Quote Originally Posted by Nenin View Post
I'm not trying to be rude here but I do not know how you can honestly expect crafters to look forward to, well, apparently nothing but furniture for the next 6+ months.

------

As a final note I'm also somewhat worried about the wording of 'PVP-related items'. I'm not sure if you're referring to new PVP gear/weapon recipes or just the increased demand for consumables in PVP. Alchemy has suffered from the worst of the two-star woes having the only useful recipes (X-Potions, X-Ethers, Hi-Elixirs) drop for free in dungeon chests. Three Hi-Elixirs also cost the same as the combined tank head+chest item. Can you imagine getting Heavy Darksteel items in random chests and having people sell them for 5k? Many of the high level Alchemy potions require Pudding Flesh and it currently only drops from one single monster in the entire game who can only be fought in a leve quest. The only other consumables are from Cooking and they have their share of problems like unreachable stat caps.
I'm not sure about the PVP gear. My impression is that you might be able to actually make pvp gear. It could just be materia related or as you said, consumable related.

Otherwise, I think you're missing something.

Quote Originally Posted by Naoki_Yoshida View Post

These issues will eventually be dealt with by raising the level cap, but crafters need not wait that long for change. Patch 2.1 will see the addition of the Wolves’ Den and the Housing system, and the services of crafters will be in high demand for both PvP-related items and furnishings. Looking ahead to Patch 2.2, crafters will be able to alter gear designs using a “template” system (official name TBD), giving them yet another role in creating desirable gear.
Rest assured that we will not sit idly by as crafters go neglected.
Adding vanity gear to crafting can potentially be huge.
That's 2.2 but since you said 6+ months, I'm guessing you're assuming that there won't be any additions but furniture till at least 2 patches away.