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  1. #1
    Player
    Griever2003's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Endra Ochiudo
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    V. Gear

    Gear Choices:
    This was created with the understanding that you are wearing full gallant and looking for upgrades.

    VIT vs STR
    Currently from the data I have gathered, VIT is all you want. This may change later in the game. STR will increase the chance of physical mitigation and generate more threat. So if it’s physical, it will give you a chance of mitigation. Chances are not reliable. Threat is nice, but a better weapon will give you more bang for your buck than stats will. Stacking VIT scales with abilities like Stoneskin, Lustrate, Mercy Stroke, Benediction, etc. Also there is a health generation during the fight that happens every 3 seconds based on your overall health. Larger health pools allow for a healer to ignore you and possibly resurrect someone. Your life is generally less spikey.

    Block Strength vs Block Rate
    Following the methodology of taking less damage consistently and appearing less spikey, stick to buckler’s and kite shields. As you approach the Block Rate cap you can start walking into tower shields.

    Best in Slot

    This is absolutely best in slot if you are focusing on maximizing parry while still satisfying the 475 accuracy requirement:


    By popular demand here is a shopping cart for the best in slot gear pre Turn 5. This set maximizes parry while still satisfying the 475 accuracy requirement:


    Gear is currently weighted, but subject to change:
    Accuracy to 475 -> Item Quality -> Item Level -> Defense (If armor)/DPS (If weapon) -> VIT -> STR -> Resistance -> (Determination = Parry) -> Skill Speed -> Crit

    Drop Locations:
    These are listed in highest tank points to lowest.
    Caution: If you blinding pick the top item of every slot you will not have enough accuracy.

    Item Stat Allocation - aligned from more to less

    A = Accuracy
    E = Enmity
    M = Mitigation
    Weapon:

    95MA - Allagan Blade - Binding Coil of Bahamut Turn 5
    90AM - Curtana Zenith - Relic Report quest reward upgraded using 600 Allagan Tombstones of Mythology
    90EA - Break Blade - 2 Rowena's Tokens
    80AM - Curtana - Quest, The Weaponsmith of Legend from Nedrick Ironheart in Vesper Bay
    75ME - Morbid Mogblade - Good King Moggle Mog XII
    70EM - Garuda's Gaze - Garuda Hard Mode
    60ME - Ifrit's Blade - Ifrit Hard Mode
    70ME - Mailbreaker - Crafted
    55ME - Darklight Macuahuitl - Tonberry King in Wanderer's Palace (Last boss)
    55ME - Flame Lieutenant's Katzbalger – Immortal Flames Quartermaster in Ul’dah (7040 Flame Seal)
    55EE - Storm Lieutenant's Cutlass – Storm Quartermaster in Limsa Lominsa (7040 Storm Seal)
    55EM - Serpent Lieutenant's Longsword – Order of the Twin Adder Quartermaster in New Gridania (7040 Serpent Seal)
    Shield:

    90ME - Holy Shield Zenith - Relic Report quest reward upgraded using 300 Allagan Tombstones of Mythology
    90MA - Allagan Round Shield - Binding Coil of Bahamut Turn 1
    80ME - Holy Shield - Quest, The Weaponsmith of Legend from Nedrick Ironheart in Vesper Bay
    70ME - The Wall of Crags – Titan Hard Mode
    55ME - Darklight Kite Shield - Tonberry King in Wanderer's Palace (Last boss)
    90ME - Onion Shield - 1 Rowena's Token
    Head:

    90MA - Allagan Helm - Binding Coil of Bahamut Turn 5
    90AE - Valor Coronet - Revenant's Toll (495 Allagan Tombstones of Mythology)
    80ME - Crown of Light - Crystal Tower
    60AM - Lord's Celata - Copperbell Mines HM
    60AM - Hoplite Circlet - Psycheflayer in Amdapor Keep (First boss)
    55MA - Vermilion Chain Coif - The Wanderer's Palace
    52AM - Red Onion Helm - Aurum Vale
    Body:

