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  1. #1
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    I have a wait and see mentality in general, especially with this game with how 1.0 turned out and then comparing it to 2.0. Less expectations you have the less disappointed you'll be if something happens that's not to your liking.

    There are plenty decked out in DL, sure. Who's to say these hard modes won't give more myth than the "normal mode" 50 dungeons? Who's to say people won't find a way to run them faster? And as I said before, you won't really know how tough they will be until you play them. Just too many unknowns to grab pitch forks right now.

    And on that note, I'd like to add that not everyone is decked out in DL, there's plenty of less seasoned players that will get to enjoy said content to it's fullest, and plenty of seasoned players that'll end up running it on other jobs. End of the day though, we're not really going to know what SE considers hard mode until we play it, primals aside, we have nothing to really go off of.
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  2. #2
    Player
    Azyurel's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Azyurel Fireblade
    World
    Leviathan
    Main Class
    Ninja Lv 55
    Quote Originally Posted by Hanemakikaze View Post
    I have a wait and see mentality in general, especially with this game with how 1.0 turned out and then comparing it to 2.0. Less expectations you have the less disappointed you'll be if something happens that's not to your liking.

    There are plenty decked out in DL, sure. Who's to say these hard modes won't give more myth than the "normal mode" 50 dungeons? Who's to say people won't find a way to run them faster? And as I said before, you won't really know how tough they will be until you play them. Just too many unknowns to grab pitch forks right now.

    And on that note, I'd like to add that not everyone is decked out in DL, there's plenty of less seasoned players that will get to enjoy said content to it's fullest, and plenty of seasoned players that'll end up running it on other jobs. End of the day though, we're not really going to know what SE considers hard mode until we play it, primals aside, we have nothing to really go off of.
    I'd be somewhat satisfied if they did drop more Myth. I'd be more satisfied if the dungeon was actually challenging for seasoned MMO players. I'd be even more satisfied if the dungeon was actually itemized above AK. I am also not blind to see that what I want is completely irrelevant in the grand scheme of things. I just have to hope that what they provide lines up with me wanting to do it and provide me with the will to continue to pay for the service.

    Completely understand that there are plenty of people that aren't decked out in DL and they already have natural progression to DL with WP and AK. It would have been nice if they tiered the dungeons off and made these two itemized above AK and drop loot that was rather just below par say 65 or on par 70 with DL and allowed for a challenge that would be comparable to thise in that gear bracket.

    Rift and WoW did Dungeon Tiers at certain parts of their lifespan and they were fairly successful at it, just don't understand why they have to lump more dungeons in for the lowest common denominator "the fresh 50". More to do for those that are fresh 50, but even they will quickly out gear and trivialize the content. Understand this isn't Rift or WoW, but there are elements of both in this game already.

    Also the whole "seasoned players" can just run the dungeons on other Jobs thing from the community and Yoshi is kind of a cop out for not providing at least some effort to placate that side of the house. I guess we'll see how extreme mode primals pan out, but that's an actual raid and not a dungeon.
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