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  1. #1
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    I hate to be "that guy" but well... here goes...

    Sadly I'd have to disagree with your idea on this one, the changes they've made to materia melding from the system's inception in 1.0 are already quite significant.

    If i remember correctly not only have meld % chances increased across the board with most gear giving you two 100% free meld slots, but they've also removed the penalty of having equipment be destroyed by a failed meld attempt and thus you no longer have to start over when going for those quint melds.

    If we compare that the new system seems quite forgiving if anything.
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  2. #2
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Ryel View Post
    If i remember correctly not only have meld % chances increased across the board with most gear giving you two 100% free meld slots, but they've also removed the penalty of having equipment be destroyed by a failed meld attempt and thus you no longer have to start over when going for those quint melds.
    Oh... like in most shity donate korean MMOs. How SE could made such system in 1.0- in game with full P2P system? I wonder
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  3. #3
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Onyxys View Post
    Oh... like in most shity donate korean MMOs. How SE could made such system in 1.0- in game with full P2P system? I wonder
    Well to be fair the offset of this was that materia worked in a way that you weren't capped on what stats you could place on a piece of gear, if you wanted to throw 50+ STR on a pair of gloves you were free to (RNG of melds provided of course)

    in the end it was a higher risk / reward ratio but one that wasn't favored as evidenced by the current system in place.
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