    90ME - Valor Surcoat - Revenant's Toll (825 Allagan Tombstones of Mythology)
    90AM - Heavy Allagan Armor - Binding Coil of Bahamut Turn 1
    80ME - Armor of Light - Crystal Tower
    70ME - Heavy Darklight Armor (Cannot equip Head) - Revenant's Toll (1320 Allagan Tombstones of Philosophy)
    70ME - Heavy Darksteel Armor (Cannot equip Head) - Crafted
    60AE - Lord's Curiass - Pharos Sirius
    60AE - Hoplite Tabard - Anantaboga in Amdapor Keep (Last boss)
    50EM - Herklaedi (Cannot equip Hands, Legs, or Feet) - Vendor, Aelina in Revenant's Toll (5 Odin's Mantle)
    Hands:

    90AE - Heavy Allagan Gauntlets - Binding Coil of Bahamut Turn 4
    90ME - Valor Gauntlets - Revenant's Toll (495 Allagan Tombstones of Mythology)
    80MA - Gauntlets of Light - Crystal Tower
    70AM - Heavy Darklight Gauntlets - Revenant's Toll (495 Allagan Tombstones of Philosophy)
    60MA - Lord's Gauntlets - Pharos Sirius
    60MA - Hoplite Gauntlets - Psycheflayer in Amdapor Keep (First boss)
    52MA - Spiked Armguards - Aurum Vale
    Waist:

    90MA - Allagan Plate Belt - Binding Coil of Bahamut Turn 2
    90AE - Hero's Belt Of Fending - Revenant's Toll (375 Allagan Tombstones of Mythology)
    70MA - Belt of Light - Crystal Tower
    70MA - Heavy Darklight Plate Belt - Revenant's Toll (375 Allagan Tombstones of Philosophy)
    60MA - Lord's Plate Belt - Copperbell Mines HM
    60MA - Hoplite Belt - Amdapor Keep
    52MA - Explorer's Belt - Coffer in Aurum Vale
    Legs:

    90EM - Heavy Allagan Cuisses - Binding Coil of Bahamut Turn 2
    90MA - Valor Cuisses - Revenant's Toll (825 Allagan Tombstones of Mythology)
    80MA - Breeches of Light - Crystal Tower
    70AM - Heavy Darklight Flanchard (Cannot equip Feet) - Revenant's Toll (1320 Allagan Tombstones of Philosophy)
    70EE - Heavy Darksteel Flanchard (Cannot equip Feet) - Crafted
    60ME - Lord'sTrousers - Copperbell Mines HM
    60ME - Hoplite Trousers - Demonwall in Amdapor Keep (Second boss)
    55MA - Vermilion Skirt - The Wanderer's Palace
    Feet:

    90ME - Heavy Allagan Flanchard - Binding Coil of Bahamut Turn 1
    90AM - Valor Sollerets - Revenant's Toll (495 Allagan Tombstones of Mythology)
    80EM - Sabatons of Light - Crystal Tower
    60EA - Lord's Sabatons - Copperbell Mines HM
    60AE - Hoplite Sabatons - Demonwall in Amdapor Keep (Second boss)
    55MA - Vermilion Sollerets - The Wanderer's Palace
    Necklace:

    90MA - Allagan Choker Of Fending - Binding Coil of Bahamut Turn 1
    90EM - Hero's Necklace Of Fending - Revenant's Toll (375 Allagan Tombstones of Mythology)
    70MA - Ultima Choker of Fending - Ultima Weapon Hard
    70MA - Darklight Choker Of Fending - Revenant's Toll (375 Allagan Tombstones of Philosophy)
    70EM - Hoplite Choker - Amdapor Keep
    70EA - Gryphonskin Choker - Crafted
    70ME - Rose Gold Gorget - Crafted
    55ME - Militia Choker - Crafted
    Earrings:

