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  1. #1
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    I would fully oppose this idea.

    Any reduction in mats needed is going to lower the value of the item, and so if this were done, at the point it was done, there'd be people with things up for sale that were made with the old requirements losing out on gil by people selling based on your proposed idea of lowering mats required. No thanks.

    Even something as silly as the vanya silk needed for wind-up aldgoat/qiqirn, as much as I almost typed out "...though they should remove those", they really shouldn't, same reasons. 500k for a minion may be retarded, but it'd be a real kick in the nuts for SE to then make it 50k value, for those currently selling one made with vanya silk.
    (0)

  2. #2
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alistaire View Post
    Any reduction in mats needed is going to lower the value of the item, and so if this were done, at the point it was done, there'd be people with things up for sale that were made with the old requirements losing out on gil by people selling based on your proposed idea of lowering mats required. No thanks.
    SE took ~50mil gil from me with the start of v2.0, the materials which were hard to obtain before are thrown at you now, equipment which was hard to get and expensive can be bought from AH for a few 100gil,...
    I don't complain about that, it happened and there will always be changes in an MMO, and that's a good thing as long as it improves the gaming experience.

    What will you do once SE lowers the cost of DL equipment? Why don't you complain about the raised mythology cap in v2.1?
    Are you worried about gil? The only things that cost gil are repairs and buff food/potions.

    But ask yourself, would you spend 700k-1000k gil for a HQ piece of gear without any materia, or would you do ~34 dungeon runs to get the materials for it, or would you do ~9 dungeon runs and get gear with similar stats?

    I just know one thing for sure. High item prices are a nice thing for gilsellers, and nobody likes them.
    (2)

  3. #3
    Player
    Hoobala_Boobala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Hoobala Boobala
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Alistaire View Post
    I would fully oppose this idea..
    So some players loose some money in the short term, in the long term I think it would help the overall end game crafting market.

    You could probably sell 3 cheaper i70 HQ items as fast as one but with a better mark-up if end prices were more affordable to the majority of players. On my server at least the percentage mark-up on HQ i70 is already non-existent if your *buying* the base mats on most items. I'd rather base material tomb cost = darklight gear costs so the market for people wanting crafted gear over darklight would increase. At least then I could make gil from charging for crafting the items without having to worry about price crashes.

    Lower tomb cost on i70 increasing supply would also increase demand for materia, particularly tier III and IV, with potential knock on increase in demand of i55 craft gear for spiritbonding.
    (1)