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  1. #11
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    IB will actually be extremely effective if used well. I'm thinking in Titan HM, which is far from "endgame" but relates to the vast majority of players, you could use IB for... every Mountain Buster? While a PLD may have more cool downs they certainly don't have enough to pop one on EVERY mountain buster meanwhile a warrior if using their brain will have IB up every time.

    I would imagine the ideal time to pop IB would be after the first auto attack used prior to Mountain buster. If after landslide Titan doesn't AA and you feel like MB is coming... just pop it then.

    My point being a 20% DR skill that is nearly spammable is going to be extremely effective when used well.
    (0)
    Last edited by Zoomie; 11-26-2013 at 04:48 AM.

  2. #12
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Leiron View Post
    Furthermore, Defiance = Shield oath.
    Shield oath provides 25% more eHP and a 25% healing boost as a result of the mitigation.
    I kno Defiance = Shield oath but PLD will still be easier to heal.

    PLD has 6000 HP, WAR Has 7500

    Titan Hits Tank for 4000.

    PLD Mitigates 20%, Takes 3200 Damage. War Takes 4000.

    PLD now Has 2800(46% of Max HP), WAR has 3500 HP (46% of Max HP)

    Healer Heals Tank for 2000.

    PLD Now has 4800HP( 80% of Max HP after Heal), WAR Now has 5900 HP (78.6% Of Max HP)
    (War Recieve 2400 heal because of addition %20 heal in new defiance. 3500 +2400 = 5900)

    You might say 2% hp is minimal but add more CD's & Shield to the equation only makes PLD ehp even higher.

    My arguement is why reduced our Best Self healing abilitiy "For Balance" When PLD still significantly mitigate more damage ?
    (0)
    Last edited by OmegaSinX; 11-26-2013 at 04:49 AM.

  3. #13
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    New Inner Beast IS better than Rampart at handling all of the single boss tanking hard hitting fights.

    Death Sentence => ~30 seconds

    With Rampart, you can mitigate 1 out of 3 Death Sentences. With Inner Beast you can mitigate EVERY Death Sentence. Even with a 6 second duration, it'll be easy to do this as the move is on a timer that it rarely(if ever) deviates from.

    So for big hits like DS and Titan MB, IB wins out over Rampart.

    Rampart wins in add swarm situations though, such as WP speed runs, Turn 4 pick ups, snake pickups on Turn 5, basically any situation where the damage is high and consistent through more than 6 seconds. A paladin's shield also helps in this situation, because the quantity of hits is plentiful enough to reliably trigger blocks.

    After reading the notes, I'm actually impressed by the potential balance between the two tanks after 2.1 in which each will perform slightly better in certain situations, but the idea of a stacking damage reducer clearly points to synergy from having them both in a group.
    (0)
    Last edited by CianaIezuborn; 11-26-2013 at 05:27 AM.

  4. #14
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Now for some math as to why the OP should leave this alone:
    Warrior vs. Caduceus w/o DR over 6 secs
    Hood swing+ AA + AA= 2651+ 1764+ 1771= 6186 dmg received.
    6186- 1100 IB = 5086 dmg net
    Warrior vs. Caduceus w/ 20% DR over 6 secs
    Same as above - 20%
    2120.8-1441.2-1416.8 = 4978.8
    4978.8- (1100/3)= 4611 dmg net
    4611 is 90% of 5086.
    The way will be 10% better than what we have currently, and that
    is *not* including the increased heals or vengeance
    (0)

  5. #15
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Just for some clarification... Will defiance add 20% or 25% healing?
    (0)

  6. #16
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    You should see how the CD and duration on Storm's Path and Vengeance are before asking for the 300% heal and 20% DR. For all we know Vengeance can have a different CD from what it is right now. Shield Oath is still better than Defiance in that the healing portion should have been 25% extra instead of 20% but I think they did that to substitute for the healing from Inner Beast and Storm's Path (which should be used more than Storm's Eye now that it has DR on it when main-tanking).
    Personally, I like the 6s CD on Inner Beast as it requires more timing on my part. None of the damage in game is random and you can time it. Give me more things to do in Coil instead of holding hate, staying alive and wishing everyone else do their part since Warrior doesn't have Silence utility.
    Quote Originally Posted by Zoomie View Post
    Just for some clarification... Will defiance add 20% or 25% healing?
    20%
    (0)

  7. #17
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    20% more healing.
    Which is slightly below what is needed to break even, but I am assuming they are tinking of inner beast as a way of compensating.
    (0)

  8. #18
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OmegaSinX View Post
    Like this Thread to Petition to keep the 300% heal + 20% DR for 6secs.
    Even ignoring the terrible balance issue this would present, I'm not a fan of this idea.

    The new IB is very clear in its intent. You use it before a big hit if you know there are big hits to use it for, or you use it as often as you can if there's nothing to time it for. Dropping the healing to 100% makes the healing a nice bonus, but not something you hold onto IB for, because the 20% DR before a hit is going to be worth more than the heal in most situations. The heal won't feel like too big a waste if it's overheal.

    Having both the DR and the big heal would make IB wishy-washy. Do you use it before a hit for the DR, or after for the heal? If you use it beforehand, you're probably wasting a substantial heal on overhal. If you use it afterward, you're probably wasting the DR on comparatively small hits. The only time this would be all good would be in between two big hits that are close enough together that both the heal and the DR would get their full effect.
    (0)

  9. #19
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    I wouldn't be opposed to the IB heal applying a shield for the value over-healed. Something short duration so it won't last into other encounters.

    IB heals for 500 > 350 is over healed and applied to X buff lasting 10s or until the value is taken in dmg.

    While I don't feel this is NECESSARY it would alleviate the feeling of "wasting" the IB heal when used at full HP to preempt an attack.
    (0)

  10. #20
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    One ability being increased by 10% is great, in and of itself.
    To ask for it to be overpowered is game breaking. We still
    want the game to be balanced and meaningful.

    If you keep IB @ 300% potency, then
    IB would see an increase of 37.3%. Call me crazy,
    but that is way too much. I would have to jump on
    the "WAR is OP in 2.1" band wagon then. And that,
    Sir, can *not* happen.
    (0)

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