way to get tomes and other misc items. They are still something else to do then mindlessly running dungeons (I can shut my brain off for hours doing that crap it doesn't bother me in the slightest, but everyone is not like me).

    In short, just wait. I am really impressed with the team and the way they turned this game around, and I am excited to see what a marvelous game they can turn this into.



    (P.S. Take this damn 1000 character limit off the forums. My only gripe. Thank you.)
    (5)
    Last edited by Ephier; 11-28-2013 at 10:23 PM. Reason: 1000 character limit.

  9. #29
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    OP what you're asking for is new systems to be added outside of normal progression paths. This will happen with time and, judging by what we know to be coming, there are entire new systems being added with each patch. The treasure hunts, dailies and housing in 2.1 are much more significant than the new dungeons imo.

    In terms of game design game systems add far more longevity than game content. Yoshi actually shows a surprising awareness of this fact which is why we're getting so much stuff with each update. Compared to other modern MMOs we have a lot of variety coming in our patches, most others are literally nothing but new raid tiers and quests.
    (3)

  10. #30
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Aldora View Post
    Yes, it's true. 1.0 had hamlets and NM's roaming around Eorzea. But, both Hamlets and open world NM's are still in the game, however presented to us through FATEs. Granted, hamlets contained more features which involved the use of emotes and DoH/DoL Which the current "defend the fort" do not have. However, that doesn't mean they cannot expand upon that. I personally hope that SE will add more as well as more diverse FATEs which include DoH and DoL as well.

    The only reason most FATEs ate boring, is because (in my personal opinion) they are being served by hundreds of players. FATEs in less crowded areas are a hell of a lot more fun to do.
    Quoted for truth, especially the hopes of DoH/L FATES. That limitation always seemed insane to me, like Yoshi was going way, way, way out of his way to say that the production classes could never do anything helpful in the open world, just like the gathering and crafting quests outside of their respective guilds are all turned into combat quests... "Oh, you want to pick those oranges for me? You want to fix this watch/compass/whatever for me? Kill stuff instead!" Serious pet peeve of mine, but rather off topic I must admit...

    We do have a lot of open world content. FATE's do allow you to fight NM's, defend/conquer forts, escort NPC's (maybe not chocobos but plenty of characters with different personalities and mini stories of their own), etc, as Aldora says. Now that a new name has been slapped on them, they're somehow less valid? I think we actually have significantly more open world content in FATE's than we did in the end of 1.23. It is a little streamlined, simplified if you will, and crafters and gatherers have been given the boot from these activities, but there is a lot on offer for the NM hunter, stronghold invader, defenders of forts/NPC's, and even those who prefer stealthier combat (I think, isn't there something about gathering items without fighting the aggressive enemies or something..? I dunno, I'm a gatherer/crafter so can't touch them for the most part).

    Then there's also gathering and crafting, which is all open world stuff. You can sit there knitting a new hat while chatting to your sewing circle around you, or you can race your mates for gathering the most tree branches in a session, and make a little coin on the side, all while breaking up the monotony of combat. If you're high enough level, you can even hunt timed gathering pops or try your hand at HQ'ing a double star recipe, all while making materia to meld to said 2 star recipe with a forbidden melding technique that could give you better gear than most dungeons.

    I'm not saying they've done enough, they can stop now. I do however think some people have a severe prejudice against FATE's that offer them exactly what they're asking for. I also recall several references to large scale additions to the FATE system in the future, giving players many new things to do in the open world, and that what we have so far is just the initial basis of what has the potential to give you everything you want in open world content. Yet, it's called a FATE, and it's similar (possibly even identical) in concept to something in some other games, and NM's aren't called NM's anymore, etc, so it must not be any good, any of it..?

    It's a start and I don't know what more anyone could ask for from a launch of an MMO. It's all just the start. The start of the stories, a taste of some of the content to come, everything being added to over the many years to come via patches and expansions.

    Poor devs, giving people want they want, yet can never satisfy the vast majority of those asking for it because the new word for open world content is FATE; a cursed, blasphemous word that never should have been uttered in the FF universe if this was the result.
    (1)

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