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  1. #41
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Enkidoh View Post
    As has been already mentioned, RDM is one of those Jobs that just wouldn't fit into ARR's narrow role-focused battle system.
    This is and isn't true. There's nothing in ARR's design which suggests a hybrid of melee and magic, including the range differences, would be infeasible. The real problem is that Red Mage traditionally has healing spells in its repertoire. We currently have one healing spell on a job which otherwise does not heal (SMN with Physick), and that is from a class which also has a healing job (SCH). If you remove healing spells from Red Mage, then implementation is trivial, but it's also a rather odd Red Mage. If you focus on healing, it's simply not a Red Mage at all.

    FF11's RDM wasn't a Red Mage, either. It was an abomination.
    (4)

  2. #42
    Player

    Join Date
    Jan 2012
    Location
    Zee Puff Puff
    Posts
    246
    Well Bio is an effect over time now! So Dia could still be used for armor or defensive reduction, like why not a hybrid fighter with support / offensive spell! Like a rapier ^^ don't forget it was a RDM relic!
    (0)

  3. #43
    Player
    slakyak's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    41
    Character
    Flain Fenrir
    World
    Moogle
    Main Class
    Conjurer Lv 50
    /signed

    pimp hat ftw.
    (1)

  4. #44
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'd like it best if a similar version to the one in my signature was implemented. Melee focused Fencer that does enfeebling through ws additional effects and branches into Red Mage (DPS) and Mystic Knight (Tank).

    If its "tl;dr" or not showing up (not seeing it on my end o.O):

    Red Mage tl;dr: Stance to swap STR/DEX with INT/MND and reduce casting times so they can weave in spells while meleeing or if an encounter is too dangerous to be up front they can hang back and nuke. Dualcast: next 2 spells off of GCD. Attacks with element varying on current harnessed element. Can double the durations of next enfeebling attacks to fit in more time for nuking (especially if TP running low). Can equip THM and CNJ basic spells (thunder, fire, blizzard, stone, aero, cure) and some JA's so that they can follow traditional roots of same/similar spells but not the higher up ones (potencies and mp costs will need adjusting without UI/AF). Can toss out a cure if really needed (stronger than a SMN or BLM) but won't be as strong as a WHM's and has healer LB for that "support" type role and for access to in-battle emergency raise (also since AoE big damage DPS doesn't feel right).

    Mystic Knight tl;dr:
    Stance to switch into tanking that gives def/mdef buffs and an enmity mechanic tying it to "enspells" (since they were originally not a red mage's). Shield and rapier but shield not as powerful as PLD. Focuses on reducing magic damage for self and party and other tanky things that consume the enspells for various effects (easily reapplied).
    (1)
    Last edited by MartaDemireux; 11-27-2013 at 04:19 PM.

  5. #45
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gamemako View Post
    This is and isn't true.

    FF11's RDM wasn't a Red Mage, either. It was an abomination.
    Actually RDM as a core job itself doesn't really work well in a MMO setting, partially because versatile hybrids are murder to balance, having a role is paramount in MMO's, and in ARR's case we don't have a reasonable amount of ability slots to offset the extensive versatility RDM is known for. The only way I can feasibly think RDM would fit into FFXIV is putting RDM into an actual "focused" role and build up it's spells and abilities off of that.

    For example:
    -DPS that combos with a combination of Weaponskills and Magical Nukes in tandem with slight support on the side.
    -DPS that combos with a variety of "Magical" Weaponskills that could work off each other to increase their power (IE:using Water based WS's, making the next Thunder WS's more powerful)
    -Low~Mid DPS/Support that improves allies abilities enhancing them or lowering their opponents. (IE: Increasing/decreasing buff/debuff durations, power, potency, etc for allies and enemies.)

    But any way we go about it, one thing is gonna stand out when it comes to this RDM versus other FF versions of RDM, and that fact is FFXIV has unique abilities for each class/job. And while some classes/jobs do have similarities between each other, ARR is perhaps the first and only game in the FF franchise that gives RDM a true way to be unique despite the lore of using magic from other jobs. Sure we might get our own WS's, Thunder, Water, Fire, Cure, w/e, but you can be pretty damn sure they're not gonna all be carbon copies of BLM/WHM/GLA abilities...

    and IMO that's the greatest thing we as RDM's can really wish for.

    And yes FF11's RDM was a true abomination that Yoshi and his team should take notes on what not to do.
    (4)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #46
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,355
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Don't speak for all of us. I want a Thief.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  7. #47
    Player
    Snitchie's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Snitchie Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Trying to be a RDM, but still I must settle with my WHM or BLM... (and yes i am now Taru again , like i was in ver 1.0)
    (0)

  8. #48
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    If it's not doing as much damage as a real DPS nor can't support as well as a real support, why would anyone want one in his party ?
    (0)

  9. #49
    Player
    Kaelah's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,552
    Character
    Kaelah Tae
    World
    Odin
    Main Class
    White Mage Lv 100
    I do like RDM but I have to agree with XNihili... if they can't do as much dps, or heal as well as the usual ones, then I can see them being shunned for groups.
    (0)

    ~Quit moping, get hoping~

  10. #50
    Player
    Velyna's Avatar
    Join Date
    Nov 2013
    Posts
    12
    Character
    Velyna Deschain
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Signed

    ~Velyna Deschain
    (0)

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