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  1. #1
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exstal View Post
    why start now?
    Why not? If they do intend to make NIN a DPS instead of a tank this time as someone said before (whether or not it was intended it did get officially turned into a tank after the community forced it to be one in XI) then they could make Thief the tank. There's a first time for everything. SCH is a good example: It's a pet user now. Granted it didn't have as strong of an image beforehand but they even left out its staple Libra which could have been similar to a MNK's dispel as it was in FFIII with "Study" as well as tell max HP or physical resistances (since there are no magical ones on monsters). So really all bets of strict continuity are out as they can do whatever they want to make it work in game.

    If you make Archer and Ranger, which would more or less be copies of one another, why would anyone play Bard? Or rather, why would you even bring Ranger over Black Mage? It's seems pretty short-sighted to add another ranged bow class just to satisfy the QQ of people who want Bard to be a ranged DPS god.
    Archer is already made. Ranger would play using Archer abilities of course but could gain more (or complete) use from its job abilities similar to how a SCH does or how a DPS off of CNJ would.

    People would still play BRD because BRD is still going to be needed for healers' MP in progression content and rarely DPS TP in drawn out fights. Shorter fights with a mage heavy party could see good use Requiem. Some people like being needed and will of course play the job because of that. They're already nerfing BRD DPS anyway (possibly by as much as 10% I guess) which seems like its a hint towards giving ARC a 2nd job that could focus on nothing but DPS with no support side outside of innate ARC abilities (like silence).

    You could bring RNG over BLM for fights where movement is crucial or where monsters have higher magic defense. There are no individual elemental resistances but the base magic defense could still play a part. If RNG had a trapping system they could use it similarly to how a SMN binds a group of monsters for speed runs without a BLM to sleep them. To bring BLM instead of RNG maybe the monsters have piercing resistance similarly to how monsters can have slashing resistance in coil turn 2 (maybe other types exist too idk only experienced it this way). Since RNG isn't in game yet there's nearly unlimited potential for it (as well as THF and NIN) to be anything which is fun to think about. I've only tossed out a couple ideas but there are so many directions they could take.

    I honestly do not think they will implement Ranger. Why? Musketeer => Corsair. There is your second non-magic ranged dps. This invalidates the need to have Ranger. Bard is good enough. But SE could throw fast ball and make Ranger branch off Archer so all Bards switch to Ranger and fall into the same pitfall as, "/shout RNG LFG Coil" as every other DPS.
    They may not but I hope they do. They could end up making Corsair like they did BRD by using its FFXI appearance as its inspiration. And that doesn't solve a 2nd job for ARC. I personally like things to be equal, every class having 2 jobs. I don't see how an ARC could be a tank or a healer though. This is why I suggested giving them either strong burst damage with long cooldowns, a trapping mechanic, a stance mechanic or a pet mechanic to differentiate it from BRD.

    Not directed at you but the forum as a whole: There's really no need for bashing any idea into the ground. Imagine if people did that with any of the ideas that lead to our way of living now. This is a game we play for fun and write up ideas for in fun. If a mechanic simply wouldn't work it's fine to say so obviously and include reasons but in a polite manner (which is required by ToS; picking fights, rude posts or harassing is against ToS). Saying "That's an interesting idea but it wouldn't work because of X and X and X, but you could make something else work by doing X and X" is a much better way to address something than "That's a ridiculous idea and stupid! Totally insane! Would never work because X X and X. You're delusional!" Can't we all just be civil to one another? It may be the internet but we're all human beings with our own strengths and weaknesses using it.
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    Last edited by MartaDemireux; 11-26-2013 at 12:00 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MartaDemireux View Post
    Why not? If they do intend to make NIN a DPS instead of a tank this time as someone said before (whether or not it was intended it did get officially turned into a tank after the community forced it to be one in XI) then they could make Thief the tank. There's a first time for everything. SCH is a good example: It's a pet user now. Granted it didn't have as strong of an image beforehand but they even left out its staple Libra which could have been similar to a MNK's dispel as it was in FFIII with "Study" as well as tell max HP or physical resistances (since there are no magical ones on monsters). So really all bets of strict continuity are out as they can do whatever they want to make it work in game.
    Unfortunately, Scholar isn't a very good example because there aren't many games that have Scholar present (in contrast to Thief). Ninja was supposed to be a DPS but due to the unique job system of FFXI it got changed into a tank. If it weren't for that screw up by SE in the first place Ninja would have never deviated from its role. Hence, Thief shouldn't either.

    Archer is already made. Ranger would play using Archer abilities of course but could gain more (or complete) use from its job abilities similar to how a SCH does or how a DPS off of CNJ would.

    People would still play BRD because BRD is still going to be needed for healers' MP in progression content and rarely DPS TP in drawn out fights. Shorter fights with a mage heavy party could see good use Requiem. Some people like being needed and will of course play the job because of that. They're already nerfing BRD DPS anyway (possibly by as much as 10% I guess) which seems like its a hint towards giving ARC a 2nd job that could focus on nothing but DPS with no support side outside of innate ARC abilities (like silence).

    You could bring RNG over BLM for fights where movement is crucial or where monsters have higher magic defense. There are no individual elemental resistances but the base magic defense could still play a part. If RNG had a trapping system they could use it similarly to how a SMN binds a group of monsters for speed runs without a BLM to sleep them. To bring BLM instead of RNG maybe the monsters have piercing resistance similarly to how monsters can have slashing resistance in coil turn 2 (maybe other types exist too idk only experienced it this way). Since RNG isn't in game yet there's nearly unlimited potential for it (as well as THF and NIN) to be anything which is fun to think about. I've only tossed out a couple ideas but there are so many directions they could take.
    I'll only say a small part on this because it's already been talked about a lot, there is no way you can make Ranger different enough in 5 skills from Bard. It's still an Archer. It'll still play like Archer. You just don't get songs.

    They may not but I hope they do. They could end up making Corsair like they did BRD by using its FFXI appearance as its inspiration. And that doesn't solve a 2nd job for ARC. I personally like things to be equal, every class having 2 jobs. I don't see how an ARC could be a tank or a healer though. This is why I suggested giving them either strong burst damage with long cooldowns, a trapping mechanic, a stance mechanic or a pet mechanic to differentiate it from BRD.

    Not directed at you but the forum as a whole: There's really no need for bashing any idea into the ground. Imagine if people did that with any of the ideas that lead to our way of living now. This is a game we play for fun and write up ideas for in fun. If a mechanic simply wouldn't work it's fine to say so obviously and include reasons but in a polite manner (which is required by ToS; picking fights, rude posts or harassing is against ToS). Saying "That's an interesting idea but it wouldn't work because of X and X and X, but you could make something else work by doing X and X" is a much better way to address something than "That's a ridiculous idea and stupid! Totally insane! Would never work because X X and X. You're delusional!" Can't we all just be civil to one another? It may be the internet but we're all human beings with our own strengths and weaknesses using it.
    I do believe that ARC is the only class that can't turn into Healer or Tank. The other jobs have option to become either of those whereas Archer is black sheep. However, that's fine if they want to go for the 4 heal:4 tank:10 DPS, ARC just won't have a second job. If Yoshi gets his way, and he will, another base job right now won't have a DPS option since there needs to be Rogue/Ninja. Or we could see 4:4:12.

    I just don't believe there is a reason to make another ranged bow class that doesn't conflict with Bard. Especially considering Bard is supposed to be Ranged DPS with heavy support where I see Corsair being full on ranged DPS with basically minimal utility.
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