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  1. #41
    Player
    BossTuggles's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Dunidin Tuggles
    World
    Leviathan
    Main Class
    Archer Lv 50
    I do not understand why they are nerfing the damage of BRDs look I am a very well geared BRD who has been clearing everything but Twintania for the past month and a half. My group consists of a Monk, Black Mage, Summoner, and Myself. I am ROUTINELY the lowest of the dps classes damage wise and tbh mana song once you get the gear really is not required outside of Twintania and even in that fight with the right timing of Cure3 for WHM MP song really isn't required too much. If they nerf the damage they should definitely increase the utility of the class. ie: reduce mp cost of Foe, double the mp ticks of mage song, actually give us a reason to run tp song. OR maybe give us a PARTY buff like a Crit Buff or something of that nature. Anyways just spit balling. If you want us to be a DPS/Support class than give us support. With everyone crying about silencing Your 2 Tanks are easily able to silence all the bosses in this game with relative ease. Shit even the top DPS atm (MONK) has a silence.
    (0)

  2. #42
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Luso View Post
    The incoming patch changes will be fine. Bards are going to still do very well.

    I'm happy to see so many other classes getting improvements. Any bonus to my party is a bonus for me as well.
    with that logic, any nerf to you is a nerf to your party as well lol
    (1)

  3. #43
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    As far as Cross Actions are concerned, it would be wiser to make it so Blood For Blood and Raging Strikes didn't stack causing the brd to split them accordingly rather than stack them. More likely we will lose access to an action be it Internal Release or Blood for Blood. I would be surprised if we lost both. Another possibility is losing access to Internal release and them making it so the attack buffs can't stack. Time will tell...but hopefully they don't over do it like they did with Ranger in FFXI....then take nearly 4 years to bring them back to semi-reasonable damage range.
    (0)

  4. #44
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Lecreuset View Post
    with that logic, any nerf to you is a nerf to your party as well lol
    That is true. That is why I don't understand why people come on the forums complaining ○○○ class/job can do ○○○ better than other class/job. Everyone is going to have ups and downs.

    If your playing in a party, learn your roles and play them as best as possible. Everyone in the party benefits from a good player.
    (3)
    Adventure, that's the life for me!

  5. #45
    Player
    BossTuggles's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Dunidin Tuggles
    World
    Leviathan
    Main Class
    Archer Lv 50
    imo the change is going to be they are either taking away BfB or Internal Release, most likely BfB since PUG is a required class. They can't touch invigorate because without it the way BRDs play would differ quite a bit (you will never see rain of death ever again :X)
    (0)

  6. #46
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    yeah 200 TP on that Rain of Death is ridiculous without invigorate
    (0)

  7. #47
    Player
    xenovexus's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Xenovexus Mo
    World
    Faerie
    Main Class
    Archer Lv 50
    If its just cross class abilities that shouldn't really be a problem. But square tends to be very vague, and the word nerf would scare anyone. Though, i wouldn't mind being a support role if there was actually a place for it in parties, like an actual extra slot for support, rather than taking up a dps spot. Otherwise people would never choose support over dps.
    (1)

  8. #48
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    imo, if bard's advantage on boss's mechanic is they can attack while moving (which results higher DPS as someone claimed)
    and they wanted it nerfed, then just do at that point.

    Let reduce atk power oraccuracy while attack move in both skill and auto-attack
    (It is logical as they lost body balance due to movement).
    (0)

  9. #49
    Player
    Mcclebby's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Asbel Alseif
    World
    Masamune
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by abzoluut View Post
    I don't think people want to see a Bard dps nerf, I certainly don't! What I do like to be fixed is peoples brains: "LF bard BCT1/2" (already a brd in group). It's because it became a standard like when people would leave if they did not see a PLD or SMN/BLM doing Titan HM. People want the easiest fight possible..

    In order to fix this, making the fight less attractive when stackinb bards, SE will tweak bard a little. I do not think their dps will drop below DoH. xD
    This guy speak the truth. The mechanic for endgame does not favor melee much, so even with the nerf/buff to either side it wont change the situation until SE decided to change endgame mechanic.
    (2)

  10. #50
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    I believe the problem is most people only look at BRD's numbers on paper and tend to forget the overall battle effectiveness and utility that comes with the job.

    The fact that you're a ranged DPS job by nature already places you in a different category than melee DPS (BLM / SMN / BRD)

    You don't have to worry about any melee range attacks or AoE's that they do by default, you have no positional based combo system to get the most effect out of your actions.

    Add on to this fact that you are not only ranged but are the only one in that category that has no movement penalty for doing damage (BRD)

    Both BLM and SMN have casting times that will cancel when they move, they are unable to DD and dodge at the same time.

    On top of this you have immense party presence and utility (Songs)

    You can affect the parties TP, MP regen, and the resistance of mobs at will in addition to performing your other roles (yes it comes with a debuff to your damage as a cost however), This isnt even counting offesive merit like DoTs, RoD, and the ability to set Mantra

    This is quite a lot packed into one job when you compare the capabilities of other DPS job's in comparison, it isn't that BRD was magically doing too much damage it's that based on the amount of things a BRD can do and the risk / reward was not balanced correctly versus the other jobs.

    And they aren't so much touching your damage output per se, just your cross class abilities which in fact we still don't have the full details for.

    Quote Originally Posted by Charas View Post
    If only there was less jealous ppl like u around, bard wouldn t get nerfed, melee would still be boosted, everyone would be happy.
    If you really think bard have so many advantages, why don t u play one?
    And don t come and say bard is no real job, i also have a monk, and playing monk is way easier than playing a bard (unless u have to interrupt, then it becomes annoying, to many waiting down time). As a Lancer, monk.... melee all u have to do is mostly keep ur dot on spam 4 buttons, go from flank to back to maximize ur dps output. SMN and BLM are ranged, got nothing to worry about but to dps.... But when u are a bard! u got to take care of ppl MP, TP, keep foe requiem up when big dmg is needed, all that managing ur own mp and taking care of silencing if needed. You still need to dodge or to play with DG mechanics (let s take coil turn 2... melee job are out of the rot order... they only spank and run out of repelling canons).
    When i play Bard I like my job, if i play on my monk, I like it too... but why the frack ppl on this forum won't stop complaining about stuff just out of pure jealousy?
    As i was accused of jealousy in this post and have passed my post limit i would like to point something out:

    http://na.finalfantasyxiv.com/lodest...acter/1307848/

    I've played BRD since 1.0, I also have Relic for it.
    (3)
    Last edited by Ryel; 11-27-2013 at 03:13 PM.

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