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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    New 1.18 Behest Changes

    SP reward added to the behest reward.


    In a JPN thread titled, "I want the last enemy of the behest to be a proper boss", Foxclon wrote:

    Quote Originally Posted by Foxclon View Post
    こんにちは。

    ビヘストに関するアイディアありがとうございます。担当と確認してきました。ボスをNMないしNM的なボスとしていくかどうかについては、今はそのような想定ではないのですが、今後検討してもらうこととしました。

    ビヘストについての直近の予定では、パッチ1.18で報酬に修練値を加える件などを含んだバランス調整を行い、その後にビヘストのモンスター出現のバリエーションを増やすことが想定されています。

    "Hello

    Thanks for your behest idea. I confirmed with the devs that there are currently no plans to have NM-like bosses, but we'll consider it in the future.

    Patch 1.18 will include balance adjustments like including SP along with the behest reward. After that is implemented, we plan to increase monster variation."


    I'm not sure if the SP reward is the only thing that's gonna be added to 1.18 behest. I hope not. I'm kinda bummed that there isn't any present solution to the boring "boss" at the end of behest. I mean, really, is it that hard just to program the existing last boss to spawn a huge beastman along with some minions? That should take only like, an afternoon to implement and a week or so to test.

    As for monster variation, why is still just in the planning phase? I mean, is it really that hard to change the monster spawn table for each behest? This should have been fixed 6 months ago. Why is this taking so long? lol

    All the changes we've seen so far from release until now are incredibly superficial and don't even scratch the heart of the problem. We need something more. Hopefully there is more in 1.18.
    (3)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rentahamster View Post
    I'm not sure if the SP reward is the only thing that's gonna be added to 1.18 behest. I hope not. I'm kinda bummed that there isn't any present solution to the boring "boss" at the end of behest. I mean, really, is it that hard just to program the existing last boss to spawn a huge beastman along with some minions? That should take only like, an afternoon to implement and a week or so to test.

    As for monster variation, why is still just in the planning phase? I mean, is it really that hard to change the monster spawn table for each behest? This should have been fixed 6 months ago. Why is this taking so long? lol.
    I can think of a hundred more important issues to deal with from the top of my head.

    But, ah yes. They have infinite manpower and infinite resources, so they can work on everything simultaneously and finish it all in an afternoon. Prioritizing is for those fools who are chained by petty details like reality.

    Thanks for the translation, anyhow.
    (0)