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  1. #1
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It's not abt beating irrelevant content its about how the class was originally designed. Warrior used selfheal to survive, now warrior has more mitigation than selfheal. As i said i love the changes but that inner beast thing doesnt make me happy and some fellow warriors too.
    (1)

  2. #2
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kijimea View Post
    It's not abt beating irrelevant content its about how the class was originally designed. Warrior used selfheal to survive, now warrior has more mitigation than selfheal.
    When I joined the Marauder guild, the guildmaster didn't ask me "Are you ready to self heal like crazy?" (neither did Curious Gorge, if you want to be picky) He asked me "Are you ready for carnage?" We still easily have that compared to the feel of playing Paladin. The Paladin's answer is still to hunker down with their shield. The Warrior answer to a problem is still HIT IT HARDER.

    If we want to go into a 'feel of Inner Beast' debate/discussion outside of the balance discussion, I'll say that the only thing getting 'weaker' is the green number. You could just assume that when you 'unleash' your Inner Beast, every enemy in range is so terrified of your display of raw power that they subconciously hold back when attacking you out of fear, causing them to do less damage (so powerful is your visage that even raid bosses are not immune upon seeing your display). Quest line put a lot more emphasis on a Warrior's 'inner beast' being scary and primal, not how it let a Warrior sustain themself for extended periods of time. That's all head canon anyway, though when it comes to the 'feel' of a class those types of things can be just as important to someone's enjoyment as the actual balance of the class.

    Self heals don't let you survive heavy burst damage. IB can help on Titan mainly because Rockbiter is spaced a few seconds apart from Mountain Buster, rather than it all being on Mountain Buster - not every fight is like that with its burst damage (Ifrit Extreme's breath could be interesting). Since PLD has Shield Oath DR, the higher HP of Warrior is basically just for show as both can take about the same number of hits without heals before face planting. You have to survive the hit before you can heal yourself up from it.
    (13)
    Last edited by Vortok; 11-25-2013 at 11:01 PM.

  3. #3
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Vortok View Post
    When I joined the Marauder guild, the guildmaster didn't ask me "Are you ready to self heal like crazy?" (neither did Curious Gorge, if you want to be picky) He asked me "Are you ready for carnage?" We still easily have that compared to the feel of playing Paladin. The Paladin's answer is still to hunker down with their shield. The Warrior answer to a problem is still HIT IT HARDER.

    If we want to go into a 'feel of Inner Beast' debate/discussion outside of the balance discussion, I'll say that the only thing getting 'weaker' is the green number. You could just assume that when you 'unleash' your Inner Beast, every enemy in range is so terrified of your display of raw power that they subconciously hold back when attacking you out of fear. Quest line put a lot more emphasis on a Warrior's 'inner beast' being scary and primal, not how it let a Warrior sustain themself for extended periods of time. That's all head canon anyway, though when it comes to the 'feel' of a class those types of things can be just as important to someone's enjoyment as the actual balance of the class.

    Self heals don't let you survive heavy burst damage. IB can help on Titan mainly because Rockbiter is spaced a few seconds apart from Mountain Buster, rather than it all being on Mountain Buster - not every fight is like that with its burst damage (Ifrit Extreme's breath could be interesting). Since PLD has Shield Oath DR, the higher HP of Warrior is basically just for show as both can take about the same number of hits without heals before face planting. You have to survive the hit before you can heal yourself up from it.
    Why do people not get this? Thank you.
    (5)

  4. #4
    Player
    Robinthehood's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    James Bond
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vortok View Post
    If we want to go into a 'feel of Inner Beast' debate/discussion outside of the balance discussion, I'll say that the only thing getting 'weaker' is the green number. You could just assume that when you 'unleash' your Inner Beast, every enemy in range is so terrified of your display of raw power that they subconciously hold back when attacking you out of fear, causing them to do less damage (so powerful is your visage that even raid bosses are not immune upon seeing your display). Quest line put a lot more emphasis on a Warrior's 'inner beast' being scary and primal, not how it let a Warrior sustain themself for extended periods of time.
    i actually like the way you explained that. it kind of makes me change my mind about keeping inner beast the way it is now and moving the 20% dr to steel cyclone. but it doesn't change my mind about the fact that steel cyclone needs something to give us more of a reason to use it more often.
    (0)