    90EM - Hero's Earrings Of Fending - Vendor, Auriana in Revenant's Toll (375 Allagan Tombstones of Mythology)
    90MA - Allagan Earrings Of Fending - Binding Coil of Bahamut Turn 2
    70ME - Darklight Earrings Of Fending - Vendor, Auriana in Revenant's Toll (375 Allagan Tombstones of Philosophy)
    60AM - Hoplite Earrings - Coffer in Amdapor Keep
    70ME - Rose Gold Ear Cuffs - Crafted
    52AM - Stonewall Earrings - Unknown
    Bracelets:

    90AM - Allagan Bracelets Of Fending - Binding Coil of Bahamut Turn 4
    90ME - Hero's Bracelet Of Fending - Revenant's Toll (375 Allagan Tombstones of Mythology)
    90ME - Inferno Bangle of Fending - Ifrit Extreme
    70AM - Darklight Bracelet Of Fending - Revenant's Toll (375 Allagan Tombstones of Philosophy)
    70EM - Rose Gold Bracelets - Crafted
    Rings:

    90ME - Allagan Ring Of Fending - Binding Coil of Bahamut Turn 2
    90AM - Hero's Ring Of Fending - Revenant's Toll (375 Allagan Tombstones of Mythology)
    90AM - Vortex Ring of Fending - Garuda Extreme
    80MA - Ultima Band of Fending - Ultima Weapon Hard
    70MA - Darklight Band Of Fending - Revenant's Toll (375 Allagan Tombstones of Philosophy)
    60AM - Hoplite Ring - Coffer in Amdapor Keep
    70AM - Rose Gold Ring - Crafted
    50EE - Ring Of Lasting Shelter - Revenant's Toll (5 Behemoth Horn)
    *Food:

    634MA - HQ Finger Sandwich - 19 Vitality(3%), 27 Parry(4%), 11 Accuracy(2%)
    750MA - Finger Sandwich - 15 Vitality(2%), 22 Parry(3%), 9 Accuracy(2%)
    375ME - HQ Eft Steak - 15 Vitality(4%), 10 Accuracy(2%), 26 Skill Speed(5%)
    350MA - HQ La Noscean Toast - 14 Vitality(4%), 23 Parry(5%), 7 Accuracy(2%)
    400ME - Eft Steak - 12 Vitality(3%), 8 Accuracy(2%), 21 Skill Speed(4%)
    367MA - La Noscean Toast - 11 Vitality(3%), 18 Parry(4%), 7 Accuracy(2%)
    200ME - Knight's Bread - 8 Vitality(4%), 13 Parry(6%), 5 Skill Speed(2%)
    150ME - Cornbread - 6 Vitality(4%), 10 Parry(7%), 4 Skill Speed(2%)
    150MA - Acorn Cookie - 6 Vitality(4%), 10 Parry(6%), 4 Accuracy(2%)
    *Ordered with the assumption that you are at the accuracy cap prior to consuming. The preceding number is the Vitality requirement to gain full potential of the food.
    (6)
    Last edited by Griever2003; 01-09-2014 at 04:48 AM.

  2. #2
    Player
    Steamko's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Adam Jensen
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Griever2003 View Post
    Determination = Parry
    Can you explain this moment? Have some ideas but not sure.

    And thank you for the guide. It was realy useful for me in a few cases.
    (2)

  3. #3
    Player
    Taj's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    12
    Character
    Taj Sigil
    World
    Gilgamesh
    Main Class
    Gladiator Lv 41
    Thank you for the guide, especially that user interface video. I play on pc but use a game controller and your macro set ups seem ideal.
    (0)

  4. #4
    Player
    Griever2003's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Endra Ochiudo
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Steamko View Post
    Can you explain this moment? Have some ideas but not sure.

    And thank you for the guide. It was realy useful for me in a few cases.

    What is being stated here is that on the scheme of how gear is ranked, from BiS on down, that determination and parry carry the same weight.

    **EDIT**

    Hey Steamko, I never thought to explain why those are weighted the same, but Pixelshader basically said that i should. They are weighted the same because you can differentiate between a mitigation(parry) tank or a damage dealing threat (det) tank.
    (0)
    Last edited by Griever2003; 12-05-2013 at 12:25 AM.