i would rather have another skill that combos with riot blade...
All of the people that are foolish enough to think WAR has such a substantial DPS lead are just that, foolish. With the changes coming, it is very possible WAR will lose DPS as well with new rotations, assuming is just that, assuming.
Inner BeastPLD already had, plus storm's path and inner beast. Storm's path and inner beast are lowering the damage the enemy does
We just won't see 2 healer/1 tank/5 dd's anymore, we'll see 2 healer/WAR/PLD/4 DD groups. Or maybe 1 healer/PLD/WAR/ 5 DD. PLD got almost all the buffs WAR got.
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.
read much?
Tbh that's all we need. ..Yeah, I'm not really sure that going the straight buff route is necessary for PLD.
Like many others have said, fix/tweak a few abilities so that they are more relevant like Tempered Will and maybe rejigger some abilities so that they create new combos to add more complexity and variety to playing a PLD.
sword oath needs threat down modifier.
awareness needs to work properly.
Bulwark maaaaaybe needs a shorter cd.
tempered will needs to actually do something.
Also shield swipe could really be made to have a purpose.
Pacification just doesn't really work and everything seems to resist it, so maybe a different actually useful debuff and some extra threat so that it is worth actually using.
They need to buff Awareness (which would also buff WAR seeing as they can cross class it) and take shield swipe off the GCD.
Everything else is fine.
Hate will always be off you as long as you don't go balls to the wall with Halone combos early.
Agree. It's pretty useless currently.
It's already quite strong against groups, and would be even stronger if shield swipe was better
It's already got niche uses against Ifrit, Titan (if you 2 tank it) and Demon Wall. Just add more knockback mechanics and it'd be great.
Stance dancing please. Give the oaths a 10 second cooldown but remove it from the gcd. Then have sword oath modify a sword based skill (while keeping potency bonus) that paladins would want to use while tanking. Shield oath can either stay as it is or also modify shield based skills (while current effects). MP cost of stances can stay.
Possible examples:
While in sword oath, circle of scorn grants additional enmity.
While in sword oath, riot blade can combo into rage of halone. (someone above this post wants a combo off riot blade)
While in shield oath, shield swipe pacifies enemies within 3 yalms of the paladin (I'm trying really hard not to mess with direct mitigation bonuses in situations that matter which might displease people)
Basically I want to be enticed into going into sword oath mid tanking to enjoy sword oath skill benefits but if I do it at the wrong times, I'd suffer heavier damage due to base mitigation loss from not using shield oath. Outside of fight mechanics, paladin class itself is very simple compared to others and paladin has 5 skills..2 as "turn on at the beginning of the dungeon and leave it on forever save for rare cicumstances of passing or taking over", 1 as a skill that most paladin likely ignores or so rarely use they forgot they even have it, leaving 2 useful skills (1 rarely used due to cooldown and nature of the skill).
...or even, shudder the thought, make Shield Oath actually give us +aggro, as advertised.
No thanks, all stance dancing led to in other games was ridiculous amounts of micro management to play optimal which isn't fun it's tedious.
I'd rather see Sword Oath become more of an off-tank DPS/Solo stance giving us access to an entirely new combo or something off of riot that we can use frequently without pulling off the MT.
If you're really aching for something to press just before a large hit then I think a 'Shields-up!' style ability would be more fitting. Something that Increases your block chance to 100% for the next 2-3 seconds on a 10-15 second cooldown. There's a penalty for mindless pressing it on CD and in incorrect/missed timing.
First and foremost you are a Tank. In any pressing content no one would ever trade -20% damage reduction for a slight DPS boost and if you can make that trade often enough to see a difference then the fights you are doing are already trivial.
I agree that it would be neat to have the stances open to unique tool sets but I'd rather see one for tanking and one for off-tank/DPS utility moments than something I'm actively juggling while MTing.
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