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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Haha...the bug report thread got closed. I do think that this is a bug though, in that sub-targeting should refresh the enmity list to show you the sub-target's enmity bars.

    Regardless, I think there should be a better way to show threat. Like having the hp bar displayed on top of the monsters have a second bar under it, displaying the 2nd highest threat on the list (which means the closer that 2nd bar is to getting full, the closer it is for the tank to losing agro for that monster. For tanks it's only a matter of being the highest on the threat list or not. So 2nd highest threat owner is his true enemy in the enmity war.

    On the other hand, for other classes, it could show them their current threat on each monster. Which leads me to my 2nd suggestion. Let the hp bar be displayed on monster's feet instead (at least make it an option? more options are always nice). The bigger the enemy, the harder it is to see when tanks are so upclose to the monsters, even if you zoom out the camera.
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    Last edited by Gardes; 11-27-2013 at 04:43 PM.

  2. #2
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gardes View Post
    On the other hand, for other classes, it could show them their current threat on each monster. Which leads me to my 2nd suggestion. Let the hp bar be displayed on monster's feet instead (at least make it an option? more options are always nice). The bigger the enemy, the harder it is to see when tanks are so upclose to the monsters, even if you zoom out the camera.
    That's not a bad idea, it wouldn't be to hard to incorporate a gauge (or two) that surrounds the enemy's directional indicator.
    (0)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Gardes View Post
    Regardless, I think there should be a better way to show threat. Like having the hp bar displayed on top of the monsters have a second bar under it, displaying the 2nd highest threat on the list (which means the closer that 2nd bar is to getting full, the closer it is for the tank to losing agro for that monster. For tanks it's only a matter of being the highest on the threat list or not.
    So I made an example of what I'm talking about using OP's pics...crudely. In this pic, the orange bar is the highest enmity owned by someone in the party other than the tank. This way, if a tank uses his enmity skills, the orange bar should decrease (the transparent side would indicate the gap in lead between the tank's threat and the 2nd highest threat). This way, the tank can see which monster is about to lose aggro quickly without constantly tabbing between monsters to check enmity.

    In this case, monster P is about to lose its attention at the tank and might attack someone else once the bar is full (someone other than the tank has at least the same enmity against monster P as the tank). Monster O and R is still 'safe' enmity wise but the tank should probably do something about them once he takes care of monster P.

    The game already shows players their individual enmities, might as well actually make it easy instead of making them jump through hoops, especially for controller users. Pretty sure keyboard players would benefit too.

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