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  1. #31
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I love how people say "Battleping" whilst saying the problem is at SE.
    (0)

  2. #32
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ri_ri View Post
    Get more HP as in, "Go do Chimera with level 90 gear and survive a Ram's Voice that slipped through".

    Now that I think about it... it's funny how the Cutter's Cry Chimera is better designed than Dhorme. On CC everyone's forced to move accordingly. On Coerthas, you hope the Bard/Monk/Paladin don't screw up, besides that, stand still until the red circle appears on your feet...
    Full Darklight is enough to survive most aoes.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  3. #33
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by coffeeking View Post
    insta kill doesn't bother me, making it easier would be boring
    This. ^

    It's stuff like that that keeps me on my toes and locked to my screen.
    (2)
    Felis catus

  4. #34
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    the reason why theres a lot of insta death, though i hate them with a passion, is because the mechanics are very basic, let me link you this from a boss fight in wow, its a long read
    http://www.icy-veins.com/paragons-of...d-strategy-wow
    (0)

  5. #35
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Delsus View Post
    I love how people say "Battleping" whilst saying the problem is at SE.
    The fact that you need battleping indicates that SE needs to set up additional data centers.
    (0)

  6. #36
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Why is it that whenever a player fails at fights, they instantly want SE to nerf it and make things better, rather than just learning how to get better themselves?
    (0)

  7. #37
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I seem to recall Wow having a LOT of instant death mechanics. E.g. The dance fight in Naxxaramas where you had to literally dance through a pattern in the room to avoid lava insta killing you. How about the guy with the charges where if you were on the wrong side you died. Then there was the ice prison on Sindragosa which was even harder on heroic mode in ICC.

    Wow had tons of instant death mechanics. However their AOE indicators were exact, if you weren't in it on your screen you weren't going to get hit, Period!.

    To me, instant death mechanics are fine, but SE really REALLY needs to get on the ball with making the aoe hit boxing client side, period. SE stop worrying about people hacking fights, and worry more about making your player base happy and maybe you guys can make a game where 90% of your subs don't drop off on the first year.

    If I were SE, my absolute HIGHEST priority would be fixing hit box mechanics on aoe indicators, and I mean HIGHEST, if I had to I would set content patches asside and put all hands on deck to fix the aoe indicators before doing ANYTHING else. Most people playing can't play the fights at all without preemptively moving, and it's so dumb.

    I know a guy on Turn 2 that can only do it on his bard, because he can only doge the prism lazer* if he strafes left and right the ENTIRE fight. He's sent me screen shots of him standing way out of it on his screen and still getting smacked by it anyways,.

    And I'm sure everyones seens the hundreds of videos of people not in landslides on the other side of titans platform getting knocked off over a second after he cast it.

    Server Side HitBoxing on fight mechanics is so bad, Fix it.
    (4)
    Last edited by Ryios; 11-27-2013 at 12:54 AM.

  8. #38
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    lol that's cuz WoW has a ton of insta-death mechanics. Slimes blowing up on you. Frontal cone AoEs (which wtf would anyone other than the tank get hit by these, unless you aren't moving away from the thing if you see the mob for some odd reason is about to be turned around), stuff that you stand in, ect. This is a MMO thing in general, 'period'. Punishing people who can't think on their feet and react as fast (or that lag really badly)
    (0)

  9. #39
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    wow did have insta death, however, its not, aoe, in it then death, it was more of a case, ability, something happens, if you dont fix it in time, then insta death, the ice prisons on sindragosa gave leeway, and the prisons themselves would only kill you after some time before death.

    also read http://www.wowwiki.com/Yogg-Saron_(tactics), thats easy mode btw, theres very few insta death on that fight, and those in these forums who did this fight can tell you that wasnt an easy fight even on normal mode :P
    (0)

  10. #40
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Versiroth View Post
    The fact that you need battleping indicates that SE needs to set up additional data centers.
    Or it means using a controlled route you can still get to the datacenters in a time that it's possible, your ISP could do the same by increasing capacity, and whoever controls the transatlantic fibre (for EU players) can increase capacity we wouldn't get the slowdown, just the fact that a VPN or proxy can increase response time by the amounts some people state means the problem is not at SE but down to ISPs.
    (1)

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