Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 86
  1. #51
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Skull_Angel View Post
    snip.
    People look at defiance without looking at all the angles. They don't take into account food, and other HP spiking abilities or potions. After the new changes come into affect, being able to time all this with damage mitigation abilities will most likely give wars an advantage during turtle times (like death sentence). They also don't take into account other spells like stoneskin and aquelodium. Spiking their HP right before recieving these spells can greatly increase the potency of their effect. But I was under the assumption people were taking all of this into account.

    And the game is still new, as the game progresses, and gear and food options become more potent, this will compound more and more. In all the mmorpg that I have played in the past, it always come down to the tank with the highest HP becomes the most prominent tank- especially after they get "balanced" to have equal "damage mitigation" as their defensive counter-parts
    (1)

  2. #52
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Garnatian View Post
    Please don't White Knight for SE.

    The reason this situation even exists is because of their terrible inability to balance Tanks and instead of improving the way self-heals operate (making them a function of damage received), they decided to opt for the lazy way out and increase their mitigation.

    Ugh, this entire post is painful to read.
    Yes, this post hurt me to read it. terrible inability to balance? Look at scholar and white mage. They are bringing warrior up to match paladin not be better than or be a copy of. Calm your jimmies.
    (1)

  3. #53
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Yunnie View Post
    snip
    All of that is being taken into account though; both tanks can do that and the effect is the same.
    (3)

  4. #54
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Skull_Angel View Post
    All of that is being taken into account though; both tanks can do that and the effect is the same.
    Pretty much. As long as their gear always gives the same exact VIT stat (not including jewelry) then they will always be equal. Defiance VS Shield Oath.

    War 75,000 = PLD 60,000
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #55
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Maqaqa View Post
    You didnt really read the thread, did you?
    We were discussing about PLDs being on par with WARs damage in a DD "stance".
    To which i replied that this is often only true in theory, since not many PLDs are using "damage dealing" gear (this means either a griph set or just a secondary set of jewels with attack stats, you dont need to be millionaire to get a DD set: "striking" gear works perfectly).
    Then you come and tell me there is no reason for a PLD to wear such gear... kinda proving my point, nope?
    The theory assumes both tanks have same gear. Once you decide that you're going to give Warrior DPS acc and Paladin tank acc, of course DPS won't be the same (or even close). Why did you have to even bring that up?

    Quote Originally Posted by Maqaqa View Post
    Btw you dont see me on the THM forum you know why? I dont play one.
    You completely missed the point I was making.
    (0)
    Last edited by Exstal; 11-24-2013 at 10:55 PM.

  6. #56
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Yunnie View Post
    People look at defiance without looking at all the angles. They don't take into account food, and other HP spiking abilities or potions. After the new changes come into affect, being able to time all this with damage mitigation abilities will most likely give wars an advantage during turtle times (like death sentence). They also don't take into account other spells like stoneskin and aquelodium. Spiking their HP right before recieving these spells can greatly increase the potency of their effect. But I was under the assumption people were taking all of this into account.

    And the game is still new, as the game progresses, and gear and food options become more potent, this will compound more and more. In all the mmorpg that I have played in the past, it always come down to the tank with the highest HP becomes the most prominent tank- especially after they get "balanced" to have equal "damage mitigation" as their defensive counter-parts
    A few things:

    1. The myth that Stoneskin are more effective on Warriors because they have more HP is just that, a myth. Shields in this game are basically non-refillable additions to your HP bar which include your damage mitigation. So yeah, a Warrior's Stoneskin will be bigger than a Paladin's, but the Paladins will take less damage. If by spiking HP you mean Thrill of Battle, well guess what, you can do the same thing with Sentinel.

    2. Food caps are there for a reason. I'm pretty sure Paladins cap out on vitality bonuses from food without any extra help.

    3. A tanks HP has nothing to do with how big the shield from Adloquium is.

    4. Balancing content around possible future changes is silly. A game should be balanced for the content that exists or is being implemented, not for something that might someday happen and could possibly maybe become a problem.
    (3)
    Last edited by AppleGrocer; 11-24-2013 at 10:43 PM. Reason: Char limit

  7. #57
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I don't think with these changes that War will outshine Pld. It will be able to be more pro-active with using it's skills.


    I do wish that they had instead boosted War's health regen skills by either (or both)
    Increased health returned based on total damage taken since you started gaining your wraith stack
    -- Bonus pool would reset any time wraith stacks are lost
    -- Using a Warrior healing skill would draw from this pool of damage taken increasing its potency by x% of the pool, and reducing the pool by the same amount.
    -- combined-item level would determine the maximum size of the draw-pool (and therefore bonus potency of all skills)
    -- This would apply to Bloodbath (1% per hit), Storms Path (5%), and Inner Beast (33% of pool)
    Adjust health gained through any Warrior abilities to be counted as "bonus" health when gained at your HP cap. This would allow you to over-heal yourself if you use the skill AFTER being healed and provide a stoneskin/aldoq like buffer (that STACKED with both)

    I think that either/both of those options would have kept Warrior as a very unique tank from paladin a true-blood tank but one that scaled with content
    (1)

  8. #58
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Exstal View Post
    The theory assumes both tanks have same gear.
    So again, you are agreeing with me.
    (0)

  9. #59
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Yunnie View Post
    The HP buff is such an overwhelming advantage (and I do not understand why people cant see this) that I'd wouldn't mind giving WARs even a little advantage just to remove the HP buff. And even so- there are more skills across the board that differentiate the 2 classes.
    Its not an overwhelming advantage.
    I made this post earlier ina reply towards you.
    20% mitigation = 25% more HP

    If a WAR does not have it they die.


    @Exstal: Ignore Maqaqa, he/she/it is just ignorant, don't waste your time.
    (2)
    Last edited by Leiron; 11-25-2013 at 03:54 AM.

  10. #60
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Maqaqa View Post
    So again, you are agreeing with me.
    I'm explaining what theory dictates. You can't say, "tanks have the same auto attack damage (with same gear)". Then in the field give Warrior +1 relic with full DPS acc and give Paladin Ifrit sword with soulbinding accessories.

    @Exstal: Ignore Maqaqa, he/she/it is just ignorant, don't waste your time.
    It's the principle of making sure that other prospective tanks don't get suckered into his skewed view of the tank issue.
    (1)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast