Why are the queues for DPS longer? Because the ratio of DPS queueing to Tanks/Healers is greater than 2:1 (2 DPS:1 Healer:1 Tank is a normal group). This isn't something SE can fix. It's a player created problem, literally.
Why are the queues for DPS longer? Because the ratio of DPS queueing to Tanks/Healers is greater than 2:1 (2 DPS:1 Healer:1 Tank is a normal group). This isn't something SE can fix. It's a player created problem, literally.
The only way I can see this being fixed is if they increase the difficultly and added more dps slots. Making a 5 or 6 man dungeon run. Which would be great.
I sent a suggestion in for this a few weeks ago. I suggest everyone else does the same.
6-man dungeons would take the queue times down a bit since you'd have a larger dps to tank ratio.
Wouldn't work, even if they adjusted the dungeons this would just put a bigger burden on the tank and the healer.
SE can fix this pretty easily. Make their tank classes more interesting to play. Add more tanking classes/jobs. Problem solved.
It's not about the "interesting". It's about majority of people preferring to not feel responsible for when bad things happen. Tanks also dont stand out. You either live through it or the group wipes. Sadly, the only ones who understand the importance of tanking well are tanks.
I disagree. More people will play tanks if there were interesting tank classes/jobs. Whether they tank well or not is irrelevant. If SE released Samurais and Dark Knights as tanks, I guarantee that there would be more tanks in queue. Paladins and Warriors are just not interesting. We have all seen them before in multiple MMOs. Alternately, the White Mage and Scholar are actually very interesting healers; and if SE decided to trash them altogether and replace them as a standard Cleric class wielding a mace/shield with no offensive capabilities whatsoever, I would think nobody would want to play them and you would instead have insta-queues as a healer.It's not about the "interesting". It's about majority of people preferring to not feel responsible for when bad things happen. Tanks also dont stand out. You either live through it or the group wipes. Sadly, the only ones who understand the importance of tanking well are tanks.
Last edited by Asuras; 11-28-2013 at 04:26 PM.
More people will CONSIDER playing tanks if they were made more interesting. This doesn't mean they'll pick it over DPS roles as my point states, it's a matter of mindset in the end. There's a difference between someone simply wanting to try out tanking and someone dedicated to tanking and making it their main role. The latter will need to invest more time in both gear and strategies that will benefit the group. Even if assuming more people DO play the more interesting tanks like you suggested, it'll most likely be people who are already tanking and wish to try something new, there will be a very small increase to the overall numbers of tanks. The majority of the community of MMOs just prefer to DPS instead of tanking or healing. Like you say, healers currently are interesting, yet we aren't seeing a huge influx of them compared to DPS. Same logic will apply even if tanks became "more interesting".I disagree. More people will play tanks if there were interesting tank classes/jobs. Whether they tank well or not is irrelevant. If SE released Samurais and Dark Knights as tanks, I guarantee that there would be more tanks in queue. Paladins and Warriors are just not interesting. We have all seen them before in multiple MMOs. Alternately, the White Mage and Scholar are actually very interesting healers; and if SE decided to trash them altogether and replace them as a standard Cleric class wielding a mace/shield with no offensive capabilities whatsoever, I would think nobody would want to play them and you would instead have insta-queues as a healer.
tl;dr
People who want to tank, will play a tank regardless of how "interesting" it is.
People who want to heal, will play healers regardless of how hard it is.
People who want to deal damage, will play DPS even if the aforementioned roles are more interesting.
There's a problem with the DF Roulette though. What if DPS at 50 queue for roulette? Wouldn't it worsen the already congested queues for DPS who aren't 50?
Last edited by OPneedNerfs; 11-28-2013 at 04:56 PM.
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
It's a problem without any apparent solutions, unfortunately.
Two reasons for that.
1) Tanking and healing means the cost of screw-ups is noticeably higher compared to DPSing. Read - more stressful. If you're a subpar DPS, unless you're severely undergeared, stuff just dies a bit slower. If you're a sub par healer/tank, your group does the dying and you get to take the blame. Not something everybody wants.
2) Tanks and healers rarely happen to be lone wolves. They find guilds/clans/FCs and run with them, or they fill up their friend list, at least. Why bother queuing with total strangers at all when you can have the benefit of running with people you know/can rely on, use voice chat etc? You don't really use Duty Finder solo unless everyone in your FC/LS/friendlist is offline - thus the shortage.
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