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  1. #31
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Exstal View Post
    I can't even get 4th slot on my Astral. It's more, I don't want to spend money on something that I'll replace with something better.
    My point is that there is nothing better.
    (0)

  2. #32
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Then it's an opinion and not an absolute.
    (0)

  3. #33
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Fact of the matter is.

    Stat allocation = Go all vitality
    Gear = should probably go all vit unless you so severely outgear the content that you can get with it. Cause hey, 15 more DPS makes a big difference =\
    (0)

  4. #34
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I do full STR on my Warrior just to make healers work. I have an average item level of 65 on my Warrior hahaha
    (0)

  5. #35
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Eh, I am more convinced at the idea that it is better to go full vitality, since a single damage spell from a healer every minute will mean more than increasing your overall DPS by 15.
    Heck if you need to burst something right away its what FoF/Berserk/IR are there for.

    If you have threat issues then that's a different story all together, but it is wrong to suggest that fending accessories should not be used over gyphonskin melds.
    (0)

  6. #36
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Leiron View Post
    15% more DPS makes a big difference =\
    Yes it does. A 15% damage increase makes a big difference indeed.
    Its almost like having a skill like Fight or Flight up... all the time! Its almost like having Sword's Oath... on a Warrior! Its a mini berserker without the pacification!

    Leiron, get a clue, seriously.
    Its ok to disagree but its not so ok to derail every thread with a mix of wrong advices, dumb statements and personal attacks.
    You keep commenting on fights you dont fight, gear you dont wear and stuff you dont know.

    Do yourself a favor, go and get some experience on your WAR, you might end up posting something that makes sense.
    (1)
    Last edited by Maqaqa; 11-28-2013 at 06:30 PM.

  7. #37
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Leiron View Post
    Second, it is always good to have too much health than too little.
    Having "just enough" to tank it is just flawed logic.
    If you have more than enough health, that means the healer doesn't need to focus on you often, and has more time to heal you up.
    Always a good thing and never bad
    the needs of a group varies depending on it's individuals

    just because paragon solo healed heroic garrosh does not mean that it is the best solution for every player in every group.

    Quote Originally Posted by Exstal View Post
    Then it's an opinion and not an absolute.
    We couldn't afford to wear the shitty vit/parry/skill speed accessories even if we wanted to. they (crafted accessories) might not be the absolute best, but they are arguably the best depending on the way you choose to optimize.
    (0)

  8. #38
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Leiron View Post
    Eh, I am more convinced at the idea that it is better to go full vitality, since a single damage spell from a healer every minute will mean more than increasing your overall DPS by 15.
    .
    I'll play devils advocate here and play both sides real quick.

    You do realize that if you increase your dps by 15, it would mean that the one healer's attack would have to hit for 900 dmg right? So perhaps that 15 dps isn't so insignificant.

    Then again, if you as a tank are doing an extra 15 dps in a raid where you have 4 dps classes fighting and the fight lasts 5 minutes... That extra 15 dps would basically reduce the enemy hp by 3500 dmg. Say you have 4 dps doing 250 dps, you effectively made the fight end 3.5 seconds sooner than it would have.

    --

    Anyway, to add to the discussion. If as a tank you were able to get to like 90% of the dps of a dps class wearing some dps gear, then it may become worthwhile to do so. However, in this game it just isn't possible. The only way that would be possible is if they added a vengeance mechanic like they have in wow which is the more damage you take, the more damage you do. I remember in wow during LK (I think it was LK) I was able to wear some dps gear (and even then it was just making sure I was hit/expertise capped with a tiny bit of crit mixed in) and on one of the bosses in the place where you fight Cho'Gall on the twin dragon boss I was able to do 19k dps. The other dps in my group were doing 16-22k dps (we had some bad players and I did 10 mans so the extra dps was welcome) and in that sense, it made a difference because most tanks were only pulling around 9k dps. This game on the other hand doesn't allow you to do so. And the reality of the situation is you aren't really helping to kill the boss much faster than if you were in full tank gear.
    (1)
    Last edited by Genesiser; 11-29-2013 at 12:02 AM.

  9. #39
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Yeah its not particularly difficult to put out 900 every minute or so.
    (0)

  10. #40
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    My Paladin in OT build now puts out 260 DPS and I'm very sure it is capable of 280-290 DPS if I'm decked to the teeth. Decked out DPS would do somewhere around 360-380 DPS if I'm not mistaken. My Bard deals 320 DPS with his sorta crappy gear. Taking fights like Twintania where OT usually DPS 85% of the time over a 13 minutes fight.

    I had 419 STR and assuming 2 STR (Too lazy to dig out a calculation somewhere) = 1 WPN DPS, a Curtana +0 would put my numbers to say 507 STR, 30/507* 260 would be around 15.4 DPS. Over the course of 663 seconds. That is 10200 damage. a Average 4 DPS with 350 DPS you end the fight 1.1% faster to a total of 7 seconds the fight ends faster which should be around 11000 worth of heals not needed to be healed around 9000 extra dmg mitigated via Parry and Blocks. About 30 DPS mitigation. This is assuming a boss which deals 1500 DPS on tanks only, if this boss has AoE it will increase the value more as shorter fights causes less damage taken.

    Take in all that and now compared to a HP buffer of 463. Make your own conclusion.
    (0)

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