If the tank dies, it's the healer's fault.
If the healer dies, it's the tank's fault.
If the DPS dies, it's their own damn fault.
Not many people want to be responsible for someone else's death![]()
If the tank dies, it's the healer's fault.
If the healer dies, it's the tank's fault.
If the DPS dies, it's their own damn fault.
Not many people want to be responsible for someone else's death![]()
I have a tank, i recently got my healer to 50 as well.
Tank = instant que the second i ready up for duty
Healer = can be as long as 30+ for the same dungeon
Almost all ak/wp are waiting for a tank to que up to start.
The healers and tanks are taking the path of least resistance while leveling up and grinding FATEs. Most of the people you're going to find in DF for leveling dungeons are going to be the minute amount of people who are actually going through the story for the first time.
Brayflox is probably the only dungeon people repeat since it has nice armor sets for each class type.
One of the many reasons i leveled warrior. To collect tomes for gearing up my monk while enjoying instaqueuesProblem is... too many people are too lazy and don't want the responsibility to level tank or heal after their DPS so it doesn't come around. Still tons of DPS, not so many tank or heal. I play all 3 roles and when I want to get things done like tome stones, I just jump on tank for insta-queue lol.
Melee Elezen FTW!!!
It's a tank issue not a healer issue.
I don't que on dps unless I'm watching a movie or something. Then again Id rather tank then que for a hr to get a bad tank. Lv'ing whm recently(burnt on fates) que times are bad even for a healer. 12 runs of SV 8/10 Pld's didn't even have shield oath, I had to mark targets on about 5runs, and tanked adds on whm about 4runs(fun..). I even had to kite 2/3dragons on last pull while regen/swiftcast cure2 for a mix of lv25/30 geared pld with no shield oath.
Because it hard to tank and probably harder to heal .
Its almost impossible to mess up as DPS because tanks and healers are so used to dps standing in red stuff , pulling mobs by mistake that it looks normal to do this .
But when a healer forgets to heal and tank dies , everyone rage quits .
You are right about healer queues until 50. Then it's only like a 5-10 minute wait.It's a tank issue not a healer issue.
I don't que on dps unless I'm watching a movie or something. Then again Id rather tank then que for a hr to get a bad tank. Lv'ing whm recently(burnt on fates) que times are bad even for a healer. 12 runs of SV 8/10 Pld's didn't even have shield oath, I had to mark targets on about 5runs, and tanked adds on whm about 4runs(fun..). I even had to kite 2/3dragons on last pull while regen/swiftcast cure2 for a mix of lv25/30 geared pld with no shield oath.
The real issue is experience gain imbalance. Right now FATEs are significantly more efficient than dungeons (something like 3-4x the experience gain rate... and that's not including the queue time). So, for many people, they'd rather the mind numbing task of FATE grinding than waiting in a queue, solo (since you can't group while in DF queue to do FATEs in between), for a dungeon. They might mix it up, but then it's more likely a premade from their FC. Until SE balances out the experience gain to make Dungeons comparable to FATEs (and lets you solo queue while in a group to FATE between dungeons), people won't queue as much. I think if they made thee two changes you'd likely see more people running dungeons.
The only way I can see this being fixed is if they increase the difficultly and added more dps slots. Making a 5 or 6 man dungeon run. Which would be great.
SE can fix this pretty easily. Make their tank classes more interesting to play. Add more tanking classes/jobs. Problem solved.
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