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  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    It's a known server issue, it can happen with any CD ability.
    (0)

  2. #2
    Player
    Seaside8's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Seaside Lodestar
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Garnatian View Post
    It's a known server issue, it can happen with any CD ability.
    I appreciate everyone's response, and I am glad that I am not the only one getting frustrated over this, but this seems to be the only reply that actually answered my question.

    Anyways, I take it that this response implies that it is an unintentional technical issue. Has SE even acknowledge that an issue exists and that they are working to fix it?
    (0)

  3. #3
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Garnatian View Post
    It's a known server issue, it can happen with any CD ability.
    If this is the case, it makes sense. We wouldn't notice it on our other CDs, as they have relatively short Cast Times/Animations. IIRC, the animation for HG has a delay before it starts, even after the CD is used. For this type of ability, the effect should really be getting applied at the start of the animation and not at the end. Nothing like using HG to prevent dying, only to die before the effect starts and have a timer before you can use it again.
    (0)

  4. #4
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Lucavern View Post
    If this is the case, it makes sense. We wouldn't notice it on our other CDs, as they have relatively short Cast Times/Animations. IIRC, the animation for HG has a delay before it starts, even after the CD is used. For this type of ability, the effect should really be getting applied at the start of the animation and not at the end. Nothing like using HG to prevent dying, only to die before the effect starts and have a timer before you can use it again.
    The animation is actually on the long side. We throw our arms upward and AFTER that there is a little flash and we gain a spherical goldish shield THEN we're immune, lol. Meanwhile the CD was burned 2+ seconds before the actual buff is applied and we start to gain the effects resulting in our immediate death and loss of 420 seconds of cooldown time, lol.
    (0)

  5. #5
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Lucavern View Post
    If this is the case, it makes sense. We wouldn't notice it on our other CDs, as they have relatively short Cast Times/Animations. IIRC, the animation for HG has a delay before it starts, even after the CD is used. For this type of ability, the effect should really be getting applied at the start of the animation and not at the end. Nothing like using HG to prevent dying, only to die before the effect starts and have a timer before you can use it again.
    It's still bogus that the status effect pops on your bar but you still take damage afterward. It felt like there is an issue with damage checking formula that doesn't account for tightly timed buff usage.
    I also have a feeling that when a monster is "about" to attack you, the damage calculation is already done. Bam. You're going to take 3k damage no matter what even if you manage to pop HG before the monster's attack animation.
    (0)

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